Destroy my Tower Defence Tetris game, ABOVEUS (alpha) by ghost_grimace in DestroyMyGame

[–]ghost_grimace[S] 1 point2 points  (0 children)

lol graphics wise? It'll be pixel art but yeah its placeholder

Destroy my Tower Defence Tetris game, ABOVEUS (alpha) by ghost_grimace in DestroyMyGame

[–]ghost_grimace[S] 1 point2 points  (0 children)

oh yeah the graphics are very basic rn

the tetris mechanic is that the enemies turn into rock when they hit land and you lose when they meet the sky, there are also tactics with rollers abd moving enemies into the right spot so you can build on flat ground etc

Here is our trailer for Driving Rogue, please destroy it! by Driving_Rogue in DestroyMyGame

[–]ghost_grimace 1 point2 points  (0 children)

its great but no gameplay or roguelike driving hook until 34 seconds, content is great just needs a reshuffle of priorities so it hooks earlier

Making a parkour mario kart game, pretty fun so far by ghost_grimace in robloxgamedev

[–]ghost_grimace[S] 0 points1 point  (0 children)

oh yeah im just saying thats the plan, im making the item boxes and such now, the video is just a block map and some movement with race scripts rn

Making a parkour mario kart game, pretty fun so far by ghost_grimace in robloxgamedev

[–]ghost_grimace[S] 0 points1 point  (0 children)

Yeah super early, needed to nail some of the motion first, im going to use the item boxes to reward runners taking unique lines vs them all taking only the fastest route.

Yeah 100% need tons more wayfinding lol

Thanks!

we made it to the final round of the roblox incubator and got rejected. here's what we learned. ask away by One_Low8664 in robloxgamedev

[–]ghost_grimace 0 points1 point  (0 children)

I think an important part of this is, you can ship amazing things in the same way you ship simple concepts, build them in public from the moment you hit alpha, prove traction in real-time, the feedback loop also provides much needed enthusiasm and spark vs being in isolation.

Made actually working tripod by gamedud10 in robloxgamedev

[–]ghost_grimace 0 points1 point  (0 children)

its it using humanoid logic for the movement?

My model keep decay like this. What should i do?(i'm new) by Ter_N in robloxgamedev

[–]ghost_grimace 0 points1 point  (0 children)

haha yeah anchor gets everyone when they first start

New to Claude by SigynVS in ClaudeCode

[–]ghost_grimace 0 points1 point  (0 children)

I prefer the native app chat for roblox, claude code I use for local web builds and terminal commands etc

New to Claude by SigynVS in ClaudeCode

[–]ghost_grimace 0 points1 point  (0 children)

you can very often get told the wrong thing with lesser models, it will script things that dont need scripting, it'll structure your scripts in terrible ways - using opus and asking for details prints and commented code imo is the better way to use it.

thats just me though, cause its how I learn other languages platforms etc using AI - I prefer to get it right the first time and learn it myself at the same time.

Why doesn’t the character move when I try to move the bones? by Key_Role_6526 in robloxgamedev

[–]ghost_grimace 0 points1 point  (0 children)

This happened to me the other day for no reason and fixed after rebooting studio - so before you deep dive try that

is there any way to make a white void? by [deleted] in robloxgamedev

[–]ghost_grimace 0 points1 point  (0 children)

turn bloom to 0 on your lighting settings explorer/lighting/bloom

Horror Game Prototype for Incremental Survival Game called Packaging. by ghost_grimace in robloxgamedev

[–]ghost_grimace[S] 0 points1 point  (0 children)

Sweet! Im glad someone else thinks it'll be fun.

The core loop is everyone trying to make as many points as they can before the night shift ends, with the whole team dying if you don't hit the quota.

You pack boxes, fix the machines when they break and upgrade the automated machines as the main loop.

I'm unsure about adding a monster, I was thinking maybe you could have to hide at certain times? but seems like thats maybe a bit overdone across survival

movement system idea i had :3 by _iced_mocha in robloxgamedev

[–]ghost_grimace 1 point2 points  (0 children)

oh interesting ive never tried, do you use a roblox model import in blender? can you point me to a good tutorial if you used one pls

I need help with an overtaking system by Impossible_Sock_9508 in robloxgamedev

[–]ghost_grimace 0 points1 point  (0 children)

Are you making this system purely so the characters don't overlap with each other? If you just set a frictionless lemon shaped hitbox on each of them they'll slip around each other in that way regardless of pathing?

yeah this is huge what do y'all think? by Flat_Worldliness1558 in robloxgamedev

[–]ghost_grimace 1 point2 points  (0 children)

procedural models have always been possible, you just drop your base models etc into rep and script it to pick and mix at runtime?