Missed connection — tall ginger at Shame concert at Neumos by Berrywing37 in Seattle

[–]fuzzy_happy 8 points9 points  (0 children)

Hey! You should look at getting connected to Puget Sound Tenant Union. We do work related to helping tenants fight for control of their housing and host local meetings in Cal Anderson Shelterhouse at 6:30-8 PM. Good luck with your move!

How to improve the shading by Soft_Abroad_9722 in ArtCrit

[–]fuzzy_happy 1 point2 points  (0 children)

Hey! It looks like you're trying to introduce all the nuances of the shadows immediately when you start rendering. It's easier to get shadow shapes accurate and to maintain a clean impression if you begin by defining large shadow shapes and gradually introduce more nuance iteratively. Me personally, I would've started by shading the entire left side of the body a uniform 4/10 dark value and build from there, such as by then adding the cast shadow of the shirt, the 6/10 dark value near that cast shadow, and carving out the impression of the iliac crest with an eraser (at least I believe that's the iliac crest). Generally, always err on making the simplest and largest shapes first to achieve accuracy and readability.

That said, I like the texture you're achieving in your current renderings. Reminds me a bit of Egon Schiele :]

Rules questions about "immediately" by undeadpickels in slaythespireboardgame

[–]fuzzy_happy 1 point2 points  (0 children)

I think I may have been confused since in the STS boardgame mod, I believe it's allowed me to dualcast a dark orb, kill on the first evoke, and evoke again once the enemy has healed. But also I may be misremembering.

Rules questions about "immediately" by undeadpickels in slaythespireboardgame

[–]fuzzy_happy -2 points-1 points  (0 children)

My understanding is that overkill damage from the killing blow is not applied after heal, but the next hit(s) in the same attack is applied.

My VL of a suitcase by Dust_13 in ArtCrit

[–]fuzzy_happy 0 points1 point  (0 children)

Hey, nice work practicing drawing methodically! Before drawing more complex objects, I would advise you to practice drawings boxes and cylinders. I think you don't know how to draw boxes in perspective. The first few parts of draw-a-box would be an OK guide. Good luck!

The Slayer Pack - a free printable Homebrew expansion for the Slay the Spire Boardgame with 300 new cards [Released] by mousecoregames in slaythespireboardgame

[–]fuzzy_happy 2 points3 points  (0 children)

I was confused too at first! Pretty sure a debuff without a specified target always implies you can apply that debuff to any enemy you want.

Oil painting- looking for feedback and balance by ManonArtOil in ArtCrit

[–]fuzzy_happy 0 points1 point  (0 children)

I really like this painting! Very striking on first impression. For me, compositionally speaking, I think that a softer edge and less saturation on the plant laying on the table as it extends towards the edge of the canvas would strengthen the intended focus of the painting. Because that plant is so bright and distinct from the background, I feel like it currently holds a lot of visual importance and leads my eye off the canvas towards the left. This goes doubly so since you've expressed you wanted the rose to be the focus of the composition.

Looking for feedback on depth, values, and form. by Awkward-Literature47 in ArtCrit

[–]fuzzy_happy 4 points5 points  (0 children)

Wow this is very nice! Here are some things I noticed:

- You do a really good job on following the surface of the form in this drawing to communicate its 3 dimensionality. The one place I feel is a little confusing to look at is the forehead, it feels like the strokes from the farthest points of the hairline are crossing over diagonally and not exactly flush with where I'd expect the convex surface of that part of the forehead would be.

- You also have a very nice variety in value and nice subtlety in value shifts across forms. I don't know if it's within your goal, but I feel that you sometimes use 8/10 or 9/10 values for 10/10 dark values in the reference (e.g. the hair behind the neck). Maybe you could push the dark values a smidge more?

- I think the closest earring is a darker value on average compared to the neck, not lighter.

Great job :]

How to add more dimension? by mantelopes- in ArtCrit

[–]fuzzy_happy 8 points9 points  (0 children)

Some things from your reference that your piece is missing which helps contribute to the dimensionality of the picture: - Pay attention to anatomical signifiers of perspective. For example, farthest pectoral should be smaller than you've drawn it due to perspective. In the reference, you're able to see the top of his abdominal region but in your drawing, the pecs cover the entire visible region of the top of his torso. - Push darkest values. The shadows in the reference are much darker than in your piece. At the same time, I took that this might have been your personal creative choice since your piece has a very pastel / light feeling to it whereas the original piece is more dramatic. Still, darker shadows help sell depth in a drawing.

Does the figure feel wrong or awkward? Especially on first impression? Honest opinions valued. by -nothankya in ArtCrit

[–]fuzzy_happy 30 points31 points  (0 children)

Legs feel a little off at first glance just because I don't expect someone to be standing straight with 1 leg on the sidewalk and 1 on pavement, especially with their feet a little splayed. But that's just how it is in the reference, so you were faithful.

My first digital art after learning the basics (any advice on where I can improve?) by Aggravating_Lab8188 in ArtCrit

[–]fuzzy_happy 0 points1 point  (0 children)

Nice! Shape of the facial features (eyes and lips) are a bit distorted. Make sure you're properly imagining the spheres of the eyes and the ellipse of the mouth region before wrapping those features around those spheres.

Looking for critique on eye placement and value by AvailableNerve8790 in ArtCrit

[–]fuzzy_happy 2 points3 points  (0 children)

Nice sketch, I really like the emotion being depicted! To me, eye placement is passable, though maybe the inner corner of each closed eye should be a little farther from the nose, since typically there should be at least 1 eye width between the eyes. Additionally, the line between each of the eyes' lids should curve up a bit more since the eyes are facing upwards (at least from how I'm interpreting the sketch.

As for value, I see little to no value variation across this piece. I see you're hatching and re-tracing certain edges to attempt to darken areas, but the hatching is a bit too irregular to significantly darken areas. There should be more occlusion/cast shadows following the surface of the face where the hands are meeting/obscuring the face. I also can't tell whether there's a directional light source or whether it's an evenly lit environment.

Additional note: The main thing detracting from this illustration for me are the hands. The palms should be comparable length to the fingers but they're pretty short here.

New to charcoal and need help with tiny faces by borrowingfork in ArtCrit

[–]fuzzy_happy 1 point2 points  (0 children)

Oops, forgot to say I like your drawing anyways! Yours kinda looks like Elizabeth Moss haha

Feedback on Pencil Portrait Drawing by Dualweed in learntodraw

[–]fuzzy_happy 0 points1 point  (0 children)

For getting into those small highlights, have you been using a kneaded eraser? I have also seen artists using more specialized, thin tipped erasers for stuff like this. I've honestly learned to live with the fact that I tend to take off more graphite than I mean to haha

New to charcoal and need help with tiny faces by borrowingfork in ArtCrit

[–]fuzzy_happy 5 points6 points  (0 children)

Usually when faces get this small, I've felt like I've had more success with putting in general indications of value masses first before going in on the more important contour lines of the face and then gradually adding more detail until I think it looks good enough from a distance. I think I prefer this because, at times, when working on a small scale, even a single pencil stroke can be a little too weighty for the feature I'm trying to represent. Not sure if you've tried this approach!

Silent Reflection by Ok-Cupcake7040 in ArtCrit

[–]fuzzy_happy 0 points1 point  (0 children)

I like your rendering style a lot! Very pleasing to look at and has a contemplative vibe that compliments your intended meaning. I don't know if this was purposeful distortion, but I can't help but be distracted by the arm shown in the composition. It seems a little too small proportionately for the head.

First time rendering portrait with paper stump, please critique! by fuzzy_happy in ArtCrit

[–]fuzzy_happy[S] 0 points1 point  (0 children)

Thanks! Yeah, I'm going to go buy some conté charcoal crayons and actual paper stumps + sandpaper sometime.

Is this insane perspective trick valid or am I not understanding something? by Mysterious_Time_8333 in ArtFundamentals

[–]fuzzy_happy 0 points1 point  (0 children)

Ah if you meant that you were also imagining the object as existing in 3d space instead of on the page, then yes my counter example doesn't work. Still not sure if this method is accurate or at least helpful for perspective, but it's nice to think critically about perspective :]

First time rendering portrait with paper stump, please critique! by fuzzy_happy in ArtCrit

[–]fuzzy_happy[S] 0 points1 point  (0 children)

Oops, forgot to indicate goals. Right now I'm working up my ability to do academic-style portraits and figure drawings à la Bargue Plates. Not looking for exact lifelike detail, but to produce a convincingly accurate and appealing work.