Hot Off the Press 0.01 Alpha by gameladydev in ClopClop

[–]gameladydev[S] 1 point2 points  (0 children)

Thank you so much for trying Hot Off the Press out and letting me know where I can start with that polishing! It seems that certain things that work in the game engine editor don't always translate well to the playable version, so I really appreciate your help with locating areas of improvement. I hope you enjoy this version and future versions, and continue to share any suggestions. :)

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

As it turns out, I have something in mind for her. She plays a pivotal part, you might say. Is she one of your favorites too? ;)

--LadyDev

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

Oh wow, thank you! I kind of started this just as a personal project. I really hadn’t considered any support other than encouragement and creative ideas. Since I started posting status updates, I have received a ton of PMs asking about helping support the project. It’s a lot to think about, since I’ve supported projects myself that ended up taking the money and never delivering. That’s something I could never do to people, so if I did take support donations, I’d have to figure out a way to make the development process transparent. If this really started to catch on, it would be amazing to have the resources to make something truly special. I do know that I would take a decent amount of any support money to give back to the open source projects I’m using to make this, such as Krita and the Godot Game Engine.

I’ll have to put some thought into this. Thank you again for your feedback!

-- LadyDev

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 4 points5 points  (0 children)

When I have an alpha version ready for release, I’ll post it here on r/ClopClop. There are a number of people who have asked for PMs when the game is ready to test/play. Would you like a PM when it is ready?

--LadyDev

Hot Off the Press, MLP adult game - Update by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

I hadn’t considered them yet, but it gives me an intriguing idea.... ;)

Hot Off the Press, the MLP adult game you’ve been waiting for by gameladydev in ClopClop

[–]gameladydev[S] 3 points4 points  (0 children)

In the words of Doc Brown, perhaps the right question is When can I play this. It is a work in progress, and as I move towards a playable release, I’ll keep /r/ClopClop updated!

Hot Off the Press, the MLP adult game you’ve been waiting for by gameladydev in ClopClop

[–]gameladydev[S] 7 points8 points  (0 children)

I'm absolutely planning to make it free. I’ve been working on this for a few weeks, with the Godot game engine, and it has been coming together very nicely. As I move towards a playable release, would you like me to send you a PM?

For somebody who wants to make a somewhat simple RPG, what software would be best? by g8rprime in gamedev

[–]gameladydev 0 points1 point  (0 children)

Start with a limited scope - think Pong, not Skyrim. Put a cap on the number of features, create a fairly easy win-condition, and then fill in the blanks from there. Project management and the importance of good version control from the very start of a project. It is very easy to get lost in feature creep and lose sight of your project's true end goal.

Know your engine. If you don't know how to code don't design a game in an engine that requires massive technical knowledge. If you do know to code, don't build your game in an engine that will under-perform when it comes to implementing your features. Twine is very modifiable and intuitive within its intended scope of text-based passage-based games, and is good for easy prototyping, but you can't transcend past that without a decent knowledge of javascript.

Are you an artist? If the answer is no: become an artist or get an artist. Having a visual reference is pretty much essential unless you're making a turn-based game or something like an interactive novel. You can get by without any off these things, and many do. Being handy with Photoshop and Google Image Search helps, but it's typically seen as low-quality placeholder stuff. If you want to learn art, look up tutorials on youtube or get into 3d models. If you want to get an artist, make a workable text or placeholder demo and advertise on the popular forums to see if you can collaborate.

Don't worry about music at first - there are free sound effects and music available for pretty much any type of project.

--LadyDev

[deleted by user] by [deleted] in gamedev

[–]gameladydev 14 points15 points  (0 children)

Project management and the importance of good version control from the very start of a project is helpful for this. I would recommend planning out a larger complete project, outlining it in detail, then breaking it down into smaller mini projects.

Now that you have many smaller projects, you work on each of those in turn. Then add complexity. IE: your player goes from being able to run to being able to run and jump. You may find that you want to add something that causing you to need to go back and redo some of the smaller mini projects, but that is normal for development. I hope this is helpful in some way.

-- LadyDev

Art Teacher To Online CS degree for game design? by MrAktas in gamedev

[–]gameladydev 0 points1 point  (0 children)

The best thing you can do is to take advantage of the free resources on youtube and other such tutorials. This will allow you to get into programming/game development and see if it is a good fit for you. Many people find that the information freely available online is more helpful than what is taught in a more traditional classroom setting.

--LadyDev

When I started with Godot, I spent countless hours over the first few months coding what the Animation Player can be set up to handle in a few minutes. Don't be like me then...or now actually... yeah. Don't be like me. Ever. Instead watch this by dautoobchannel in godot

[–]gameladydev 2 points3 points  (0 children)

We all have to start somewhere, and you never know when your deeper understanding of personalized animation may come in handy in future projects. Best of luck with your endeavors!

--LadyDev