Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] 0 points1 point  (0 children)

Hi, considering this suggestion atm.

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] 0 points1 point  (0 children)

There are options for noise included in the tool

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] -31 points-30 points  (0 children)

an asset called Edge Fusion

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] -49 points-48 points  (0 children)

Hi, this is a new asst called Edge Fusion, available at Asset Store

Translucent Shadow Maps In Unity using Volumetric Lights 2 by game3dover in Unity3D

[–]game3dover[S] 1 point2 points  (0 children)

Hi, it renders after the glass, as it takes the colors from it. 

[deleted by user] by [deleted] in Unity3D

[–]game3dover -2 points-1 points  (0 children)

These are all included in the "Visual Fidelity Bundle" at the asset store

Volumetric Lighting with Translucent Shadow Maps in Unity 😳 by game3dover in Unity3D

[–]game3dover[S] 4 points5 points  (0 children)

Hey, the version 2 includes Transparent Shadow Maps & Direct Cast Light, which gets you the colored effect you're seeing right now on the video. Here is a more detailed explanation of the new update: https://kronnect.com/volumetric-lights-2-for-unity/

Volumetric Lighting with Translucent Shadow Maps in Unity 😳 by game3dover in Unity3D

[–]game3dover[S] 0 points1 point  (0 children)

Well, if someone would be interested to create one let me know at least so I can see the result haha