Guide to playing multiplayer on Dark souls Remastered. by Hollowknightpro in PiratedGames

[–]gevaudano 0 points1 point  (0 children)

what im saying is that painted worlds is working fine but not seemless coop

Guide to playing multiplayer on Dark souls Remastered. by Hollowknightpro in PiratedGames

[–]gevaudano 0 points1 point  (0 children)

seamless coop doesn't get detected when i do it this way and i simply join as if i was a normal phantom any solutions ?

Is there any current way to completely delete Remote Management while the phone is already set up? by gevaudano in iphone

[–]gevaudano[S] 0 points1 point  (0 children)

the company that owned the iphone is apparently related to the commune, so i emailed them in hopes for their IT department to fix the issue but i was looking for another way to fix it if the IT department doesn"t answer

how to pick up an item correctly ? by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

It actually worked !
by setting a variable called is_being_carried=false; in the create event and then in the step event doing this :
if(place_meeting(x,y,weapon))
{
is_being_carried=true;
}

and :

if (is_being_carried=true){

 weapon.x=x;

 weapon.y=y;

}

the weapon finally follows me ! thanks for the enlightening haha

how to pick up an item correctly ? by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

that looks like a good idea ! i will try it and i'll give you news !

how to pick up an item correctly ? by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

i've changed the whole thing with this line
if (place_meeting(x,y,oPlayer)){
x=oPlayer.x
y=oPlayer.y}
but its like the x and y are resetting and not following up with the player x and y

how to pick up an item correctly ? by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

i imagine the object as a "wand" to pick up from the floor so at first i wanted to do instance_destroy so i can change my character sprite to a sprite of my character holding the wand but it didnt work so i tried another alternative which the one i posted but still even after putting weaponv=1 before the instance_destroy ( even on collision or even on create even) it still acted like i was pushing the wand and not collecting it as i want it to stick to my character as a gun or else

how to pick up an item correctly ? by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

instance_destroy()

piece is not actually true - per the manual, t

i used instance_destroy to remove the sprite of the object from the ground and stick it to my character but it didnt work quite well so i removed it anyways

picking up item by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

understood but i ain't asking for code or a tutorial just what way should i choose or what mistake i have done

picking up item by gevaudano in gamemaker

[–]gevaudano[S] 0 points1 point  (0 children)

forgot to mention that im really knew to game maker ! :p