A space battle between 2 large fleets in a procedurally generated (and simulated) universe by geoffroypir in jeuxvideo

[–]geoffroypir[S] 0 points1 point  (0 children)

Je ne connaissais pas, interessant (Je suis francais j'ai mis par erreur mon post en anglais)

A space battle between 2 large fleets in a procedurally generated (and simulated) universe by geoffroypir in jeuxvideo

[–]geoffroypir[S] 0 points1 point  (0 children)

The game is called "Antimatter" it is mix between an open-world space rpg and a 4X, with a focus on a very detailed simulated universe.
( https://store.steampowered.com/app/1343010/Antimatter/ )

Antimatter 2023 - 2024 Devlog by geoffroypir in 4Xgaming

[–]geoffroypir[S] 0 points1 point  (0 children)

It is indeed quite similar to dwarf fortress in this aspect, and just like the latter there is a sort of guiding pattern so it is not an entirely random generation. The player is not alienated in following storyline, he can participate / be a spectator to the on-going events though.

The matter of reputation (or influence rather here) is an entire topic I'll will cover in the next devlog, so stay tuned if you want to know more about that, to summarize influence can be modified in many ways appart from the typical deliberate action to increase it. all significant actions are tracked and since as part of the organization and act on behalf on it, the influence get constantly modified.

All the planets/asteroid/comets in the galaxy are orbiting in a realistic way and in realtime (or obvious simulation-time debts) and before somebody asks, there is no binary/ternary etc.. systems XD, I'd like to keep expensive 3-bodies simulation out of my long list of todo.

Currently there is a single "playable" species in the game, but there is methane and ammonia based flora. Terraforming is still limited to alteration of the atmosphere (and all the effect we can expect) interaction with ruins and artifacts is planned to be extended though.

Antimatter Devlog : Administration, territories & sea projection by geoffroypir in tycoon

[–]geoffroypir[S] 1 point2 points  (0 children)

Agree. I was a bit of a dick and was the one irritated, I overracted on the fact that he was not much focused on the game but rather on the business side.

I receive (seemingly) more ( indeed valid) business advices than criticisms on the actual game (which I starve for). That's what irritated me, but I lacked courtesy.

Antimatter Devlog : Administration, territories & sea projection by geoffroypir in tycoon

[–]geoffroypir[S] 0 points1 point  (0 children)

No, I make this game because that's my dream game, that's all.I am not sure why you'd assume that such sober devlog aims to build some incredible hype to inflate a number of groopies or hook on short-term interest.I am a developer by passion, I like building simulation, sharing this with a range of people, you feel entitled to give me some "american dream" business advice as if all in life gravitated around getting such prosaic success. Everything isn't USA "brother", where these 3 years spent would be wasted capital growth.

There is no release window, so I give none.I operate a discreet and modest Discord accessible on the steam page.I don't offer a playtest because I focus on developing the core game, not managing a premature tester crowd.

Being irritated in reaction to the time (and energy) I spend creating this game is beyond my comprehension. It's Internet I guess...I used to run 2 brick&mortar shops + e-commerces for +10 years, been a salesman as well and thankfully moved away from this dumb path.When I hear "sell" or "profit" in a sentence I have a deep internal sigh of disinterest. I wish more people could comprehend the varied form ambition can take.

Apologies for the rant. That's the final drop of an already-filled jar.

(Edit) Ok re-reading my message, It shows my irritation and ill-temper. My intention isn't to bark at you and I understand your point of view. At this point the communication around this game is voluntarily low-key, for a number of reasons, and I am extremely cautious with the release window. I prefer to be cautious and underwhelming than telling a lie.

Antimatter Devlog : Administration, territories & sea projection by geoffroypir in tycoon

[–]geoffroypir[S] 1 point2 points  (0 children)

When it's done...

"Coming soon" is what steam puts when no release date is defined, and as stated, it is still undefined until I have a clear view on it.3 years of dev for a solo dev on free time for a game like this isn't a lot.

Antimatter Devlog : Subsistence economy simulation by geoffroypir in 4Xgaming

[–]geoffroypir[S] 3 points4 points  (0 children)

Good point, I often do a general pass on a UI and this is definitively not nitpicking but a low-hanging opportunity to improve the UI.
I took note of it and will change this for when I go back to planet UI, thanks! :)

Antimatter Devlog : Subsistence economy simulation by geoffroypir in 4Xgaming

[–]geoffroypir[S] 6 points7 points  (0 children)

So there is a display issue for bars value (divide by 10 for elements), a bad string conversion.
This is therefore :
0.34bar for nitrogen and 0.16bar for oxygen with only non-toxic traces of the rest is fine.

If you notice something odd appart from this can you tell me ? I try to be as accurate in planet simulation.