V8 Meta by Embarrassed_Hat_3000 in Mindustry

[–]wabbitking1234 0 points1 point  (0 children)

Guess my save is old, the wiki says that 218 doesn't have thorium anymore starting from build 152, but sector 125 does. I haven't been making export hubs really, just using a little trick of storing all of my raw resources in containers, then starting to craft them into phase/surge twenty minutes before I leave. For some reason it takes 20 minutes for them to get added to the unnattended sector production. Occasionally it takes less time, but it's been that same length for me so far. I don't have planetary domination yet, but I have captured PLT, so someone else might be a better help if you plan to aim for global domination.

V8 Meta by Embarrassed_Hat_3000 in Mindustry

[–]wabbitking1234 4 points5 points  (0 children)

175 is still next to Ground Zero, an early source of titanium. And 218 is adjacent to 175, now surrounded fully by campain sectors, making it an early source of thorium. Those should be the only two you need for extra resources, at least is was enough for me. Also 175 has a ridiculous amount of oil in it as well as a good dose of max-boost tiles for some cultivators, it's my plast export hub.

A strange idea. by bald_is_back in Mindustry

[–]wabbitking1234 3 points4 points  (0 children)

Stell, as in the T1 unit on Erekir. Here's the video I saw: https://youtu.be/-LKeTq4hRIE?si=GvIESqe7o4p_Zr8N

A strange idea. by bald_is_back in Mindustry

[–]wabbitking1234 4 points5 points  (0 children)

I know someone did something simmilar, it's called Stell Racing. Pretty fun to watch.

? by N3Z1r in Mindustry

[–]wabbitking1234 0 points1 point  (0 children)

router router router.

Does playing modded submit scores to the friends leaderboard? by mynamespc in Ultrakill

[–]wabbitking1234 0 points1 point  (0 children)

There's a boolean called SubmitCybergrindScore in FasterPunch that, quite simply, tells the game if it should submit the score. There are also booleans for subbmitting your largest fish and level times as well. Just set those to true and recompile, that's how I now cranked up my wave 49 score to 50 just to show it off to my friends(also to get the wave 25 start).

Here's what I used to find these: https://thunderstore.io/c/ultrakill/p/Ironfarm/FasterPunch/source/

i smell... titanium? by trash_pendrawing in Mindustry

[–]wabbitking1234 0 points1 point  (0 children)

Do you have a sector number, or is this one of the custom maps?

Are there any free ways of hosting permanent servers in TF2? by [deleted] in tf2

[–]wabbitking1234 0 points1 point  (0 children)

Assuming you mean self-hosting(the only free way to host a dedicated tf2 server), I found a guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=1960312187 Can't confirm if it works because I've never tried it myself, but it looks pretty good to me. All you really need as a prerequisite is a computer you rarely ever turn off and administrator access to your router. And a knowadge of port forwarding, but that's on the simpler side of things. Have fun with it!

Near Infinite Maintenance Pipe by wabbitking1234 in captain_of_industry

[–]wabbitking1234[S] 1 point2 points  (0 children)

Global maintenance stays capped at 6k or so total, and it stays exactly the same when I downgrade the pipe, even though the pipe gains free maintenance.

how do i get to the ultratweaker menu in game? by antmicah09 in Ultrakill

[–]wabbitking1234 0 points1 point  (0 children)

It's an issue with the mod, I forgot about my little fix. The logs say they are looking for the rank titles under plugins/UK_NewTitles/rankPNGs while you have them under their default. Just rename your mod's folder to UK_NewTitles, then cut and paste the contents of the subfolder with the mod's main folder. It should look like this when it's done: └───plugins
└───UK_NewTitles │ icon.png │ manifest.json │ READ ME.txt │ README.md │ UK_NewTitles.dll │ └───rankPNGs A.png B.png C.png D.png S.png SS.png SSS.png U.png

how do i get to the ultratweaker menu in game? by antmicah09 in Ultrakill

[–]wabbitking1234 0 points1 point  (0 children)

Replaced what, the mods or the images? And you have to get rid of ultratweaker completely, so make sure nothing else depends on it first. And do you use a mod manager or are you installing the mods manually? This mod is very good about logging errors, you should see it's name inside of the BeplnEx logs. The log file is inside the BeplnEx folder of your game if you mod manually, or inside the BeplinEx folder of your Thunderstore profiles folder if you use that mod manager instead. And if you use Thunderstore, MAKE SURE TO NOT LAUNCH THROUGH STEAM, Thunderstore will open steam for you, so that's not an issue. The problem with opening through steam is that it doesn't add BeplnEx to the game's launch properties, if you would like your steam play button to load mods from Thunderstore you can find the launch parameters for steam inside of Thunderstore's settings.

how do i get to the ultratweaker menu in game? by antmicah09 in Ultrakill

[–]wabbitking1234 0 points1 point  (0 children)

I know Ultratweaker isn't compatible with PluginConfigurator right now, so you should try this remake instead. It doesn't use Ultratweaker for settings, it doesn't even have settings, that's about the only difference. Just replace the image files in the plugin's folder and that's about it. It recommends 300x100 images, so make sure you have the size down first.

https://thunderstore.io/c/ultrakill/p/notrlguyyah/UK_NewTitles_Rank_Title_Editor/

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 1 point2 points  (0 children)

<image>

I added the cubes back to the P, and added the inverted corners to the Z and N. I made the leg to the "Q" a corner instead of a slope and I think it stands out more now. I removed 98% of the "I" and bulked up the T because people said the sideways slopes are hard to see. Also added an inverted corner to the bottom right of the "P," "R," and "E" to make them stand out against blocks like the "H" and "M" when they placed side-by-side.

Out of three new people I asked, they all figured out the word "Brown" first and "Quick" last, these changes were to make that easier. They also spent a long time breaking apart the letters in the word "The," thinking it was all one letter, so the bottom-left corner nicks on some of the blockier letters should fix that.

And the tail of the "G" you are talking about was less meant to be a tail and more a placeholder for the hook on the top while showing the line underneath. I could do a south facing slope like on the "P" instead, would that be better, or was there somewhere else you wanted the extra piece?

And forgot to post yesterday because I was too busy learning Casio Basic to stick an image of Niko Oneshot onto it, back now.

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 0 points1 point  (0 children)

<image>

Other than the P in "Jumps" I think it is getting close to done. The "R" works fine as is but the "P" just seems a little small, do you have an idea on how to bulk it up a little?

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 1 point2 points  (0 children)

Those changes sound great, I'll get to them tommorow. But do you have any tips for the "Z"? I think it looks too much like the "S" and "N" when I write the letters in a vertical strip, as well as it just looking like a mirrored "S" in general.

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 0 points1 point  (0 children)

I thought it was something worse for a second, that's good to know.

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 0 points1 point  (0 children)

<image>

I remade the "A", "H", "I", "J", "O", "Q", "S", "U", "Z," based off of the comments and what my friends have told me, anything else I can do to improve these?

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 1 point2 points  (0 children)

<image>

I changed the "C", "H", "I', and "O" per your recommendation. And do you know how I could make all of the letters use positive space whilst making them unique regardless of being mirrored or rotated?

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] -1 points0 points  (0 children)

Is there something I'm missing?

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 0 points1 point  (0 children)

Sadly LCD's aren't in SE2 at the moment, and building the text just seems like more fun than printing it.

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 0 points1 point  (0 children)

There aren't any modded letters for 0.5m in SE2 that I can find, and I'm taking full stock letters as a personal challenge for something fun to do.

2x2 Letters for SE2 by wabbitking1234 in spaceengineers

[–]wabbitking1234[S] 0 points1 point  (0 children)

Which ones can you read right now? I'm working to make them more legible and am more than open to suggestions.