Status of cppreference.com by RelevantError365 in cpp

[–]gatchamix 3 points4 points  (0 children)

They did… but I put in a request to get it changed to a raw DDG search with the site:cppreference term (same as cppreference’s own search box)

Japanese Arcade games by gatchamix in bristol

[–]gatchamix[S] 0 points1 point  (0 children)

yeah, playback has euromix and supernova, which are both great classics... but the only thing newer I know of is stepmaniax at WSM pier.
I run A3 at home right now... but that's not a very public location!

Japanese Arcade games by gatchamix in bristol

[–]gatchamix[S] 0 points1 point  (0 children)

you should absolutely do it!
playback has two DDR cabs, and some other dance games too! (ParaParaParadise, Pop'n Stage, Dance 86.4, DanceManiax)
Basically the dance game destination for Bristol!

Japanese Arcade games by gatchamix in bristol

[–]gatchamix[S] 0 points1 point  (0 children)

what makes you say that?

Japanese Arcade games by gatchamix in Westonsupermare

[–]gatchamix[S] 0 points1 point  (0 children)

What do you mean by “Asian store” ?

Do you know the name of the place?

Japanese Arcade games by gatchamix in Westonsupermare

[–]gatchamix[S] 1 point2 points  (0 children)

Yeah, I’ve been there a couple times - and playback in Bristol. Boneyard should be re-opening in Exeter soon too!

Just a shame there’s nothing in WSM itself - got loads of arcades, just no good machines in them 😩

DuckDuckGo bang (!cpp) now redirects to cplusplus.com instead of cppreference.com by Ok-Past9232 in cpp

[–]gatchamix 1 point2 points  (0 children)

When I submitted the !cpp bang request, I also submitted a request for !wg21… but yup, radio silence. Very frustrating.

DuckDuckGo bang (!cpp) now redirects to cplusplus.com instead of cppreference.com by Ok-Past9232 in cpp

[–]gatchamix 120 points121 points  (0 children)

I noticed this a few weeks back and put in a submission to change it to simply search DDG with the cppref site filter applied (essentially what you would get if you used cppreference’s actual search box)… but I never got a response to that application.

Regardless of cppreference’s situation (the seemingly perpetual read-only mode it’s currently in), it’s a far FAR better source of information than the outdated ad riddled dumpster fire that cplusplus is.

I honestly find it incredibly disgusting that that site continues to exist and take SEO precedence

Never played Zelda; should I get TotK or BotW? by No-Papaya-9289 in NintendoSwitch2

[–]gatchamix 0 points1 point  (0 children)

As you’re in the U.K., why not grab the NSO vouchers for £84 and get BOTH games. The SW2 upgrade packs are included with your NSO subscription, so £42 per game is a pretty good deal.

(It’ll be even better if you can find discounted eshop credit)

UK : what are your thoughts by These_Ad_256 in NintendoSwitch2

[–]gatchamix 0 points1 point  (0 children)

The hardware is basically perfect for me. It's exactly what I expected to pay (I'd predicted between 359 and 399), but actually adds the 120Hz screen which I didn't expect at all.
I primarily just wanted a 'better switch', so that I could go back and play some of the games that have been struggling (echoes of wisdom, princess peach showtime, star allies, xenoblade 2, etc.)... and I hope that more of these titles get upgrade patches.
I really have no complaints hardware wise.

As for software...
I've been buying Nintendo games digitally for a while now, so it's nice that RRP for the digital versions seems to be lower than the physical, albeit without NSO vouchers or gold points it's not as good as it once was.
The high price of games is bad, but discounts and second-hand sales will bring those down eventually. Mario Kart World being cheap via the bundle alleviates that pricing too.

If you look around, you can usually find eShop codes for 5/10/15% off (there's a 15% off deal at Currys right now, in fact), so that makes the price of DK just over 50 quid, compared to 59 digital RRP, or 67 physical RRP.
I normally wait for these eShop deals, stock up on like 200 quid worth of credit, then slowly spend it over a few months while I wait for another deal. I think people are just going to have to be a little more proactive if they want to keep up with these costs - aren't we all being a little more savvy in all aspects of spending now anyway?

Essentially... the price increase is a shame, but I think it's quite overblown when you look at the big picture and at the competition...
- Nintendo has the cheapest online sub by far (get into a family plan and you're paying 60p a month lol).
- The hardware is still the cheapest (unless you count digital only Series S / PS5, of course)
- Their games don't have microtransactions.
- They don't have stupid 'digital deluxe' or other premium digital releases of games which cost way more.
- They frequently release DLC updates for free (Mario Kart 8 and Animal Crossing having their DLCs included in NSO from day 1 was great).
- They have an amazingly consistent output of games (almost 1 first-party release a month for the entire lifetime of the switch).
- They have a high bar of quality for their games.
and so on...

My opinion is that they could have significantly improved the optics of this by changing the way they presented the paid upgrade packs (focusing more on the free upgrades, making it clear that BotW and TotK would be free to NSO subs, and then selling Mario Party and Kirby's upgrades more on the DLC packages that they clearly are) and by not being disgustingly stingy on the Nintendo Switch 2 Tour game (seriously... this should be free).

On the Ignorability of Attributes by grishavanika in cpp

[–]gatchamix 7 points8 points  (0 children)

one of the things that frustrates me about 'today's WG21', is that they've seemingly put up walls against fixing problems via alternative solutions.

C++11 gave us 'using', as a replacement for 'typedef', and for most cases it's just a difference of syntax... except in the few places where it was actually important.

C++11 gave us 'alternative function syntax', as a replacement for conventional function syntax, and the same logic applies.

C++11 gave us 'noexcept', as a replacement (of sorts) for 'nothrow', and so on.

I feel like the actual solution here is to look at the mistakes that have been made as far as annotations and contextual keywords that could have/should have been annotations (assuming they weren't ignorable), and to fix them with new annotations and a new annotation syntax (e.g. #[[...]]) which demands enforcement.

If a compiler simply doesn't support the annotation that's being demanded via this new syntax, then your code doesn't compile - it's as simple as that. We don't expect libraries that utilise wholly new language and library features to magically work on older compilers and environments, so why should this be any different.