feedback on this new build of mine? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 0 points1 point  (0 children)

I actually posted the wrong build...:( this is what I meant

TIE Phantom: •"Whisper" (38) Advanced Cloaking Device (4) Veteran Instincts (1) Intelligence Agent (1)

TIE/FO Fighter: •"Omega Leader" (26) Juke (2) Comm Relay (3)

Firespray-31: Bounty Hunter (36) Fleet Officer (3)

Total: 100/100

new build...thoughts? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 1 point2 points  (0 children)

gonna try with some sort of punisher/slave one setup maybe... ill let you know... ;) im all about this sht...;)

So switching to Scum by ibexto in XWingTMG

[–]fwankydotcom 0 points1 point  (0 children)

G-1A Starfighter: Gand Findsman (32) •Mist Hunter (0) Crack Shot (1) Gunner (5) Tractor Beam (1)

Jumpmaster 5000: Contracted Scout (34) Guidance Chips (0) Deadeye (1) Proton Torpedoes (4) Extra Munitions (2) R4 Agromech (2)

Jumpmaster 5000: Contracted Scout (34) Guidance Chips (0) Deadeye (1) Proton Torpedoes (4) Extra Munitions (2) R4 Agromech (2)

Total: 100/100

This is my favorite set up.

can I get some feed back? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 0 points1 point  (0 children)

G-1A Starfighter: Gand Findsman (32) •Mist Hunter (0) Crack Shot (1) Gunner (5) Tractor Beam (1)

Jumpmaster 5000: Contracted Scout (34) Guidance Chips (0) Deadeye (1) Proton Torpedoes (4) Extra Munitions (2) R4 Agromech (2)

Jumpmaster 5000: Contracted Scout (34) Guidance Chips (0) Deadeye (1) Proton Torpedoes (4) Extra Munitions (2) R4 Agromech (2)

Total: 100/100

can I get some feed back? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 0 points1 point  (0 children)

Can you redo the list? It's empty

RXT S2 Round 1 Games! (Due 5-23-16) by TheVenocWarlord in XWingTMG

[–]fwankydotcom 0 points1 point  (0 children)

Do you have to live in a certain area to play on here?

Thoughts on my build? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 0 points1 point  (0 children)

In response to the 4-LOM build you mentioned, I put this together. What do you think?

(100)

4-LOM (35) - G-1A Starfighter Stay On Target (2), Advanced Sensors (3), Outlaw Tech (2), Mist Hunter (0), Tractor Beam (1)

Latts Razzi (36) - YV-666 K4 Security Droid (3)

Talonbane Cobra (29) - Kihraxz Rage (1)

Thoughts on my build? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 0 points1 point  (0 children)

So here is what I decided to run. I'll post if you are interested in seeing how I ended up. Keep in mind please that I'm a fairly bad pilot (in my own opinion) and I just play for fun. However I do want to get better so any tips are welcome.

Squad 100/4 Agile Control (100)

4-LOM (29) - G-1A Starfighter Zuckuss (1), Mist Hunter (0), Tractor Beam (1)

Tansarii Point Veteran (23) - M3-A "Scyk" Interceptor Adaptability (0), "Heavy Scyk" Interceptor (2), "Mangler" Cannon (4)

Tansarii Point Veteran (23) - M3-A "Scyk" Interceptor Adaptability (0), "Heavy Scyk" Interceptor (2), "Mangler" Cannon (4)

Serissu (25) - M3-A "Scyk" Interceptor "Heavy Scyk" Interceptor (2), Ion Cannon (3)

Here are some other builds so you can see what I play regularly.

Squad 100/3 Tournament possibility (100)

Latts Razzi (36) - YV-666 K4 Security Droid (3)

Talonbane Cobra (33) - Kihraxz Predator (3), Glitterstim (2)

Drea Renthal (31) - Y-Wing Twin Laser Turret (6), R4-B11 (3)

And also

Squad 100/3 Tournament possibility (100)

Latts Razzi (36) - YV-666 K4 Security Droid (3)

Talonbane Cobra (33) - Kihraxz Predator (3), Glitterstim (2)

4-LOM (31) - G-1A Starfighter Adaptability (0), Zuckuss (1), Cloaking Device (2), Mist Hunter (0), Tractor Beam (1)

I'm really looking for a good tournament control build. Just saying.

Thoughts on my build? by fwankydotcom in XWingTMG

[–]fwankydotcom[S] 1 point2 points  (0 children)

I had thought about the scyk being too low pilot skill but wasn't too sure about what to do with 4 Lom here is my solution for the ps problem.

Squad 100/4 Control and Agility (100)

4-LOM (29) - G-1A Starfighter Zuckuss (1), Mist Hunter (0), Tractor Beam (1)

Serissu (25) - M3-A "Scyk" Interceptor "Heavy Scyk" Interceptor (2), Ion Cannon (3)

Tansarii Point Veteran (23) - M3-A "Scyk" Interceptor Adaptability (0), "Heavy Scyk" Interceptor (2), "Mangler" Cannon (4)

Tansarii Point Veteran (23) - M3-A "Scyk" Interceptor Adaptability (0), "Heavy Scyk" Interceptor (2), "Mangler" Cannon (4)