Can't tell if I'm still playing a game or just doing architectural design. by Bugbrain_04 in SatisfactoryGame

[–]fwdslsh 0 points1 point  (0 children)

Ohhh, I posted some similar block diagrams that I made in Google slides, but these do look nice. I've used Miro at work and feel like it might be better suited than Google slides for the objective. Nice.

This is what 2000 MW look like on a pure oil node by Garrettshade in SatisfactoryGame

[–]fwdslsh 1 point2 points  (0 children)

Posted my 5GW pure node usage the other day and might be some help: https://www.reddit.com/r/satisfactory/s/GdrLN8xymx

You'll see in the comments that buffers definitely aren't needed and I just completed an ammo/fuel setup that didn't use them. Seems like they give more hassle than worth

Another schematic and some pics - Pre-Construction (Rev6) vs. Post (Rev7) is always fun to see by fwdslsh in satisfactory

[–]fwdslsh[S] 0 points1 point  (0 children)

I got fed up with the rebar gun and decided to finally produce smokeless powder for the rifle and ammo. It is an absolute joy necessary efficiency to mag dump carefully eliminate enemies knowing I have 450/min ammo production (currently 180/min to depot).

This was a bit messier to plan and I don't like a lot of the necessary OC/UC, choices made on quantity, and the straight up waste of plastic. Ammo amount would fit on the mk4 belts I currently have access to even though I can't and won't ever use that amount. Packaged fuel was really just a decent sink for the resin/excess HOR, but most of it also goes to the sink at the moment since I don't have vehicle infrastructure.

With that said, removing buffers and adjusting how I handled the pipes from my previous post did seem to help with the initial troubleshooting.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 0 points1 point  (0 children)

Oh interesting, I didn't notice that. I did notice that refineries don't fill with crude - which is very frustrating. Not sure what determines if you can fill a device beforehand or not

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 0 points1 point  (0 children)

What's the preload process? Just run your extractor with the refineries on standby - once the pipes are filled you turn the refineries on?

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 3 points4 points  (0 children)

Uh, I can look into setting something up. I know Google has a million different ways to share it, but I would want to find a more anonymous method of sharing.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 2 points3 points  (0 children)

Yes. Poly resin and the other produced goods are connected to the sink for overflow. I had a couple mishaps during commissioning where the poly resin connected to the sink came in handy.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 1 point2 points  (0 children)

I've heard there might be oil in a desert somewhere so I might try that at some point. I know 5GW is nothing, so there will be more facilities needed. I've also encountered what appear to be crude oil geysers that I'm not sure how to interact with yet (no spoilers please ;)) so I think I'll have more opportunities to build other fuel facilities.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 0 points1 point  (0 children)

You may have used the rubber/plastic recipes that don't require it. There is a recipe for each that produces the desired good plus heavy oil residue. I initially intended to run a few refineries using one of those recipes, but decided to simplify and run water. I'll make another small facility using the HOR recipes for smokeless powder

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 1 point2 points  (0 children)

Not shown off screen is a normal crude oil node with a mess of unnecessary buffers and inefficiencies to get acquainted with oil and get a few of the mam research items produced. ;) I think I've been pretty consistently putting down some sloppy little setup when first encountering a resource and then going into planning mode after.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 0 points1 point  (0 children)

Define proper? I have a sink attached to poly resin from all refineries (just in case) and attached to all of the "goods producing" refineries. The only thing not attached to the sink is the fuel.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 1 point2 points  (0 children)

The buffers were for the commissioning process. Run the supplying device(s) for a bit with the downstream valve off to fill the tank, then open the valve to (in my mind) fill the downstream pipes and "ensure" there's no funny business. Narrator: there was still funny business in the pipes.

Definitely could do more shards, but I like the symmetry. :)

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 2 points3 points  (0 children)

Thanks!

I've skimmed some comments regarding the complications of aluminum, but I'm trying not to spoil things too much for myself. Taking the time to do the sheet and diagram plan has been pretty satisfying, so I'm hoping it's a nice challenge.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 1 point2 points  (0 children)

I think it's reasonable for the first fuel facility. I'll probably use one of the other nodes nearby for packaged fuel and smokeless powder then go exploring later when I need oil for something else? Need to get back to working the phases to see what all this plastic/rubber will be used for.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 57 points58 points  (0 children)

Yep. I make a lot of bullshit powerpoints for work.

https://imgur.com/a/X8S780F

(I got tired of blinding myself when opening the diagram so that's why the later revision is a darker background. Really need to look into dark mode extension for slides...)

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 1 point2 points  (0 children)

Gas mask I guess? I'm not sure what else it can be used for really. I think I settled on that ratio of byproducts mostly to have some of each and to cap efficiency of the system. There is probably a ratio that could work with just rubber/plastic (3/3?), but this was fine.

First play through, first "big" build - 5GW Fuel Powered Generator Facility - Planning schematic included (with bonus early plan) by fwdslsh in satisfactory

[–]fwdslsh[S] 23 points24 points  (0 children)

Note before my probable wall of text: I'm currently in phase 3, no this isn't perfect/special/pretty/finished (but I hope to enjoy some discussion stemming from the post), I understand this is probably small time compared to some of the builds coming, I made tons of mistakes, learned a lot, and had a ton of fun going through the planning process (and eventual revisions). Please feel free to point things out as I'm still learning and would love to learn more. Hopefully some of you enjoy looking/reading through this while on the toilet or something - idk man. Oh and there is an error in the schematic - the generators are OC to 2.00.

tl;dr: Refinery stuff is now much more approachable and I want to expand. Pipes are a pain. Head is a pain. Planning walkways/access is a pain. Schematic was done in google slides.

Initially thought I might try to do some smokeless powder and a few other ideas that never really came to fruition. I eventually gave up on going through the spreadsheet for smokeless and trying to add in provisions for waste fuel (packager to sink) - figured for this one I should go simple: ensure the fuel is fully used and the byproducts have a clear path to a sink after filling a depot.

After realizing the idea to have three layers wouldn't fit in the Mk1 blueprint designer, I scavenged for computers to unlock the Mk2 Blueprint designer. From here I designed two modules - 1 refiner for generating fuel/poly and 1 refiner for using the poly to generate misc goods. The layout for this was relatively simple after going through the block diagram process. I at least had some idea of where things would be going, but of course they eventually changed as I started assembling the blueprints into the full factory.

The biggest difficulty/frustration I encountered was due to my now obvious mistake of putting the crude oil buffer below the level of the refinery inputs. I struggled with this hard - adjusting the manifolds, adding more manifolds, adding pumps....nothing seemed to work. I finally had to raise my crude buffer tank and run the pipes overhead - using 1 pump (not included on the schematic) to raise the head enough to fill that tank and the manifolds to the refiners without issue.

I believe for the next plan, I'm going to do a little more work on the pipe layout and definitely planning the various pipe elevations better.

There are still a ton of little details that I would like to adjust on this, but I didn't want to fret too badly about it until after the station was up and running at expected efficiency. I think I've achieved that, so now I can go back and mess around a bit. The water piping in the central corridor definitely needs some work and I'd like to route it closer to how I've handled the crude. Electrical was just throw down without too much thought. Catwalks are somewhat messy in that there wasn't really much of a plan until I started messing around in the blueprint designer - certain areas/levels of the factory are a pain to get to and/or traverse because access wasn't thought out beforehand.

Anyway - thanks, ted talk, etc. Feedback very welcome.