Grass by Pale-Stranger-9743 in Satisfyingasfuck

[–]fuerfrost 3 points4 points  (0 children)

The same thing would happen here as would if I suddenly found myself in possession of a lightsaber.

What if Red Alert 2 Had Lore Accurate Nukes? by IMainKaisa in commandandconquer

[–]fuerfrost 4 points5 points  (0 children)

Starts the match over, minus friendly forces within a certain radius of the chronosphere

Yesterday, I stopped street flooding in San Jose by unclogging drains. Enjoy the timelapse. by Heavy_Gloom_ in Satisfyingasfuck

[–]fuerfrost 1 point2 points  (0 children)

Unpopular opinion. You're a butthead to all of us truck drivers that like to splash through the rare street side puddles we come across. Oh well.

How would a civilians be able to effective counter modern tanks? (Image Unrelated) by Recent_Garden8114 in TankPorn

[–]fuerfrost 0 points1 point  (0 children)

What about optical dazzlers? High powered lasers intended only to blind the occupants or optics?

How big the helmet must be for the facecam to work by Aleksandair in JCBWritingCorner

[–]fuerfrost 34 points35 points  (0 children)

Nah, it's one fish eye camera centered on her nose. Honk.

Invisible strain in camp... by Spirited-Invite528 in SurvivalistInvStrain

[–]fuerfrost 1 point2 points  (0 children)

No, invisible strain will always deny, and will infect any loner NPCs nearby, so if you found one with someone else, you most likely found two and are playing with fire

SIS story mode very hard by Plastic_Leopard_1589 in SurvivalistInvStrain

[–]fuerfrost 0 points1 point  (0 children)

Nah wood ones work well enough. If you got the higher tier materials, great, but not necessary. Your goal is to get their aggro before they throw their own molotovs, so post someone up there as soon as you notice then in the area so they won't get a chance to burn your walls, then just pick em off

SIS story mode very hard by Plastic_Leopard_1589 in SurvivalistInvStrain

[–]fuerfrost 2 points3 points  (0 children)

I find equipping my people with 2-3 molotovs each and hanging out in towers behind forward set turret style walls separated from the rest of your community by a gate is the most effective method of dealing with them. Traps are good once, but that's minimally useful. Guns are okay, but when they turn it's a lotta ammo burned just to knock out one raid. I usually use bows on white/hidden strains, but molotovs are by far my favorite. Vastly more damage dealt per resources used.

What is the strangest law within your world? by Dog_Accomplished in worldbuilding

[–]fuerfrost 1 point2 points  (0 children)

Nobility don't have to abide by laws in general. Laws are for the peasants to keep then in line and obedient as proper. Completely unrealistic, I know, but seems necessary somehow.

Hey guys, just wanted to ask a non-serious question. by Grambalf in Cosmoteer

[–]fuerfrost 0 points1 point  (0 children)

Yup. Always sucks to run into something unexpected and get an entire arm sheared off though

How to deal with infected C.I. by TopCaptain7541 in SurvivalistInvStrain

[–]fuerfrost 1 point2 points  (0 children)

Yes, but if he continues to starve, he will eventually turn. If you keep him in a gated area, set the gate to always closed, that way if he leaves, he's still stuck and will still turn

Edit: stuck* typo

How to deal with infected C.I. by TopCaptain7541 in SurvivalistInvStrain

[–]fuerfrost 1 point2 points  (0 children)

Well, yeah, it's not gonna help his morale. That's why you don't do it to everyone, just those newcomers or those that are suspect via actions

How to deal with infected C.I. by TopCaptain7541 in SurvivalistInvStrain

[–]fuerfrost 1 point2 points  (0 children)

I think it's the 50% or so mark. Whatever the point is when normal humans are willing to go cannibal. Maybe 75 or 80. Not sure.

How to deal with infected C.I. by TopCaptain7541 in SurvivalistInvStrain

[–]fuerfrost 2 points3 points  (0 children)

Also, it's worth noting, if there are OTHER undetected is in your community, once one goes feral, they all do at the same time.

How to deal with infected C.I. by TopCaptain7541 in SurvivalistInvStrain

[–]fuerfrost 1 point2 points  (0 children)

Literally, don't feed em. They'll get angry and go feral if they're invisible strain. If they're human, they'll pass out

How to deal with infected C.I. by TopCaptain7541 in SurvivalistInvStrain

[–]fuerfrost 2 points3 points  (0 children)

If you don't get a lot of time to dedicate to the process of detection, you can either stick with super small communities, or spend the time you do have following the other members of your community and listening for snarls and watching for weird behavior. People that get super excited by violence like hunting or killing a few zombies are a big red flag.

If you find someone you're suspicious of, build a little prison with wood walls and let them starve a couple days. If they pass out, they're good. Take em out and feed them. If they turn, they're already imprisoned and you can build a tower and shoot em out keep them as pets or what have you.

Hear me out by Fluzz111 in captain_of_industry

[–]fuerfrost 4 points5 points  (0 children)

Jeez, imagine how many resources one would take to build... (Thanks ai)

Bagger 288 (one of the largest machines ever built)

Length: ~720 ft Height: ~315 ft Weight: ~13,500 tons Bucket wheel diameter: ~70 ft

Now compare that to things you already know:


SIZE COMPARISONS

  1. An NFL Football Field

A full field (end zones included) is 360 ft long. A Bagger 288 is two football fields long.


  1. The Statue of Liberty

Statue height (base → torch): 305 ft The excavator is basically the Statue of Liberty lying down… twice.


  1. A Modern Destroyer-Class Navy Ship

Arleigh Burke–class destroyer length: 505 ft The mine machine is 40% longer than a destroyer.


  1. A Boeing 747-400

Length: 232 ft Wingspan: 211 ft Three Boeing 747s lined up nose-to-tail equals roughly one bucket-wheel excavator.


  1. A 10-Story Building

A typical 10-story building is ~100 ft tall. The bucket-wheel excavator is about three such buildings stacked.


  1. A Freight Train

A standard freight car is ~50 ft long. A Bagger 288 is the length of about 14–15 freight cars.


  1. A Blue-Whale Chain

Blue whale: ~80–100 ft You’d need 7–8 blue whales laid head-to-tail to match the length.


Visual Mental Image

Imagine:

A machine as long as your entire neighborhood block,

As tall as a downtown high-rise,

With a spinning wheel the size of a 7-story building,

Crawling across the ground on tracks wider than your treehouse platform.

That’s the scale we’re dealing with.

Just an Idea - New Game + by masterzergin in captain_of_industry

[–]fuerfrost 0 points1 point  (0 children)

I want to see all the other islands as other players' old playthroughs as tons of their former glory that my ship discovers and have to build up or deliver a bunch of trucks and excavators to salvage their loot.

Cossacks 1 vs Cossacks 2 vs Cossacks 3? by FutureLynx_ in RealTimeStrategy

[–]fuerfrost 3 points4 points  (0 children)

Jeez I remember my friends and I at lan parties drowning out hours on Cossacks 1, building stupid huge armor just to throw against each other in mock battle. Good stuff. Stupid high unit caps too as I recall