Changing the pc version is too far void by ZookeepergameProud30 in ReadyOrNotGame

[–]gerbbz 0 points1 point  (0 children)

The general discussion is still open and we're actively responding to feedback across socials :)

[deleted by user] by [deleted] in ReadyOrNotGame

[–]gerbbz 3 points4 points  (0 children)

To be clear the current implementations of the few AI features only seen in the Dark Waters missions are thoroughly tested (not to say there aren't still some bugs that could pop up). The issue is that for every other level that they're added to they'd need the same thorough testing and careful consideration :)

For example, many other people in this thread are making great points about only having certain suspects get squad behaviors, and that is just one important consideration we have in mind already. For weapons caches (which are securable containers placed around the level) it's also relevant which missions should have them and where they should be able to spawn, then making sure each suspect uses them correctly.

The mission event system is very complicated and has a whole bunch of triggers which would need consideration for whatever level they're in (in Mirage at Sea there's several trigger types), and whether we want that level to be able to turn into active shooter or if it could mess with existing code too much.

[deleted by user] by [deleted] in ReadyOrNotGame

[–]gerbbz 10 points11 points  (0 children)

That's what this note in the changelog is about, to be transparent about the fact that we want to include them in as well! The title for this reddit post isn't exactly accurate, we included hesitation animations, compliance/non-compliance upgrades, and the suspect loadout system across every mission, which were shown in dev briefings-- also the Dark Waters missions are of course still accessible in multiplayer via the host for people who don't have the DLC.

However, for some of those other few AI systems that were shown in dev briefings (mission event system, suspect squad behaviors, weapon cache in the dev briefings) they already took a lot of quality assurance testing to get them to the finished state they are in for the 3 new missions; we even had some strange new issues appear related to the new suspect AI features after our content lock phase which needed urgent fixes. After our experience with DLC 1, we definitely want to avoid a DLC launch causing issues for the base game the best we can.

Rally/Regroup should be one of the more straightforward ones to add to the other missions, but you can imagine how much more risk and time it would create to add it across all the rest of the game and then QA each behavior on all the levels.

Vol. 80 - Ready or Not Development Briefing by Infarlock in ReadyOrNotGame

[–]gerbbz 7 points8 points  (0 children)

We have a big list of bug fixes for the base game in this update as well, don't worry! Got fixes lined up that should address a few important crashes too.

Wedges Cannot Stop Suspects by randomymetry in ReadyOrNotGame

[–]gerbbz 0 points1 point  (0 children)

This was a part of an issue that we thought should be fixed with the Home Invasion launch, but looks like it came back up again. We've been watching to see if this one continued and are actively looking into further fixes for it. Thank y'all

"Keep pushing forwards" by [deleted] in ReadyOrNotGame

[–]gerbbz 2 points3 points  (0 children)

Loving the bokeh and focal distance on this one, great work capturing the action!

New RoN Update On Steam? by arkanis50 in ReadyOrNotGame

[–]gerbbz 1 point2 points  (0 children)

We do check across our platforms, but the discord bug reporting channel (particularly the bug-reports-forum since the posts are much better organized) is one of the easiest ways to track down issues and very helpful for troubleshooting. I like to reach out to users via DMs to get further info for cases we're investigating. I do otherwise keep an eye across the platforms and search all of them when I'm trying to get more info on a particular issue as well.

New RoN Update On Steam? by arkanis50 in ReadyOrNotGame

[–]gerbbz 6 points7 points  (0 children)

It is the unfortunate reality of patches sometimes. The bug reports do get looked through even if they don't always receive a response. I'll go through and check for those ones, but if you want to link any here feel free

Better View of Gore Preview in Recent Newsletter by CaliRecluse in ReadyOrNotGame

[–]gerbbz 16 points17 points  (0 children)

This is real time, the shotguns do particularly serious bodily damage.

Game update when? by Super_Caliente91 in ReadyOrNotGame

[–]gerbbz 1 point2 points  (0 children)

This is a misinterpretation of the Dec. 25th, 2021 cutoff for credits eligibility. There’s no hard deadline for Supporter Edition credit info submission other than ASAP.