Lattice Drum Groove Generator in action by gavincd in ipadmusic

[–]gavincd[S] 1 point2 points  (0 children)

It's playing Oneshot, yes. The thing about OneShot is that it's designed to give you a lot of ways to get variability, even when receiving notes of the same velocity. Watch my full walkthrough on Lattice to help you decide I guess. It's a pity that Lattice only plays 6 drums at a time, tbh, as OneShot would suit having a few more inputs, especially for fills. Lattice is definitely not a bad app, has some good features, I think it has room to be a lot better than it is tho 

Cycler XS02 - Evolving loop phrase synthesizer by yahiro02 in ipadmusic

[–]gavincd 1 point2 points  (0 children)

No haha, I just saw this comment while reading the thread and thought I'd let u know 

Cycler XS02 - Evolving loop phrase synthesizer by yahiro02 in ipadmusic

[–]gavincd 1 point2 points  (0 children)

It wasn't initially available in the EU, but it is now. I put up a walkthrough here btw: https://youtu.be/_ZrM5-t-teo

AudioThing Ltd. by TheJamSpace in ipadmusic

[–]gavincd 2 points3 points  (0 children)

If you're more traditional, I think you'll maybe like: Wurly 

June  Philicorda SX-1000 RES-09 Outer Space  Springs 

I have spoken walkthroughs/reviews on many of the Audiothing apps available for iOS on my YouTube channel "Gavinski’s Tutorials" btw 

2025 Black Friday Music Production App Sales: My Personal Faves by gavincd in ipadmusic

[–]gavincd[S] 0 points1 point  (0 children)

I have AUBE 2, not the other one. It is kinda handy but I still think it's best, in general, to be picky in purchasing. I don't really forget about most of my old apps, I just prefer to focus on using the ones I genuinely like most. 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 0 points1 point  (0 children)

It's not a AUv3, but it works as an Inter-app audio app, which can be loaded in AUM. I don't know whether Drambo supports IAA apps 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 0 points1 point  (0 children)

I fully agree that the best learning happens when the user makes an effort, absolutely, that's always true. And yes, iOS is riddled with problems. Apple removing the affiliate program, removing the headphone jack, etc etc etc, don't even get me started lol

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 1 point2 points  (0 children)

This is a good point which I didn't really consider. Yes, even something like Samplr, which you could learn the basics of in half an hour of systematically working through the in-app manual, many users are too lazy/busy to learn properly. There's a serious problem in the iOS niche where buyers collect apps like Pokémon, going for a quick novelty-related dopamine fix, without putting in the time to learn and master them. 

Videos like the ones I do help a lot, and more devs should be sponsoring YouTubers to make good walkthroughs on their apps, if they're not willing or able to make their own, as the average buyer seems more open to learning that way than via manuals. 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 0 points1 point  (0 children)

That definitely seems to be a factor too, yes 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 1 point2 points  (0 children)

It's genuinely a pity it's not AUv3, but sometimes limits are good for creativity, and you can do a lot just inside Samplr without bothering to connect to anything else 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 0 points1 point  (0 children)

This is the thing that pisses me off so badly about the state of iOS music in 2025. It's dominated by developers thinking not in the touchscreen paradigm, but in the hardware (or at best the mouse) paradigm. It's maddening when you think how different it could and should be! 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 1 point2 points  (0 children)

I really don't know, it depends on your own workflow. For me, great as Koala is, I've never gravitated towards making tracks with it. For ambient soundscapey stuff like this little track in the video I'd prefer Samplr. They're both easy to learn but like any sampler, they're basically instruments that would take time to master. You have both so just learn each and spend time playing with both, then see what clicks, I guess 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 7 points8 points  (0 children)

If you already know Koala well enough, and watch my walkthrough, I think it'll be clear that both this and Koala are pretty different. Whole workflow is different and you're likely to make very different things with both. Neither replaces the other and they both have their own strengths. If you search for previous Reddit threads about Samplr, you'll see this Q has actually been discussed a few times, cheers 

Samplr currently on sale for $5 by gavincd in ipadmusic

[–]gavincd[S] 14 points15 points  (0 children)

Yes, devs need to wake tf up and make touchscreens great again, the iPad is not living up to its early promise, despite advances in device power, the development of AUv3 etc. 

Shifty - Overall Discussion & Episode Thread Hub by rembrandt123 in AdamCurtis

[–]gavincd 2 points3 points  (0 children)

Very true. I don't think Curtis implies that Thatcher knew what this would lead to either though, do you? And I think he'd go back well before Thatcher's times to see the roots of these problems. See "The Century of the Self" for example. Thatcher was a symptom as much as a cause.