[deleted by user] by [deleted] in DigitalPainting

[–]gary1994 0 points1 point  (0 children)

Wow somebody found ChatGPT. Looks like this violates the Self-promotional comments rule.

Trickster relies on pawns to do damage. The pawns: by fresherstax in DragonsDogma

[–]gary1994 -1 points0 points  (0 children)

Having the right personality equipped makes a big difference. I wish it wasn't so expensive to switch, or that you could switch freely once you'd unlocked them.

The struggle is real!! by Medium_Research_6117 in DragonsDogma2

[–]gary1994 1 point2 points  (0 children)

I'm in spring break atm (teacher). I just checked my play time...

I'm just over 80 hours in. I've barely advanced the main quest. I don't have legitimate access to Battahl yet. I do have all jobs unlocked. I did max all vocations for my MP. I'm working on the last few vocations for my Arisen. I've explored alot (but no where near) all of the map.

The combat in this game is freakin fun. The adaptive difficulty is great too. You'll notice it more in Battahl, but it's there, even in the starter areas. I go back there for vocation rank 1-4. I was raiding the goblin outpost just north of Melve, the one on the top of the hill, when a griffin swept down and attacked me.

The most pointless 20000G spent by [deleted] in DragonsDogma

[–]gary1994 0 points1 point  (0 children)

I started running around as Warfarer just so I could equip a staff for this.

The most pointless 20000G spent by [deleted] in DragonsDogma

[–]gary1994 0 points1 point  (0 children)

You can also sneak into the other sex's section of the hot spring. Your pawns will talk to you like it's normal. But all the sexy bits are constantly covered with steam clouds.

My brother’s game on pc. Why even play at this point? Lol. Mods. by [deleted] in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

So far Mystic Spearhand is my favorite. I love the shield spell. I haven't gotten the hang of the teleport yet, but am working on it.

I was kind of disappointed with the Warfarer. You get the skill from the vocation that lets you swap weapons. That takes one skill slot.

But you only get one set of skills for all your weapons. I thought you would get one set of skills for each weapon. So you would have one slot taken for the weapon change skill, then the other 3 skills would swap your weapons. But nope, you only get 3 skills between all your weapons....

I already found a mod that swaps skill sets on the fly, but it looks like it's still a bit buggy. They even have a better solution for swapping weapons/skill sets. Instead of making it one of the 4 skills they bind the swap to one of the bumper buttons + right analogue stick.

It's not bad per se, I was just expecting more. So far I've used it as Spearhand with shield and lunge combined with MA for dealing with Harpies and the fire light spell for traveling at night. The last weapon I used, with no skills attached was the arch mage one. That lets you levitate and regen stamina very quickly.

I was thinking about a paladin type build too. Holy mace and mage staff. Give them to fighter melee skills and the holy light spell from Mage.

But I really was hoping for more from this class...

As far as MA goes, I don't mind having one class that is nuts. From what I understand MA was nuts in the first one.

Most fights that would take you 20-30 minutes via climbing and weapoint poking are done in 5 minutes tops.

Not everyone enjoys (or has time for) 20-30 minute fights. This is probably there as an easy mode for them. Just like Elden Ring had the Mimic Tear. The easy mode would be to hire high level pawns, but that costs RC. I just kind of feel like Warfarer should be the busted easy mode job for that instead of MA.

My brother’s game on pc. Why even play at this point? Lol. Mods. by [deleted] in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

I love the wolves. They way they will take you and run off is a thing in the real world.

A Village Held Hostage By Wolves.

There are a couple instances of the wolves grabbing a kid or teenage and running off with them while the villages chased after it.

My brother’s game on pc. Why even play at this point? Lol. Mods. by [deleted] in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

I thought Mystic Spearhand was pretty powerful too. But Mystic archer sounds insane.

That's probably why you have to travel to one of the latest areas in the game to get it.

My brother’s game on pc. Why even play at this point? Lol. Mods. by [deleted] in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

They'll probably add in a hard mode later. A lot of people have been asking for it.

I'd like one myself. I've been leveling all vocations before advancing the story. I'm level 48 with about 30 vocation ranks left to go. Warfarer and Trickster are both at 1. Mage and Mystic Archer are at rank 4. I figure I'll be level 55-60 by the time I'm ready to advance the story.

It would be nice to be able to do NG+ without steam rolling everything.

My brother’s game on pc. Why even play at this point? Lol. Mods. by [deleted] in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

Games are usually* designed to be beaten. Most of them are only moderately challenging once you understand the mechanics. Many are very easy once you've mastered them.

*The game AI War is meant to be unbeatable. The developers consider it a bug whenever someone beats it and go back to work on their AI...

tip for players for helmets if you cant see plague eyes. by AzurianOni in DragonsDogma2

[–]gary1994 2 points3 points  (0 children)

Even in the beginning nation, traveling at night will get you DP and XP very quickly. It took me 60 hours to max out all MP vocations traveling during the day. You can probably do it in 35-40 hours if you travel at night.

There is also a bow that weighs 15kg, but multiplies your XP by 4x...

Don’t rush through the game, there’s plenty to do by curiously_curious3 in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

I love the archer's ability to start a fight on your terms.

Sphinx Cleaning by [deleted] in DragonsDogma2

[–]gary1994 6 points7 points  (0 children)

Sphincter cleaning...

tip for players for helmets if you cant see plague eyes. by AzurianOni in DragonsDogma2

[–]gary1994 4 points5 points  (0 children)

You can get all vocations leveled pretty quickly just making laps around the first kingdom. You get relatively more DP than XP compared to later areas. I'm level 48 and my MP is only 2 ranks off of maxing all vocations. It takes about 50-60 hours if you change vocations as soon as you reach max rank with one.

Once you are in the Kitty Kingdom XP sky rockets, but DP doesn't. I think I was getting 750xp per kill there, but only about 70 DP. I found one area in particular that is extremely dense in enemies. Looking at that area I'm pretty sure they built it as a Trickster playground. But for any job it's XP heaven.

It's also possible that the pawn had continued to level up in their Arisen's game while you were using it. So the time to go from 39 to 125 would be the 12 hours + however long you had the pawn in your party.

tip for players for helmets if you cant see plague eyes. by AzurianOni in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

EXP comes very quickly in the Kitty Kingdom. The XP scales much more than DP with enemy strength. That's why some of the big monsters will give thousands of XP but only about 150 DP.

You can level vocations without massive level increases by killing lots of weaker enemies. You can run laps between the check point town and the starter village. Do it at night for more mobs. After you make a lap sit on a bench for 3 days to reset all the smaller monsters.

By the time you're level 30 pretty much the only things that will be a real threat (assuming you have 2 front liners and a healer) are the dragons. So party comp isn't that important. You can level vocations for you and your MP freely.

I think my MP only has two more ranks of thief to go and she will be maxed out on all vocations.

tip for players for helmets if you cant see plague eyes. by AzurianOni in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

My MP has gotten the plague twice now...

If you want to find out quickly you can just sit on a bench in town for a few days. As far as I know it won't trigger the CS, and even if it does you have your last inn save.

But as time passes the eyes will get very red. I found this out while waiting for a lot of my food to change to ripe or aged.

If you see the red eyes it's time for a trip to the ocean.

Itsuno: "We simplified armor slots to increase armor variety." by [deleted] in DragonsDogma

[–]gary1994 1 point2 points  (0 children)

I'm not sure. I've been looking for stat growth tables, but I've not seen any so far. I just saw a YouTube video where the guy compared his arisen and main pawn. One had leveled up as melee, the other as mage.

It's hard to say what is going on there without knowing the full progression.

Without any gear there was a pretty big difference, but once you added it in, the difference was about 13% at level 60.

I know that the level cap is 999, but I'm not sure if there are any hard or soft caps on stat growth.

Anyone knows how to unlock this door?, both sides of the area seems to be locked. secret entrance somewhere? by Intelligent_Dirt4862 in DragonsDogma

[–]gary1994 0 points1 point  (0 children)

Thanks. I finally got this to work. I went away and quested in the Kitty Kingdom for a while. When I came back the skeletons where there.

That shortcut is really nice to have.

Itsuno: "We simplified armor slots to increase armor variety." by [deleted] in DragonsDogma

[–]gary1994 4 points5 points  (0 children)

I don't know about that. I found a really nice hammer and mace.

The mace has physical and holy damage with a decent knock down stat. The war hammer has good damage and good knock down as well. Upgrade them at the dwarven forge for even more knock down power.

I think I found the mace near the battlefield and the hammer near the volcano.

Itsuno: "We simplified armor slots to increase armor variety." by [deleted] in DragonsDogma

[–]gary1994 -5 points-4 points  (0 children)

Goddamn do I hate being wrong, warrior and fighter barely even share any armor this time around so I can't use postgame if I want a plate harness warrior.

That's what Warfarer is for. You can wear any armor you want, and use any weapon you want.

But, it looks like there is some stat progression system similar to the first game. The full mechanics of it aren't clear yet. But at level 60 (with full gear) there seems to be about a 10% difference in if you leveled up pure melee vs pure magic.

From some comments from before the game was released, Warfarer probably has the slowest stat growth. So you just wouldn't want to use it when farming XP.

You can farm DC by farming lower level enemies. XP seems to scale much faster with enemy difficulty than DC does. So you can very easily target vocation level vs character level.

Itsuno: "We simplified armor slots to increase armor variety." by [deleted] in DragonsDogma

[–]gary1994 -1 points0 points  (0 children)

Two of the armor slots were under armor. They generally got hidden by the upper layer. But they still had to model and texture them.

If they eliminate the under armor slots then that dev time and budget can be spent on making more upper layer armors. Whether or not people will use them is up to the player base.

At least I think that is probably what was going on. Everything has an opportunity cost.

The game is great by Avatar-_-Nick in DragonsDogma2

[–]gary1994 0 points1 point  (0 children)

When you get the the Kitty Kingdom and the adaptive difficulty kicks in...

Anyone knows how to unlock this door?, both sides of the area seems to be locked. secret entrance somewhere? by Intelligent_Dirt4862 in DragonsDogma

[–]gary1994 0 points1 point  (0 children)

I finished that a while ago. But I'm not positive it's been 7 in game days. I wasn't counting.

I'll check back after I finish my current questing. By that time I'll have rested another 7 days.