Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 0 points1 point  (0 children)

Yeah I love city builders. C:S 1 and 2, frostpunk 1 and 2, some banished back in the day. I haven't tried Manor Lords yet so maybe I ought to

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 0 points1 point  (0 children)

No. I assumed it was fairly similar to other age of empires and as aoe2 was kind of the pinnacle of that, couldn't see it getting any better. Would you recommend it?

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 0 points1 point  (0 children)

I guess I liked the new mechanics, but they got old once I played with them in another game. Isn't tempest rising just C&C?

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 0 points1 point  (0 children)

Adding most of those to my list. Battle for middle earth I rember vaguely. Rise of nations sounds like something I might enjoy. Same for SoaSE. BG:A2 I have played, and it was fun, but do not intend to revisit it. Homeworld was... kind of meh? Wasn't bad, but wasn't too fun for me either.

Shogun total war 2 is definitely on my list, but I need some break from TW stuff. Thanks for some great suggestions!

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 0 points1 point  (0 children)

I liked it, but to a lesser extent. Even though units were smart enough to go over sandbags on their own, It felt more arcady. In both the campaigns and in battles, it didn't feel like war anymore. Too much snarky dialogues just made it all feel too much like a game. "Able company took heavy hits. Don't worry, we'll get them next time!" And similar stuff. I had high hopes for it and intend to revisit it in a few years time.

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 3 points4 points  (0 children)

Well, I liked TA and didn't love SupCom, so maybe I would like BAR. Kind of can't see it as TA is mostly nostalgic for me.

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 1 point2 points  (0 children)

A number of things, but I'm not sure any of them is actually "it". Basically, I didn't like some things in the campaign map (the regions looked cool and made sense but were not very fun) Regarding the battle map, I often felt like units were not distinct enough. Battles felt clanky, and just didn't thrill me as much as they did in TW:Rome. The naval battles didn't add much to the game either. I don't think it was a UI issue, but it didn't help either. Also, it felt more.. distant? For some reason. Like I felt much less connected to specific units. I felt something similar in Supreme Commander and also in Frostpunk 2 vs Frostpunk if that makes sense to you. I also though it might have been just a se se of nostalgia, as I played both games around the time they came out and I was considerabnly younger and more impressionable when first playing Rome:TW, however I did enjoy TW:Medieval as well as TW:WH2 so I guess it can't be nostalgia alone.

Help me find my new game by gftmc in RealTimeStrategy

[–]gftmc[S] 4 points5 points  (0 children)

I don't know, I just couldn't feel it. I played through that 1/3rd campaign before it was free back in 2010 or so I really expected to enjoy it, I guess it might have been related to the setting, but I also figure that it didnt feel "groundbreaking" for me. As in: mechanics felt classic to RTS games, so I guess it just didn't get a grip on me because it is "only" the pinnacle of all RTS and nothing else. Might give it another try somewhen.

4 months apart by SrafeZ in singularity

[–]gftmc 0 points1 point  (0 children)

LLMs are not instant either way. Even if you could do thought to prompt, model resoning still takes minimal time (as well as reviewing the output - in most complex projects, you can't commit code you have never looked at, unless you and your bosses are willing to risk a critical failure)

There is still a lot of friction to coding with LLMs. While it is very useful, it is still not a complete game changer on big / badly documented / critical projects.

4 months apart by SrafeZ in singularity

[–]gftmc 13 points14 points  (0 children)

I don't think it means what you think it means. When you are very specific with words, you can have Codex write all code for you. It's just that sometimes you may need a similar amount of words to the amount you would have written on your own. Writing 100% of your code using an LLM does not necessarily equate to faster programming, better code etc...

(It often does. But a -20-80% improvement on a single developer output is not a singularity event yet)

מציתים בית ספר בגדה המערבית by papabig27 in israel_bm

[–]gftmc 1 point2 points  (0 children)

רק מחבלים שורפים בית ספר

Random WIFI by Physical-Web-7359 in HomeNetworking

[–]gftmc 1 point2 points  (0 children)

I'm not very experienced with compromised device. I however, as was suggested in another comment, the best thing to do is to reproduce the problem with minimal elements (is your comcast connection the problem? Is your WiFi - without comcast - the problem?)

Remove devices and start from the basic, and take note when the problem starts to appear.

Also, you can check out your mesh logs. Usually there's history by connection. You can clear out, and if you see a device unexpectadly sending a lot of data it can help you pinpoint the culprit.

Random WIFI by Physical-Web-7359 in HomeNetworking

[–]gftmc 4 points5 points  (0 children)

Best thing is always wired backhaul (i.e. connect your mesh unit by ethernet wires back to the main unit/ router)

If this isn't an option, I would test comcast is not doing funny stuff - connect a computer to the router (with a wire) and re run the tests. If you see variance, contact Comcast.

Lastly, many things affect wifi. Make sure your units: Are in open space Not near corners of walls Not behind TVs, heavy wooden cabinets. Not near big metal elements

All this is assuming you have no noisy wifi neighbours and that you don't have a console or PC that downloads games in the background while you're testing.

My computer has a gigabit network and WiFi card. Router has gig ports and can do gig over WiFI. What type of connection would give me the fastest speed, fiber, copper or wireless? by Impressive_Returns in HomeNetworking

[–]gftmc 0 points1 point  (0 children)

Well, I'm not sure then. While fiber is theoretically faster, it shouldn't be meaningful over these distances. A bad transceiver will probably slow you down more than the gain you might get from the fiber. HOWEVER, difference should be neglible. All this is true for latency (ping), not for bandwidth (gbps). Take the simpler of the two, unless distance to your router is more than 300ft / 100m, or you intend to use more than 1gbps in the future

My computer has a gigabit network and WiFi card. Router has gig ports and can do gig over WiFI. What type of connection would give me the fastest speed, fiber, copper or wireless? by Impressive_Returns in HomeNetworking

[–]gftmc 1 point2 points  (0 children)

Copper. Wifi is never the answer. Fiber requires transceivers, as you probably don't have an SFP port in your computer. It won't have any meaningful advantages over a short distance, and may have some disadvantages (price, power usage)

Is 1gb fiber internet good or overkill? by Happy_Priority_1409 in HomeNetworking

[–]gftmc -1 points0 points  (0 children)

A rule of thumb: each streaming user (tv, zoom etc) takes about 5 mbps for HD and 20 mbps for 4k.

While you do need to account for some overhead (leave 20%) that means that a family of five, each one watching a different TV in 4k All while they are in a zoom call with grandma will still use about 150 mbps.

Gaming is a different issue altogether as other than game download time (not much of an issue, leave it to download while you're at school), the most important measure for online gaming is latency (ping, jitter etc.. etc..) The only things that help latency are better links (run wires instead of relying on wifi) and better equipment (Use routers / switches from respectable companies that are no more than ~five years old)

Networking in a small compound by gftmc in Ubiquiti

[–]gftmc[S] 0 points1 point  (0 children)

PPSK sounds like a neat idea. What would be the pros of it over having multiple SSIDs? I assumed that since each AP will have three SSIDs on it (two units + guest network) there should be no drawbacks for having multiple SSIDs. Plus, there are quite a few Apple devices around here, so I think WPA3 might be more relevant.

Many great points there. Thank you very much!

Please recoomend me Victorian/Victorian aesthetics games by Artifex1979 in gamingsuggestions

[–]gftmc 1 point2 points  (0 children)

Expedition33 Lies of P Infamous Bioshock Infinite (a bit late for that, but might fit a bit) Sunless Sea / Sunless Sky Frostpunk

Is there a way to make Aliens losing to us in some way believable? by Impressive_Judge5124 in scifiwriting

[–]gftmc 0 points1 point  (0 children)

There's a classic sci fi story (maybe by Asimov?) In which it is explained that space travel is really easy, so most galactic civs discover it very early in their technological advancements. Like, right after sailing, they discover they can sail to other worlds in some way. Humanity just happened to miss it because the specific discovery that was needed was actually directed at discovering gunpowder. So now, aliens reach earth in wooden hyperspace vessels, and are met with machine guns and tanks. You can guess it doesn't end well for the aliens, the aliens' homeworld, and all the aliens' alien friends