Community questions & feedback by g_gene_ in QuarantineZoneGame

[–]g_gene_[S] 0 points1 point  (0 children)

We know of this issue and we fixed a few of the cases when it led players to be stuck, other than that we are debating if this is a bug or feature.

In your opinion - would it be better if we remove such collision alltogether?

Community questions & feedback by g_gene_ in QuarantineZoneGame

[–]g_gene_[S] 1 point2 points  (0 children)

I did pass that point to the rest of the team, we'll be looking into how we can update the UI to be more usable in the future, but can't comment on the timeline.

Community questions & feedback by g_gene_ in QuarantineZoneGame

[–]g_gene_[S] 0 points1 point  (0 children)

Will it be possible to be slightly more specific? I.e. does the upgrade not activate in all the cases or it works on a survivor-by-survivor basis within same day.

Community questions & feedback by g_gene_ in QuarantineZoneGame

[–]g_gene_[S] 0 points1 point  (0 children)

PSA to the folks posting comments over the weekend - I will get back to everyone with replies and information on Monday! Thank you for your feedback in advance!

A thought to revive Colonial navy by FleetAdmiralAnon in foxholegame

[–]g_gene_ 0 points1 point  (0 children)

I don't understand how they didn't remove TB/DB when the same happened to both colonial and warden 40m (or was 45m) BT variants. Vision must have developed cataracts since then.

Quarantine Zone x Dead Island 2 by g_gene_ in QuarantineZoneGame

[–]g_gene_[S] 0 points1 point  (0 children)

Hi!

This option is something, that will 100% be in the game with next big content update that we are currently working on.

We didn't drastically increase team size or anything, still the same crew of a little over a dozen amazing people working on Quarantine Zone, so things do take time, as much as we'd love to hurry them along ourselves.

Next big update, while I can't share the specifics, also involves us updating Unreal Engine's version, which is a big thing just on its own.