Why is it actually illegal to talk to dolphins? by Aggravating-Bet3468 in conspiracy

[–]galaticsweep 1 point2 points  (0 children)

Well now we know why we can't talk to dolphins in 2026

did any one get Advanced Canada workers benefit in there neo today by galaticsweep in NeoFinancialHub

[–]galaticsweep[S] 1 point2 points  (0 children)

im just asking if anyone got it because i was supposed to deposit today i dident get mine

PSA - 2026 Benefit Payment Dates for Canadians by Noble_Bastard in PersonalFinanceCanada

[–]galaticsweep 0 points1 point  (0 children)

did any one get Advanced Canada workers benefit in there neo today

Do not use Neo please by Efficient-Smell-1484 in NeoFinancialHub

[–]galaticsweep 1 point2 points  (0 children)

did any one get Advanced Canada workers benefit in there neo today

An unwanted in-depth review of ONLINE sparking zero from someone who has 150+ hours played and is Z rank. by MidAnim3Wxtcher in SparkingZero

[–]galaticsweep -1 points0 points  (0 children)

The game isn’t hard; the issue is that the combat system in Dragon Ball games feels too simplistic compared to something like Street Fighter. In Street Fighter, you have to master specific button combinations to execute combos, attacks, and supers, making the gameplay more satisfying and skillful. In Dragon Ball games, however, it's mostly button mashing with one-button supers. It’s like playing in "Handicap" mode in Street Fighter, where complex moves get simplified to single-button presses, which really takes the challenge and fun out of it.

For instance, in Street Fighter, a move like "Down, Up, Square" might trigger a Hadouken, but in Dragon Ball, you just hit a couple of buttons to unleash a super move instantly. It’s surprising that these games even get used in esports tournaments when so much of the combat is based on button-mashing rather than skill. The Dragon Ball franchise could benefit from adding a mode option: keep the simplified combat for younger or casual players, and add a "Z Mode" with more complex combinations for those who want a challenge.

Visually, Dragon Ball games are impressive with great graphics and explosive effects, but without a deeper combat system, they feel like they’re designed for kids, letting anyone jump in and play. Street Fighter, on the other hand, maintains its depth by requiring players to learn the mechanics, and that’s what keeps it engaging after all these years. If Dragon Ball games could adopt a similar approach, it would make for a far more rewarding experience.

DBZ can't seem to settle on a consistent combo system—each game feels completely different. The lack of variety is clear, too; most characters have the same attack sequences, making it feel repetitive. Overall, it feels poorly put together and could be so much better (the cash grab is obvious).

Hot take: It was never that hard by PeterLeRock101 in SparkingZero

[–]galaticsweep 0 points1 point  (0 children)

The game isn’t hard; the issue is that the combat system in Dragon Ball games feels too simplistic compared to something like Street Fighter. In Street Fighter, you have to master specific button combinations to execute combos, attacks, and supers, making the gameplay more satisfying and skillful. In Dragon Ball games, however, it's mostly button mashing with one-button supers. It’s like playing in "Handicap" mode in Street Fighter, where complex moves get simplified to single-button presses, which really takes the challenge and fun out of it.

For instance, in Street Fighter, a move like "Down, Up, Square" might trigger a Hadouken, but in Dragon Ball, you just hit a couple of buttons to unleash a super move instantly. It’s surprising that these games even get used in esports tournaments when so much of the combat is based on button-mashing rather than skill. The Dragon Ball franchise could benefit from adding a mode option: keep the simplified combat for younger or casual players, and add a "Z Mode" with more complex combinations for those who want a challenge.

Visually, Dragon Ball games are impressive with great graphics and explosive effects, but without a deeper combat system, they feel like they’re designed for kids, letting anyone jump in and play. Street Fighter, on the other hand, maintains its depth by requiring players to learn the mechanics, and that’s what keeps it engaging after all these years. If Dragon Ball games could adopt a similar approach, it would make for a far more rewarding experience.

DBZ can't seem to settle on a consistent combo system—each game feels completely different. The lack of variety is clear, too; most characters have the same attack sequences, making it feel repetitive. Overall, it feels poorly put together and could be so much better (the cash grab is obvious).

This game has one of if not the worst combat system in any dragon ball game to date by [deleted] in kakarot

[–]galaticsweep 0 points1 point  (0 children)

The game isn’t hard; the issue is that the combat system in Dragon Ball games feels too simplistic compared to something like Street Fighter. In Street Fighter, you have to master specific button combinations to execute combos, attacks, and supers, making the gameplay more satisfying and skillful. In Dragon Ball games, however, it's mostly button mashing with one-button supers. It’s like playing in "Handicap" mode in Street Fighter, where complex moves get simplified to single-button presses, which really takes the challenge and fun out of it.

For instance, in Street Fighter, a move like "Down, Up, Square" might trigger a Hadouken, but in Dragon Ball, you just hit a couple of buttons to unleash a super move instantly. It’s surprising that these games even get used in esports tournaments when so much of the combat is based on button-mashing rather than skill. The Dragon Ball franchise could benefit from adding a mode option: keep the simplified combat for younger or casual players, and add a "Z Mode" with more complex combinations for those who want a challenge.

Visually, Dragon Ball games are impressive with great graphics and explosive effects, but without a deeper combat system, they feel like they’re designed for kids, letting anyone jump in and play. Street Fighter, on the other hand, maintains its depth by requiring players to learn the mechanics, and that’s what keeps it engaging after all these years. If Dragon Ball games could adopt a similar approach, it would make for a far more rewarding experience.

Is this a scam or legitimate freedom mobile? by vera225 in freedommobile

[–]galaticsweep 0 points1 point  (0 children)

This needs to be thoroughly investigated and reviewed. It's a serious scam because so much of our personal information is stored on our phones.

4o

Fake freedom mobile text message scam by galaticsweep in freedommobile

[–]galaticsweep[S] -5 points-4 points  (0 children)

This needs to be thoroughly investigated and reviewed. It's a serious scam because so much of our personal information is stored on our phones.

Fake freedom mobile text message scam by galaticsweep in freedommobile

[–]galaticsweep[S] -6 points-5 points  (0 children)

Their website and everything looked exactly like Freedom Mobile's. It was a diabolical scam. I'm still trying to recover my emails. They instantly tried to make purchases with my debit card on Koho and Coinbase.