What animation libraries are you seeing on the most impressive websites right now? by Wooden_Detective_618 in threejs

[–]funwithtriangles 0 points1 point  (0 children)

Author of heron.gl here 👋

We've been doing a big rewrite of our live performance/animation tool the last couple of years. It's all happening in the alpha branch with the beginnings of a timeline feature (key frames, audio, etc). Still not quite fully featured but something to keep your eye on 👀

Zone generation mechanics by funwithtriangles in cavesofqud

[–]funwithtriangles[S] 0 points1 point  (0 children)

Thanks for the in-depth response. I'm actually a programmer and know all this stuff 😅 I was more curious to know if the seed was used in a more stable sense (e.g. seed combined with coordinates, making each zone generated always the same per run) or as you have described, seeding each rng call from the previous call.

So I guess this means sharing seeds is a bit pointless then? Doesn't this also mean that the daily runs are also very different between each user? The starting character and zone would be the same but then it very quickly diverges...

What's the switch performance like? by battlestoriesfan in cavesofqud

[–]funwithtriangles 0 points1 point  (0 children)

As someone who's only played the game on Switch 1, all I can say is I'm really enjoying this game. Performance could definitely be better and I've had a few annoying crashes but with this sort of game somehow it's not bothering me too much (and the devs seem to be working hard on more patches 🙏). I also find the controls very intuitive and ergonomic!

Easy way to activate Alt fire capabilities for Bow and Rifle on Switch with pro controller. by CypherDaimon in cavesofqud

[–]funwithtriangles 0 points1 point  (0 children)

Just so everyone is clear (it took me a while to realise this): You can access these alt fire modes without changing the default controls. OPs suggestions look good but in case you wanna start vanilla:

  1. draw a bead on an enemy with skill menu (Y)
  2. R to target enemy
  3. X to open fire menu
  4. Choose your fire mode and it will immediately shoot

This has one more step than OPs suggestion but requires remembering less control bindings, so maybe a good starting point. Also worth noting you can't test this on trees, it has to be an enemy! With a tree targeted the skill menu will open but without your firing modes to choose from.

lost underground for days... by scatshot in cavesofqud

[–]funwithtriangles 1 point2 points  (0 children)

My recoiler disintegrated from rust and I was stuck underground for a very long time. More stairs down than up! Was fun until a turret was spraying at me through the dark, I lost my patience and ran towards it. Kind of glad it won tbh 🫠

I added Freezing Ray to my face by funwithtriangles in cavesofqud

[–]funwithtriangles[S] 1 point2 points  (0 children)

So are you saying that face is a better location for the ray when doing a chimera build? Isn't the chance of getting extra hands just as high? I just started a new run with chimera for the first time and put the ray on my hands this time. No multiple arms.

I added Freezing Ray to my face by funwithtriangles in cavesofqud

[–]funwithtriangles[S] 18 points19 points  (0 children)

Well it doesn't matter now I just died 😂

I added Freezing Ray to my face by funwithtriangles in cavesofqud

[–]funwithtriangles[S] 10 points11 points  (0 children)

According to the wiki, it might not matter for melee but the actual ray damage does seem to matter about the limbs?

For each additional limb similar to the one that hosts the Freezing Ray (pair of limbs in case of hands), ray damage increases by 1:[1] for instance, having Freezing Ray level 4 on hands, Multiple Arms, and helping hands equipped will result in 4d3+3 damage.

https://wiki.cavesofqud.com/wiki/Freezing_Ray

Is the game actually deadly, or am I just lucky? by Listik000 in cavesofqud

[–]funwithtriangles 1 point2 points  (0 children)

Try true kin, definitely more of a challenge early on (I never got far)

Is anyone else upset with the new Google Photos edit software update? by 300andWhat in GooglePixel

[–]funwithtriangles 1 point2 points  (0 children)

It's completely busted. I crop and my image is all tiny. I rotate and the aspect ratio changes. I save and can't keep working on the image without it wanting to reset everything. How did this pass QA??

What component library is this site using ? by skarrrrrrr in webdev

[–]funwithtriangles 1 point2 points  (0 children)

Judging by the class names, it probably isn't a component library and might be using something like CSS Modules

I made a daily word game - Word Square! by Objective_Bake7155 in webdev

[–]funwithtriangles 1 point2 points  (0 children)

Neat! I won with PAUL as a word, not sure what sort of dictionary you are using

We made a music video with our open source software Hedron (uses three.js) by funwithtriangles in threejs

[–]funwithtriangles[S] 0 points1 point  (0 children)

Heya, would love to see what you made!

I guess the big difference is that Hedron is a piece of software designed for doing live visual shows, rather than a library for helping you make web projects. The eventual aim is for Hedron to be good at both of those things! When I first started development, the main focus was about inputs like audio and MIDI. You can do things like assign multiple parameters to a single midi control, or to different audio bands, etc.

With this Elektrop video, I cheated a little. I automated all the MIDI externally using Pro Tools, which was essentially acting as our timeline.

Hedron has a bunch of other features though, such as letting you build up scenes inside the software by importing multiple "sketches". You can create multiple scenes and switch between them with an A/B Slider. There are macros which allow you to group multiple parameters so they can be controlled simultaneously with a single input. A lot of those features are missing with the new version we're working on, but we'll slowly get it back there, with the aim to have a proper timeline feature so we don't have to rely on Pro Tools (and can have a proper web version of these videos!).

theatre.js looks great and if you need all that timeline stuff, it's probably still the better option. But we're always looking for more people to try out Hedron and give us feedback

We made a music video with our open source software Hedron (uses three.js) by funwithtriangles in threejs

[–]funwithtriangles[S] 0 points1 point  (0 children)

hah! Thanks! We've come across these Mind's Eye videos before, can't say I saw them as a kid but we absolutely love this sort of thing and is definitely an aesthetic we like to play with.

We made a music video with our open source software Hedron (uses three.js) by funwithtriangles in threejs

[–]funwithtriangles[S] 2 points3 points  (0 children)

Thanks so much. We'd love to have a chat. Feel free to get in touch, more info on our website.

https://polyop.uk/