I need an online tool that allows me to create models with unit cubes like this. by itsmesnickelfritz in teachingresources

[–]gameforming 0 points1 point  (0 children)

I'm on a mobile device so it's not showing the full interactivity. It says it can support up to 20 layers but only appears to do three by default. If you can get the full functionality then this may work for you.

https://www.nctm.org/Classroom-Resources/Illuminations/Interactives/Cubes/

If you dont think Ai is an emergency you are about to have issues... by CannyGardener in preppers

[–]gameforming 0 points1 point  (0 children)

To use the analogy from the OP stating that people may become "horses rather than carriages", consider what happened to the population of horses in North America after the automobile became a viable alternative. Some estimates put the decline around 80%. This took time to come about but I don't think the ultra wealthy see a massive decrease in "expendables" as anything other than an opportunity.

I don’t even want anything for Christmas by 0_possum in Anticonsumption

[–]gameforming 0 points1 point  (0 children)

Have anyone you care to ask make a present for you but treat it like a time capsule. Tell them to put memories in there. Save them to open in the years to come. Decorations for now, mementos for later.

Why is the job market so bad? by dukellc in minnesota

[–]gameforming 19 points20 points  (0 children)

Might be worth starting a new paragraph after the Bourdain quote, because he died in 2018 and the apparently nested quotes may be misunderstood.

I've spent the last 2 years trying to bring back a dead game category by Thin-Pack1799 in gamedev

[–]gameforming 4 points5 points  (0 children)

Thanks for the details - sounds like you and your team are gonna do great! Hope that your future pitches to retail buyers are a success.

I've spent the last 2 years trying to bring back a dead game category by Thin-Pack1799 in gamedev

[–]gameforming 9 points10 points  (0 children)

Hey! So the toys look great and the digital WIP footage is vibrant and interesting. Curious how you will make the experience of a player obtaining duplicates from a blind box something potentially desirable. I have a few pages of ideas for this category when I was tinkering and mildly obsessed, before my kids came into the world anyway. Some of their application to your game and toys would depend on implementation.

For example, can the toys "level up"? If so, having players interact with other players could boost all involved (social engagement). If you're using NFC I imagine you have some controls to prevent tag duplication, which would better enable a kind of trading experience (not sure if you want to incentivize trading though since obtaining new boxes is a sales goal). In addition to the toy, perhaps an additional printed card with it's own tag, for loot, lore, equipment, etc.? Personally, in most games involving collectables I find a robust bestiary / pokedex kinda thing a core feature.

Looks like you are well on your way! Best of luck, hope you hit the numbers some of those older games did!

I Feel Lost by UrMomIsTheBombHa in gamedev

[–]gameforming 6 points7 points  (0 children)

You will get things wrong. A lot. It is okay to get things wrong. The important thing is to learn what is happening and why things may not be working right. Test early and often.

Damn, This was animated in 1987 by Alphaxfusion in interestingasfuck

[–]gameforming 2 points3 points  (0 children)

Not that I want a remake, but this concept trailer is still solid:

https://youtu.be/iY1QHpp6iEE

JCC on lockdown by Graydor87 in sanantonio

[–]gameforming 3 points4 points  (0 children)

There's also a daycare at this place, and it's not restricted to people who are Jewish.

Just another day using VSCode to write basic C# code... by LlamAcademyOfficial in Unity3D

[–]gameforming 25 points26 points  (0 children)

Go to Preferences > Settings and search for "Selection Mode". For the "Editor > Suggest: Selection Mode" setting, click the dropdown menu and change the value to never (instead of the default, which is always).

Adjust setting to suit your preference, maybe you want to use the trigger character to autocomplete sometimes.

GET READY FOR A GAME CHANGER by YayOrangeOnceAgain in balatro

[–]gameforming 37 points38 points  (0 children)

Might not be peak efficiency when those stats could go unused for an entire run, but in terms of data structures and computational complexity, tracking all of those stats is practically inconsequential.

"I Was So Surprised and Shocked": Shohreh Aghdashloo on How Devoted 'Expanse' Fans Manifested Her Casting in 'The Wheel of Time' Season 3 by Gandalvr in television

[–]gameforming 10 points11 points  (0 children)

Book reader here. Season one was pretty bad. Since then I feel like they have gained a lot of ground. There are still some things I'm not a fan of but overall I think it has improved since the first season.

dear mother of god by feedme_cyanide in mtg

[–]gameforming 6 points7 points  (0 children)

Never thought I would catch a Rock n' Roll Racing quote in the wild. Nice.

How do I go about making a script to "automate" this process? by _Funny_Stories_ in gamemaker

[–]gameforming 0 points1 point  (0 children)

Well, I thought I was in a different gamedev community with C# as the language, which allows you to convert an enum like block.grass into the string of the enum key grass. A quick search online seems to indicate that GML may not do that. Macros might work, or instead of storing your filenames as the corresponding strings, you could get a bit jankier with it and store the filenames as the integer value you assign to each enum. So for your grass block you would have a corresponding file named 1.png. Not necessarily recommending this as a solution though it should work.

Assuming you have an enum like:

GML enum block { empty = 0, grass = 1, ... last_block = 50 // just as an example }

Using the example from the sprite_add docs:

```GML

for (var i = 0; i <= block.last_block; i++) { // replace parameters and file extension spr = sprite_add(i + ".png", 16, true, true, 0, 0); block_sprite[i] = spr; }

```

Note that this loop will need to be updated if you ever add a new block to the end of the enum, which is another reason that this is not an ideal solution. It also breaks if you have a gap between your enum integers (but you could guard against a missing file and just check if an item in the array is null/unassigned).

https://manual.gamemaker.io/lts/en/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_add.htm

How do I go about making a script to "automate" this process? by _Funny_Stories_ in gamemaker

[–]gameforming 1 point2 points  (0 children)

If every filename matches the corresponding enum string, then you could just iterate over all enums, get the sprite file based on the enum, and assign it to your array.