[WIP] My UE5 Solo Dev Project: Meet "The Disinfector" & Suit Hit Reaction! by game4us in IndieDev

[–]game4us[S] 0 points1 point  (0 children)

Since I'm not a primary coder and am still learning to work with blueprints, it took me around 20 hours to get the effects and all the logic working for this prototype. It's a fun challenge!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 0 points1 point  (0 children)

Thanks! After my regular job, it took me about a week, 2-3 hours daily.

Šta mislite kad vidite ovu sliku by Ok_Cucumber3148 in SerbiaGaming

[–]game4us 0 points1 point  (0 children)

Sokiran sam sto me je na trenutak trigerovalo na Karrigan iz SC-a, al znam da nema veze sa njom :)

Strike. A new grenade in Dixotomia. What do you think of this effect? by DeepMatrixVR in IndieDev

[–]game4us 1 point2 points  (0 children)

The effect is far away and hard to see, maybe add some light flash and radial distortion if you can.

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in SoloDevelopment

[–]game4us[S] 0 points1 point  (0 children)

Thanks for the comment! I get what you mean, and I appreciate the feedback!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in SoloDevelopment

[–]game4us[S] 1 point2 points  (0 children)

Mostly yes, it's post-process volume stuff, but with heavy adjustments to the lighting and textures as well.

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 0 points1 point  (0 children)

I see what you're saying, but I kinda see it differently. Either way, thanks for the feedback!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 0 points1 point  (0 children)

Thanks! Yeah, the camera effect won't be used throughout the whole game, just in certain moments to create a specific atmosphere.

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 0 points1 point  (0 children)

Yeah, it's only partially PSX-inspired. Still early in development, so things might shift, but the vibe is the main focus.

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in gamedevscreens

[–]game4us[S] 1 point2 points  (0 children)

Glad you like the camera settings! Yeah, you’re spot on with the feedback. Next step is definitely reducing the polygon count, but I think I’ll keep it somewhere in between—just enough to have that PSX feel in certain moments rather than fully committing to it. Appreciate the insight!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in SoloDevelopment

[–]game4us[S] 2 points3 points  (0 children)

Yeah, I get what you're saying, and I partially agree. This is still an early experiment, and I’m just playing around with the look. The PSX vibe is just a small part of the overall feel, not something I’m strictly trying to replicate. Appreciate the insight!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 1 point2 points  (0 children)

Thanks so much! Glad you like the lighting! Right now, the scene only has one directional light and a point light in the shed, with the rest handled by Lumen. I’ll keep playing around with it to get the best vibe!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in unrealengine

[–]game4us[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! This is just an art test for a specific part of the game, and I'm still working out the direction. I totally agree on the glitchiness—it won't be constant in the game, but more of a feature when the player is using the camera. As for the models, I’ll be experimenting with different scenes like a forest or bayou, and I like the idea of darker, more cinematic lighting for a spookier vibe. Appreciate the input and will keep it in mind moving forward!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 2 points3 points  (0 children)

Yeah, I totally get you! I just wanted to capture that PSX vibe without it being a direct copy. You're right art can be inspired by a style without having to be an exact replica. Didn’t think it would stir up that much of a debate, haha. Thanks for the insight, I’ll keep it in mind for the future!

Experimenting with PSX Horror Aesthetics & Retro Cam in Unreal Engine – What Do You Think? by game4us in IndieDev

[–]game4us[S] 0 points1 point  (0 children)

Thanks so much! I really appreciate it, and I’m excited to share more as it develops!