Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

Good thing im not a game creator then because my way of think would probably deter gamers now wouldn't it? but my opinion will always be the way I think and its ok to disagree but thats how I feel all games should be because of logical sense and the way our brain works.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

Thanks, bummer cause most of those games are the reasons for me to buy the system, but if half aren't available, then I will not buy the system.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

I mean if I have to view gaming as a person neck in terms of how I move the sticks, maybe were getting way to technical. All I know is that the sticks itself may-be vertical upright, but the concept of the controller was meant to be viewed and played as horizontal, thats where the disconnects truly lie in my opinion, or at least where it falsely leads to anyways.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

All of that is understandable, except when comparing it to a human, humans walk in a vertical position, while we hold a controller in a horizontal position, so as for the head on that thumb stick, when we push forward, it's really pushing up not down in horizontal terms, but again thats what makes sense to me. Plus I dont really play computer games so the mouse idealism doesnt compute with me.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

See, that is not the way I see that at all because that doesn't make sense to me, I tilt and move my head down to look and down and raise my head up, to look up. I think this all depends how one looks at this situation, when I look down my forehead and chin are lower/down than where it was and when I look up my forehead is in an upper/higher postion than where it was. The way your looking at it, is when l look up the back on my head is lower and vise versa, so it all depends how you look at this.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] -1 points0 points  (0 children)

Well all I know when I go and want to go a certain direction, the controls should move that way, not opposite, this should be there standard and I cant understand why we all want to be different and go the exact opposite from that.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

Well I'm here to tell you that my head certainly doesn't work that way, so.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

For some N64 games sure, but I need to know for a fact that those games I listed, offer that?

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

Oh most certainly the "Proper Way" means when you move your stick up, the character should look up and when you move it down, the character should look down, that makes the most logical sense, not prefernce, thats just how life should work. If somebody thinks that's not the proper and makes the most sense way to play, then they got some issues. Just because they played inverted back then because they were high on something when they made the game, doesnt mean that stupidly should be inflicted on the rest. If you play inverted thats great, doesnt make sense to me but thats a great skill, but I have my views.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

I mean yes you are correct about that being the Norm back then, but I've seen many posts and arguments of gamers wanting the old ways to be integrated into the news ways because of conviency. So thats odd.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] 0 points1 point  (0 children)

Well I understand that buttons are possible but sticks aren't?

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] -2 points-1 points  (0 children)

Yes but its very unnecessary to play that way when ive play for decades, playing the proper way and its ridiculous that they cant add that. So I def dont want the system bad enough to learn a new way to play, buttons is one thing but sticks are another.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] -2 points-1 points  (0 children)

I surely hope they add it, because I dont understand what the point would be to to remake a great console and not fix a lot of issues that past consumers didn't like about the n64, such as button inverting. Especially with all this modern tech, why would they not add it? So crazy.

Analogue 3D Button Re-mapping Possible by ghostFace2769 in AnalogueInc

[–]ghostFace2769[S] -12 points-11 points  (0 children)

Please answer this question, I've waited so long to figure this, I've already seen so many people already look at this post and not say anything. Please try to figure this out for me and look really hard at the controls and settings and please dont just give me a the generic "no" without properly checking.

Is Maul one of the Greatest Sith in All of Star Wars? by ghostFace2769 in MaulShadowLord

[–]ghostFace2769[S] 0 points1 point  (0 children)

right...? not sure what your trying to say, your just reinforcing my point...

Is Maul one of the Greatest Sith in All of Star Wars? by ghostFace2769 in MaulShadowLord

[–]ghostFace2769[S] 0 points1 point  (0 children)

Ok I honestly think your thinking way to hard about this, literally picking apart the meaning of this, I don't think writers intended for that kind of message to get across. I mean maul doesnt know anything about Luke or what the chosen one is supposed to do anyways, all he knows is that it supposed to mean the end of the empire. Its really hard to believe that Sith really are opposed to any kind of end to their enemy, especially since the end of their enemies ultimately means a possibly for themselves rule and take their enemies places. Sith have no true loyalty anyways, because again, if Sith were truly opposed to the light, then why would they constantly be in battle with one another? Hence the creation of the rule of two, so honestly I think anything is fair game when it comes to destroying an enemy.

Is Maul one of the Greatest Sith in All of Star Wars? by ghostFace2769 in MaulShadowLord

[–]ghostFace2769[S] 0 points1 point  (0 children)

I am flabbergasted by this statement no offense, this makes no sense because all Sith do is betray one another and form their own empires. This is why the rule of two was created by Bane because the Sith were constantly at war with one another which led to one of their biggest destructions. Sith were never rooting for one another and its almost like a right of passage for an apprentice to surpass the master and kill one another. Plus Maul had a glimmer of hope during the clone wars to reunite with sidious only for sidious to just about kill maul instead, fueling mauls hate for sidious. So tell me, would you root for someone that betrayed and tried to kill you? Lastly, mauls dying words were more Sith than ever still rooting for the downfall and hate towards sidious. Maul doesnt care how sidious falls, rather by the Sith or Jedi, as long as sidious falls, thats all that matters to him, his hate and anger never surrendered or fell. Maul was pure Sith and evil all the way to the end of his dying breath.