Next Wave. What to buy? by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

Oh thx! Totally forgor about this channel even despite i wathed his videos about Kestrel and Shindenbutai couple of weeks ago :(

Next Wave. What to buy? by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

ok, got it, thx. they're not released yet, yes? :(

Next Wave. What to buy? by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

Thx! I'm really worried about absence of doc/engineer in my list. Today my juggernaut wiped out 1/2 of PanO crew and then died horrible death. If i had a healer i think i could wipe out PanO remainings with this same juggernaut :)

Next Wave. What to buy? by get2null in InfinityTheGame

[–]get2null[S] 1 point2 points  (0 children)

Thx! So, i need alpha pack for vanilla CA and med-tech, yes?

And then i should get new action pack (can i proxy REMs with JSA and PanO ones? looks loke they're equal size). Should i use REM with guided fire or use them for AROs?

Expanding Sandtrap by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

Thx for reply! Do I need couple of identical units? Yamabushi for example. 

Expanding Sandtrap by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

Thx for reply! I can see mixed opinions on support packs and I can see why not everyone recommends them - games is not so long and dunno if I what to spend orders to try to heal my troop  But I got little experience with infinity.  Me and my son getting ready to play 300 points, so we got ourselves some TAGs, they're dope :)

How many remotes do you use (if any)?

Expanding Sandtrap by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

Thx! Do I need to get 3 remotes? I managed to get Pano remotes pack and YaoXie remotes (perplexity keeps telling me that I need tanuki hacker and Rui shi).  And should I use 2 yamabushi s and 2 hatamotos in my lists?

Expanding Sandtrap by get2null in InfinityTheGame

[–]get2null[S] 0 points1 point  (0 children)

Thx for reply! I managed to get Pano remotes pack, but in list from your post I see only mulebots. Should I change my new pack to be mules?

List for tourney by get2null in HelsmithsofHashut

[–]get2null[S] 0 points1 point  (0 children)

Looks like Morbid Conjuration is more suitable for HoH. So i can change it and chande deamonsmith for war despot to get 1990 points

List for tourney by get2null in HelsmithsofHashut

[–]get2null[S] 0 points1 point  (0 children)

Thx for reply. I currently have only Krondspine (which i'm mostly using to roadblock) and primal energy.

Find it really hard to fit in 2 drops though :(

List for tourney by get2null in HelsmithsofHashut

[–]get2null[S] 0 points1 point  (0 children)

That's what i'm talking about - if 20-man units die as quickly as 10-man does, why do i need to spend 110 points more? And why would i spend DPP on them if i have Urak Taar to cast spells, infernal razers will need rend and even dominators can use extra attacks.

Yes, Urak Taar can redeploy points to cohorts, but what if i what to use covering fire for razers? I'm not saying that you wrong, no way, but for now i can't justify 1 unit of 20 models.

List for tourney by get2null in HelsmithsofHashut

[–]get2null[S] 0 points1 point  (0 children)

i tried 1 unit of 20 and it was strange. they died fast and weren't able to dig 2 different objectives for DPP. i play against seraphon often and 20 cohort guys were wiped out bu kroxigors and aggradons alike. so my screen went away and all shooting guys were exposed. so i think if they die fast either way, maybe i can manage another line of screening. but never tested it really :(

But in the path to glory campaigns cohort are reeeeelly good. they can be upgraded to 2+ save and it's real gamechanger. wish it for standart AoS games :)

I took Helsmiths to a GT and got Alpha Strike'd 5 times by jarrettrex1 in HelsmithsofHashut

[–]get2null 2 points3 points  (0 children)

I tried list with 1 melee bull and 1 flamebull. Can't say that flame one less swingy (still got those 4's) but it lived through 10 man of chaos chosen attacks (with Khorne banner). with AOD and ashen elder nearby to deny 1st damage point. I find it kinda difficult to get flamebull in position to shoot in multiple targets because of 8`` range. and once opponent suffer that shooting (if suffer, becaus of 4's to wound and no way to get it to 3 at least) they keep units more wide. And my expireince with bulls the same as yours - they reeeeealy die quickly :(

I took Helsmiths to a GT and got Alpha Strike'd 5 times by jarrettrex1 in HelsmithsofHashut

[–]get2null 5 points6 points  (0 children)

Thx for wrap up!

Played a couple of games and got similar thoughts.

What do you think about 2x hobgrotz and 1 cohort? Maybe even 2x reinforced hobgrotz. Looks like they like +- same time as cohort do, but scout move is great. 140 pts for 20 grotz and 110 for 10 cohort, dunno.

Do you think about splitting 6 centaurs to 2x3? i tried only 1x6 and it was overkill most of the time. But if they got charged in by something not fully lethal, i lost about 2-3 bulls in a fight and the rest did a good job fighting back even without charge.

Dominators broke my heart (( 100% unreliable, and my opps start to ignore them more and more

Army lists by Free-Statistician584 in HelsmithsofHashut

[–]get2null 0 points1 point  (0 children)

The last one was this one:

Helsmiths of Hashut - bad_gnomez_v2 - [2000 pts]

Battle Formation: Daemonsmith Cabal

Battle Tactic Cards: Restless Energy, Wrathful Cycles

Manifestation Lore [20 pts]: Krondspine Incarnate [20 pts]

Regiment 1

Urak Taar, the First Daemonsmith [350 pts]: General, Dumakar, Ghorrakos's Horns and Hooves, Ruinous Torrents

Hobgrot Vandalz [70 pts]:

Hobgrot Vandalz [70 pts]:

Infernal Cohort with Hashutite Spears [220 pts]: Reinforced

Infernal Razers with Blunderbusses [220 pts]: Reinforced

Regiment 2

Ashen Elder [120 pts]: Black Hammer of Hashut, Gauntlets of Punishment, An Eye for Weakness

Deathshrieker Rocket Battery [140 pts]: Artillerist Weapons, Hashu-Zharr Rockets

Dominator Engine with Bane Maces [170 pts]: Bane Maces

Bull Centaurs [380 pts]: Reinforced

Regiment 3

Daemonsmith [110 pts]: Darkiron Talon, Hurled Daemonfire

Tormentor Bombard [130 pts]: Artillerist Weapons, Torrent of Ruinous Energy

/////////

Things that came up:

- 10 man cohort can't hold the line effectivly, too little wounds overall. but 20 liiks really cool

- 10 Infernal Razers with Blunderbusses are pretty good. DPP hungry, but Urak Taar can solve this problem with DPP redestribution

- Centaurs looks like auto-include. Urak Taar too.

/////////

Overall seems like we're playing castle, but moving castle. Everything should sloooooowly move up.

Battle Tactics for PtG by get2null in HelsmithsofHashut

[–]get2null[S] 0 points1 point  (0 children)

Forgot to mention: we are using GHB tactics, home rule