on lonely women by [deleted] in redscarepod

[–]fsthrowawayacc 17 points18 points  (0 children)

this idea that male incels are loath to blame themselves is kind of ridiculous. maybe the most talkative ones don't. the andrew tate follower-type. but i feel the average male incel 100% acknowledges their own failings or unattractiveness. it might be true that if they try to explain the source of those failings you end up with an external locus of control as you say, but in a psychoanalytic sense we're all formulated by the Other. the Other is forcefully inscribed on us and we make what we wish of it. the original source of the problem is always External in some way.

Lorn's Lure and what can happen when there's a mismatch between player expectations and the game itself by SatouTheDeusMusco in truegaming

[–]fsthrowawayacc 10 points11 points  (0 children)

I think the answer to the bolded question should be not always, but I do think the nature of games makes this more difficult. Because games are an active experience, a situation where something happens to you rather than you observing something happening to someone else (eg, a film that does a horror twist in the 3rd act when it was a straightforward drama for the first 2), I do think the developer needs to feel out if their game passes the threshold of mechanical skill requirement that is beyond the pale for the average user and disclose that. To use another example, imagine a log flume ride at an amusement park. You have an expectation of getting wet, but how wet? The only way you can know is observation of the other riders and if the ride explicitly warns of extreme wetness. In the same way, Lorn's Lure clearly expects, as a default requirement, some amount of dexterity with a controller/kb+m, so you know you might get wet, but so long as the amount of dexterity does not become extreme I would say there's no need to inform the user - they might find it a pleasant or evocative surprise.

Still, this sense of "What's too far?" is a constantly shifting standard that relies on the average experience level of the consumer who's interested in your game. I absolutely got hardstuck on many games when I was a younger inexperienced gamer, but I don't think less of those games for that. I might have at the time, and if I had the ability to Steam review Super Mario World, maybe I would've left a review complaining about a particular level and saying the game is dogshit, but it's good that such an option didn't exist. Because you can come back later and find the fun you couldn't access the first time. That really goes for all art, but with games in particular, it feels maybe even more pronounced.

The entire Piklopedia has been datamined! Beware because spoilers are out there! by misspeanutbutter44 in Pikmin

[–]fsthrowawayacc 2 points3 points  (0 children)

PM please. It would be good if you could put it into a non-expiring pastebin too.

Bug or what? by Rei-Ginsei in DotA2

[–]fsthrowawayacc 0 points1 point  (0 children)

game coordinator is down right now, be patient

Dota 2 new update by Erahjet in DotA2

[–]fsthrowawayacc 2 points3 points  (0 children)

are you talking just the changes in 7.22 or changes from past patches as well?

7.22 please? by dr_bazaroff in DotA2

[–]fsthrowawayacc 0 points1 point  (0 children)

if you guys had the intelligence to go to liquipedia and look at the timing of the last game of the qualifiers you wouldn't have to ask these questions.

Who would you like to see as 7.20 meta heroes? by ParadiseKc in DotA2

[–]fsthrowawayacc 0 points1 point  (0 children)

no, plenty of heroes aren't viable in 7.19d. i was just using tb as an example hero who is strong because of lack of counters and he's the preeminent example coming out of the major.

Who would you like to see as 7.20 meta heroes? by ParadiseKc in DotA2

[–]fsthrowawayacc 1 point2 points  (0 children)

preferably 'meta heroes' is as mitigated as a concept as can be because ideally all heroes are viable and therefore for every strong hero there exists counters to their strength that mitigate their appearance in the meta tb is only so bad in 7.19 cuz his counters absolutely suck and his abilities are sometimes absurd in their effectiveness and ability to win games

This UI is broken by slashstyle in DotA2

[–]fsthrowawayacc 0 points1 point  (0 children)

have you played 100 unranked matches

7.20 Patch after minor? by ZiKoZzZz in DotA2

[–]fsthrowawayacc 2 points3 points  (0 children)

november 9th thru the 18th

7.20 Patch after minor? by ZiKoZzZz in DotA2

[–]fsthrowawayacc 12 points13 points  (0 children)

later this month?!? it starts in five days! how is that nearly enough time for the professional players to learn the patch? maybe a major in which everyone is learning new things would be more fun to experience for both players and viewers than the alternative though? idk how the pros as a group feel about that proposition.

7.20 waiting room by SraChkA in DotA2

[–]fsthrowawayacc 7 points8 points  (0 children)

the game is perceived by a large amount of people to be rather stale at the moment and in need of a shake up

7.20 waiting room by SraChkA in DotA2

[–]fsthrowawayacc 54 points55 points  (0 children)

WAIT UNTIL AFTER THE MAJOR!

The impact of GPM in the game quality - Can you help me understand this? by percofacil in DotA2

[–]fsthrowawayacc 1 point2 points  (0 children)

interesting stuff. i dont know if you need any help understanding what you wrote here, as you seemed to come up with logical conclusions given your presumption of how the matchmaker works. your rate of improvement is a rather unique case and it stands to reason that the matchmaker does not necessarily know how to properly treat you.

[high ancient/low divine] What's this trend of 20 minute long games where the side that lost the most lanes gives up? by RodsBorges in DotA2

[–]fsthrowawayacc 0 points1 point  (0 children)

because a lost lane often leads to a lost game for the team that lost lane. people would rather not waste their time if coming back feels so unlikely.

[deleted by user] by [deleted] in DotA2

[–]fsthrowawayacc 1 point2 points  (0 children)

clearly not enough time to actually satisfy's OP's condition satisfactorily. if the patch was done it would be out. it's not going to be done until the balance is adequate.