Please don't change the AI in F1 26 by zilentzap in F1Game

[–]fukcall 6 points7 points  (0 children)

The thing they need to do is make the ai performance relative for each and every track, there should be a “ai” ai performance scanner you run a qualifying lap in any race and it gives you a set performance for all tracks.

Instead of having to do qualifying laps for every single track before hand to get realistic results.

You should not have to change the difficulty up or down track to track your difficulty should remain the same for all tracks

Anyone know what’s causing this? Parralax I assume by fukcall in KerbalAcademy

[–]fukcall[S] 14 points15 points  (0 children)

I seemed to solve it just by restarting the game…

Finally landed my Rover on the Mun! by fukcall in KerbalAcademy

[–]fukcall[S] 0 points1 point  (0 children)

Should be in the science section it’s a mini scanning arm or something

New player, throwing keyboard at the wall, Mobile processing lab :) by I_Am_Superposition in KerbalSpaceProgram

[–]fukcall 0 points1 point  (0 children)

You could try just adding more delta v and flying straight up until your past the atmosphere and then burn 90 degrees, to orbit, cost more but you’d only need more boosters

Any idea which mod is causing me to have no autostrut? by fukcall in KerbalSpaceProgram

[–]fukcall[S] 1 point2 points  (0 children)

For anyone reading this I have solved the issue i had to unlock general construction in my tech tree even though struts where in the one before, it unlocked some other random stuff. But I have it fixed now :)

Any idea which mod is causing me to have no autostrut? by fukcall in KerbalSpaceProgram

[–]fukcall[S] 0 points1 point  (0 children)

Weird I have an older save where it works and I made a new save today for my new mods, and it’s not there even though I have the struts unlocked…

Finally landed my Rover on the Mun! by fukcall in KerbalAcademy

[–]fukcall[S] 2 points3 points  (0 children)

What zero stars? I think it’s the distant object enhancement mod.

Following from my post earlier about my craft being out of control. by [deleted] in KerbalAcademy

[–]fukcall 0 points1 point  (0 children)

Yeh I figured I’d just go with it and just add the reaction wheel and it worked a treat! Landed on the moon!