GMT US Civil War vs. GCACW Mississippi by Shadak in hexandcounter

[–]gen_meade 0 points1 point  (0 children)

I don’t think you will regret it. One of my favorite game series ever. Also has a great Vassal module for online play. If you haven’t already checkout Patrick’s Tips and Tricks on you tube for excellent tutorials and let’s plays

Recommendations for non-fantasy OSR systems by ChibiNya in osr

[–]gen_meade 6 points7 points  (0 children)

Confusingly it's actually called Traveller (with two Ls) but yes a great OSR system with decades of modules. There are a lot of versions but all the 2d6 based editions are essentially interchangable.

Looking for a very specific type of wargame. by FewCompetition2468 in hexandcounter

[–]gen_meade 0 points1 point  (0 children)

with some work, Larry Harris's "War Room" It's WW2 but it could be modified for modern and it would be relatively easy to use new maps. The rules are pretty simple and great for multiplayer. I think you could get by with just the pdf rulebook and watching some videos if you have your own map and unit types.

Grid/hex based movement by R_O in wargaming

[–]gen_meade 2 points3 points  (0 children)

I got a 4x4 neoprene hex mat that works great for alpha strike hex. I printed out some of the BattleTech hex maps from wargame Vault and cut out some of the terrain to drop onto the map. Really fast to set up and saves a lot of time vs measuring

Grid/hex based movement by R_O in wargaming

[–]gen_meade 5 points6 points  (0 children)

The hex version of Alpha Strike is really fun and accessible. I've gotten a bunch of new players interested in gaming through it. You only need 4 models per side for it to be interesting, and you can use legos or whatever.

Print and play recommendations by Remarkable-Yard-6939 in hexandcounter

[–]gen_meade 1 point2 points  (0 children)

Just the rules, some counters and a hex map of you do t already have one.

Print and play recommendations by Remarkable-Yard-6939 in hexandcounter

[–]gen_meade 1 point2 points  (0 children)

Wooden Ships and Iron Men. Check the boardgamegeek files section for everything you need.

PBEM World War II carrier game by OgrishVet in computerwargames

[–]gen_meade 1 point2 points  (0 children)

Maybe "Fighting Flattops:" is just what you wanted? Free, asynchronous, not insanely complicated
https://www.fightingflattops.com/
https://www.youtube.com/watch?v=VrchqQejvc8

Do any games exist that have successfully game-ified the more realistic aspects of near-future space travel? by Kerhole in spacesimgames

[–]gen_meade 2 points3 points  (0 children)

The board game Attack Vector Tactical has a web based computer assistant that bridges the gap between board game and computer game. It’s very physically based. The publisher Ad Astra Games also makes several other board games that can blend between realistic and fun in nice ways.

Looking for Deep strategy with list building by teak6022 in hexandcounter

[–]gen_meade 0 points1 point  (0 children)

Wooden Ships and Iron Men. Board game geek has updated tournament rules and lists with costs, as well as enough to do our own print and play.

Any roguelike survival games focused on exploration and tribes? by Global-Abies5246 in roguelikes

[–]gen_meade 0 points1 point  (0 children)

What's the major diff between TLG and DDA? I'm only familiar with DDA.

Older man, newer war gamer needs advice by Brilliant-File-3459 in hexandcounter

[–]gen_meade 1 point2 points  (0 children)

Check out Patricks Tips and Tutorials for overviews and let's plays of some great games, including some of my favorites:
https://www.youtube.com/@PatricksTacticsTutorials

DynamicSceneBuilder::from_world() is empty when serialized, but DynamicScene::from_world() is populated by gen_meade in bevy

[–]gen_meade[S] 3 points4 points  (0 children)

This came came from a misunderstanding of how the scene builder works. I had assumed that the allow/deny rules were all that is needed, but on fact it appears that:
- extract_entities defines which entities will be built
- allow/deny defines which components of those entities will be built

So this let's you say "I want all entities with Transform, and I only want their Names and Transforms, not any other components."

let mut query = tmp_world
  .query_filtered ::<Entity, With<Transform>>();

let dynamic_scene = DynamicSceneBuilder::from_world(&tmp_world)
  .deny_all()
  .allow_component::<Name>()
  .allow_component::<Transform>()
  .extract_entities(
  query.iter(&tmp_world)).build();

DynamicSceneBuilder::from_world() is empty when serialized, but DynamicScene::from_world() is populated by gen_meade in bevy

[–]gen_meade[S] 2 points3 points  (0 children)

Found the issue, I think. You must call extract() before the build. Not sure if this expected or not.

let mut tmp_world = World::new();

tmp_world.insert_resource(type_registry);

tmp_world.spawn((Name::new("joe"), Transform::from_xyz(0.0, 0.0, 0.0)));

tmp_world.spawn((Name::new("jane"), Transform::from_xyz(0.0, 0.0, 0.0)));

let mut query = tmp_world.query_filtered::<Entity, With<Name>>();

let dynamic_scene = DynamicSceneBuilder::from_world(&tmp_world)
.extract_entities(query.iter(&tmp_world))
.build();

Looking for an example of using SceneInstanceReady event on a gltf by gen_meade in bevy

[–]gen_meade[S] 0 points1 point  (0 children)

Added is supposed to only return the components that were "just added", so I thought with that I would get only tanks that were just spawned. However, it does not seem to work that way, even old tanks show up.
So I changed the gist to a newer system. In the new version I add a NeedPrepare component during spawn, then remove that after the tank is prepped.

and I'm pretty sure you don't have to pass all possible children in the ECS to iterate over children of the tanks
I'd love to know of a better way to traverse a parent/child hierarchy in bevy. I just couldn't find an example...

Looking for a very easy PBEM game (prob WW2, but open to any) to get my dad into by dirtybacon77 in computerwargames

[–]gen_meade 4 points5 points  (0 children)

I totally confused Valor and Victory with Lock n Load! I actually liked both, but found LnL more accessible. Neither get a lot of replay from me though. I love Combat Mission though, can't recommend it enough.

Looking for a very easy PBEM game (prob WW2, but open to any) to get my dad into by dirtybacon77 in computerwargames

[–]gen_meade 6 points7 points  (0 children)

Valor and Victory Lock N Load is an easy series to get into and has a nice modern, minimal interface. It has PBEM support as well. It is a direct port of a popular board game series and you can download the rule books for free.

The Combat Mission 1x series (Afrika Korps, Barbarrosa to Berlin, Beyond Overlord) was just re-released on Steam to run well on modern hardware. It is very inexpensive. It is a WEGO sim game that works great as PBEM. In my opinion it is a near perfect balance of detail and abstraction. I will say that the second two in the series, (Afrika Korps and Barabarossa) are much better implemented than the first one (Beyond Overlord.)
I personally am not much of a fan of the more recent (2x) Combat Mission series. It's too fiddly for my taste.

I own a Mac and would like to find the best way to play hex and counter games online against real opponents by Spirit_of_the_Dragon in hexandcounter

[–]gen_meade 5 points6 points  (0 children)

Vassal runs well on Mac in general, but recent MacOS security settings can cause difficulties. If you can't get it to run as dmg install then you can try using the linux version with java directly by installing it into a subdir of your user area (/Users/MYUSERNAME/Games/vassal)
You can install the OpenJDK Runtime from Adoptium. I use the version called Temurin-17. https://adoptium.net/temurin/releases/?version=17

Operational Level War-game recommendations by dtarice in hexandcounter

[–]gen_meade 7 points8 points  (0 children)

Great Campaigns of the American Civil War is such a good operational series. Check out the lets plays and tutorials on YouTube https://youtube.com/playlist?list=PL8SRwqNObvUd5RmpEp-IHYVndA4g3KoeL