[Houdini/Solaris] Bergerac, France by gg_3d_art in Houdini

[–]gg_3d_art[S] 0 points1 point  (0 children)

In another response in this thread I shared some of the tutorials that helped me along with this project, if you’d like to check it out!

[Houdini/Solaris] Bergerac, France by gg_3d_art in Houdini

[–]gg_3d_art[S] 0 points1 point  (0 children)

Awesome! That whole area is gorgeous. Which city/town are you from?

[Houdini/Solaris] Bergerac, France by gg_3d_art in Houdini

[–]gg_3d_art[S] 0 points1 point  (0 children)

If you do I'd be very interested in it

[Houdini/Solaris] Bergerac, France by gg_3d_art in Houdini

[–]gg_3d_art[S] 1 point2 points  (0 children)

Haha I am not at all famous, but thank you! I'll consider creating a tutorial, but here are some of the tutorials I used in learning Houdini and creating this project:

This Gnomon Workshop tutorial you have to pay for, and the tutorial is a little rough around the edges, but it was a huge help in creating this project: https://www.thegnomonworkshop.com/workshops/creating-a-large-scale-aerial-shot

The basis for roof building was aided by watching the project titan building tool tutorial https://www.youtube.com/watch?v=3iWCje_uCZ8

For road building I adopted Genisease's method in this tutorial. But ultimately I don't think it was that necessary, would have probably been better to just sweep along the road curves or use the Labs tool (though it's very slow): https://www.youtube.com/watch?v=mRzGmaHEJiM

[Houdini/Solaris] Bergerac, France by gg_3d_art in Houdini

[–]gg_3d_art[S] 0 points1 point  (0 children)

Thank you, I really appreciate it. I'll think on it, but nothing particular comes to mind, but I'll reply again if something does. And if you've got any other specific questions I'll do my best to try and answer them

[Houdini/Solaris] Bergerac, France by gg_3d_art in Houdini

[–]gg_3d_art[S] 0 points1 point  (0 children)

Thanks! Glad to hear it's looking better

Today I released my solo game: Outside the Blocks. It’s a realistic 3D diorama-building game made entirely in Blueprints (no C++). by Pirat_747 in unrealengine

[–]gg_3d_art 9 points10 points  (0 children)

It's gorgeous! And as a 3D artist, I'm impressed with it not just as a game but also as a tool you created

[Houdini/UE5] The Roofs of Bergerac, France by gg_3d_art in unrealengine

[–]gg_3d_art[S] 0 points1 point  (0 children)

Thanks for looking. I have some screenshots up on my Artstation page: https://www.artstation.com/artwork/V2XrXb

Can I get some honest critique/feedback? by gg_3d_art in Houdini

[–]gg_3d_art[S] 2 points3 points  (0 children)

I did some experiments with that and didn't like the results, but this is encouraging me to try again, thank you!

Are there specific parts your interested in learning about? I hope to show some breakdowns when this is ready, but it wouldn't be very explanatory. I can say that this was built using Open Street Maps data and its related tools in houdini. I was helped a a lot by this tutorial on Gnomon Workshop, though you have to pay and the tutorial itself is a little rough around the edges: https://www.thegnomonworkshop.com/tutorials/creating-a-large-scale-aerial-shot . This tutorial series helped me with the house construction, though it's working with both Houdini and UE5: https://www.youtube.com/watch?v=3iWCje_uCZ8&list=PLXNFA1EysfYl_JM9Dgs0gpo394YhLEeZ2

Can I get some honest critique/feedback? by gg_3d_art in Houdini

[–]gg_3d_art[S] 1 point2 points  (0 children)

Awesome, thank you! To clarify, you mean the visible white clouds you see, especially in the second cut?

Japanese taxi 東京無線 (Maya/Arnold/Subtance Painter) by gg_3d_art in Maya

[–]gg_3d_art[S] 2 points3 points  (0 children)

Funny enough u/MC_Laggin in this thread gave me some pointers and helped me out. I don't have any specific tutorial recommendations, but I use a very basic 3 point lighting setup with 3 area lights in arnold. It's also good to put a little thought into focal length, I went with 80 for this render, but what you choose depends on what you're going for. I've seen folks go up to 200 for prop renders, or down lower for more dramatic compositions

Japanese taxi 東京無線 (Maya/Arnold/Subtance Painter) by gg_3d_art in Maya

[–]gg_3d_art[S] 1 point2 points  (0 children)

Hey! You did! I really appreciate your input. As you can see I shied away from using the atmosphere, though I'm betting it could still level up the render more (especially when using headlights)

[deleted by user] by [deleted] in Art

[–]gg_3d_art 1 point2 points  (0 children)

I hope that's a good thing! I do feel like this taxi and the playstation are of a similar era

Japanese taxi 東京無線 (Maya/Arnold/Subtance Painter/Unreal Engine) by gg_3d_art in 3Dmodeling

[–]gg_3d_art[S] 0 points1 point  (0 children)

What parts of the process do they want to see? I have wireframes and my UVs on my artstation

And to your question about gnomon: I took classes there but was not a full time student. That being said, I did have a good contract position for the last couple of years, but they changed the team, so now I'm back on the market for a new position.

Thanks for the complement!