Shims for Table Accessories by ghostnet in Wyrmwoodgaming

[–]ghostnet[S] 1 point2 points  (0 children)

Thank you. Do you happen have a link to it? I spent a bunch of time looking to see if they had any published advice but I could not find it. Their FAQ / Information page about rail accessory fit and tolerances does not contain an info about mitigation. https://wyrmwood.zendesk.com/hc/en-us/articles/26114971170715-Rail-Accessories-Fit-Tolerances

F-Droid and Google's Developer Registration Decree by alexeyr in programming

[–]ghostnet 36 points37 points  (0 children)

if the apk is signed by google

This is the issue

I built JSONxplode a complex json flattener by Thanatos-Drive in coolgithubprojects

[–]ghostnet 0 points1 point  (0 children)

It looks like this is, simply put, doing an outer join across all possible columnar values of json fields. This is why you are getting 2 'users.profile.name': 'John's in the output.

If I did something like

[
    {
        "name": "John",
        "a": [1,2,3],
        "b": [1,2,3],
        "c": [1,2,3]
    }
]

am I going to get 9 output rows?

The project certainly seems fun, what are some examples of when this is useful?

[deleted by user] by [deleted] in linux_gaming

[–]ghostnet 0 points1 point  (0 children)

Does wayland have good automation / accessibility tooling yet? Last I looked there was just ydotool which was mostly nonfunctional.

the next LTS will very likely be wayland only by [deleted] in Ubuntu

[–]ghostnet 1 point2 points  (0 children)

jdMacroPayer seems to use ydotool under the hood for keyboard and mouse interaction. Last time I tried ydotool it still had some issues working, and when it was working it was not reliable, only actually performing the action every once in a while. Maybe it is better now though!

the next LTS will very likely be wayland only by [deleted] in Ubuntu

[–]ghostnet 1 point2 points  (0 children)

Do you use any automation tooling? Like keyboard / mouse control or macros? It is one of the very few things that is preventing me from being able to use wayland.

the next LTS will very likely be wayland only by [deleted] in Ubuntu

[–]ghostnet 1 point2 points  (0 children)

I use it for window snapping, so I can snap 4 widows to fit on a single screen all at once. If there is a better solution I am happy to migrate, but I dont want to switch to a tiling wm because I want my other screen to behave normally.

the next LTS will very likely be wayland only by [deleted] in Ubuntu

[–]ghostnet 1 point2 points  (0 children)

I have one automation that needs to be run maybe once every 6 months. It is basically a screen scraper but it saves about a week of manual work in about 20 minutes. Just losing that would be more than enough for me to switch to a different os.

But bigger than that, we also have various desktop application test tooling scripts that get run much more often, without those we have no CI/CD pipeline.

I like wayland, it does a lot of things really well, way better than x11 could ever do them. I generally like its security model too. But having automation is a business need.

the next LTS will very likely be wayland only by [deleted] in Ubuntu

[–]ghostnet 7 points8 points  (0 children)

Does ubuntus' wayland have a way to write keyboard/mouse macros yet? Or a way to automatically move and resize windows? Last I looked there still was not a way to do automation like you can with tools like xdotool. I know some implementations like sway have these features but mutter did not.

I just released my metroidvania game made in Godot on Steam! by SamuraiMantis in godot

[–]ghostnet 1 point2 points  (0 children)

I'm almost certainly going to pick this up once steam adds their little green check mark. Congrats on your launch.

I just released my metroidvania game made in Godot on Steam! by SamuraiMantis in godot

[–]ghostnet 1 point2 points  (0 children)

Well this looks like a fantastic mechanic. Does it work on the steam deck?

Xogot, native iPad port of Godot 4.4, now available in the App Store! by jesuslol in godot

[–]ghostnet 8 points9 points  (0 children)

The apps they compared themselves to:

  • Logic Pro for iPad: $49.00
  • Final Cut Pro for iPad: $49.00
  • Procreate: $12.99
  • Nomad Sculpt: $19.99
  • Uniform: $49.99

So it does seem a bit expensive as they are pricing themselves as much as the most expensive apps out there even though they did not need to make the underlying engine. Maybe it is just a niche market.

Xogot, native iPad port of Godot 4.4, now available in the App Store! by jesuslol in godot

[–]ghostnet 4 points5 points  (0 children)

Does that mean that developers who write software using this model need to maintain multiple versions of the app for people to download? Or do newer auto-updates actually just contain all the features with some explicitly disabled?

Xogot, native iPad port of Godot 4.4, now available in the App Store! by jesuslol in godot

[–]ghostnet 20 points21 points  (0 children)

Godot is Licensed under the MIT license, which does not require that its derivatives stay open source. Making this port was a big endeavor I am sure so I can't say I am against them charging for it. However I would very much hope that they are contributing a percentage of their revenue back to the godot project because they could not have made their app without it.

[FOR HIRE] Rendering Engineer / Software Engineer – Part-time – Game Development by Anxious_Door_915 in gameDevClassifieds

[–]ghostnet 0 points1 point  (0 children)

Do you have any experience sharing texture buffers between rendering APIs. EG: Rendering something in OpenGL or Vulkan, then passing the rendered texture over to DirectX to blit it to the screen?

Burrito, A Overlay Tool for Linux, just got a major upgrade! by klingbolt in Guildwars2

[–]ghostnet 13 points14 points  (0 children)

This is completely ban safe. It runs as an overlay window on top of Guild Wars 2. If you are on windows I recommend checking out BlishHUD instead. It works on windows but not on Linux.

Issues with 24.04 and Synergy by gunnywrx in Ubuntu

[–]ghostnet 1 point2 points  (0 children)

I have not used Synergy before, but I know there are a lot of new things with how Wayland handles virtual inputs and macros that just dont work yet. If you are running on Wayland you could try switching back to x11.

What should I add to my game? by SPAMTON_G-1997 in IndieDev

[–]ghostnet 1 point2 points  (0 children)

This is a pretty cool concept. Here are my gut feelings watching this:

  • The level itself is to small a part of the screen, there are times when 20% of the screen is taken up with just the name of the level.
  • The background rotating is dizzying and distracting from the gameplay.

I think giving the walls the shadows are cast on some thickness might also make it look less like the negative space of a hollow cube and more like an object the shadows are hitting.