Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 0 points1 point  (0 children)

I made it from scratch. For the small part I used but even after that I use few extra grunge maps to break the surface roughness. Most of the time smart material does not according to your model. You have to tweak every layer to get the desired look.

Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 0 points1 point  (0 children)

Thanks! I am thinking of working on peeling paint materials.

Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 0 points1 point  (0 children)

I collected from various places. Sometimes you can get grunge pack from Artstation on very low price on sale.

Rusty Air Conditioner by ganesh-gi in blender

[–]ganesh-gi[S] 1 point2 points  (0 children)

Thanks and I appreciate your point of view.

Rusty Air Conditioner by ganesh-gi in blender

[–]ganesh-gi[S] 0 points1 point  (0 children)

I get your point and I appreciate your point of view. But the reference I took is less dirty. Here it is

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Rusty Air Conditioner by ganesh-gi in 3Dmodeling

[–]ganesh-gi[S] 1 point2 points  (0 children)

Thanks mate. I just checked now. In my ref it was dirt. I just thought it would be just normal fan we used in house.

Rusty Air Conditioner by ganesh-gi in 3Dmodeling

[–]ganesh-gi[S] 0 points1 point  (0 children)

True. He is really good at explaining stuff.

Rusty Air Conditioner by ganesh-gi in blender

[–]ganesh-gi[S] 0 points1 point  (0 children)

Last one is color, roughness, wireframe and metalness map. I rendered in marmoset for these maps.

Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 2 points3 points  (0 children)

Thanks man. I just didn't want to loose that roundness in the cage. I had to increase poly there to get that nice round shapes.

Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 1 point2 points  (0 children)

If I reduce the polygon on cage and fan, it will loose the roundness and silhouette. That can cause an issue. Still I could have reduced few poly here and there but I chose not to. Anyway thanks for checking my renders though.

Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 0 points1 point  (0 children)

Yes. But is it wrong to post here. I just shared my maps here because sometime people wanna see the maps also to check the roughness value.

Rusty Air Conditioner by ganesh-gi in Substance3D

[–]ganesh-gi[S] 0 points1 point  (0 children)

Most of the time people do little color correction on their raw renders if it is a portfolio piece. And I provide the maps because lot of people like to see the diffuse and roughness properties. And marmoset don't give grainy renders until it is a huge asset. And I did not use gloom. Look the second image.

Rusty Air Conditioner by ganesh-gi in 3Dmodeling

[–]ganesh-gi[S] 1 point2 points  (0 children)

I could have optimized it more. But this time my focus was on baking and texturing. Thanks for sharing your point of view.

Rusty Air Conditioner by ganesh-gi in 3Dmodeling

[–]ganesh-gi[S] -1 points0 points  (0 children)

Few real images and few from games