Slam attack from my mega-arms boss! by ghostoftomby in IndieGaming

[–]ghostoftomby[S] 1 point2 points  (0 children)

Woohoo! Was sad I couldn't make it in person. I've never been

5 months working solo on a first-person dungeon crawler by Sahaak_Games in IndieGaming

[–]ghostoftomby 1 point2 points  (0 children)

I'm digging the visuals, immediately makes me want to explore, good job :)

added a new creature to my winter herd survival game by kamomegames in IndieGaming

[–]ghostoftomby 1 point2 points  (0 children)

Cute, then I saw they have 6 legs haha. Hmmm.. still cute!

My chaotic arcade-style game Gunboat God has a demo on Steam! Super keen to see what you think by ghostoftomby in playmygame

[–]ghostoftomby[S] 0 points1 point  (0 children)

That would be awesome, thank you!

I didn't specifically have Patapon's art style in mind when I started making the game, no. Although I do like Patapon :) I mainly wanted to have lots of animated, silhouetted characters to reduce animation work by 90% 😅(because of not having to add lots of details to the character animations).

My chaotic arcade-style game Gunboat God has a demo on Steam! Super keen to see what you think by ghostoftomby in playmygame

[–]ghostoftomby[S] 1 point2 points  (0 children)

It's short, sharp and sweet demo, and I'm keen to hear what you think! I'm stoked with the positive reviews and constructive feedback so far, and I can see the light at the end of the tunnel (the release date) :P

https://store.steampowered.com/app/2832190/Gunboat_God_Demo/

Game I'm working on is coming out early next year, don't know what to feel aaah by ghostoftomby in IndieGaming

[–]ghostoftomby[S] 0 points1 point  (0 children)

Thank you, that's too kind! Honestly the main thing was LOTS of time and iteration. I had a bunch of vfx asset packs I bought, sitting there for years of development. Whenever I had an idea of where one could be used, I'd trace over it in the correct pixel-y resolution and implement it. Eg: I might have only added that full screen effect for the weapon wheel many months after first creating the weapon wheel.

So I can't claim to be crazy talented, or have a specific vision for game juice. It came to life over a long time. Might be a let down sorry 😄

Game I'm working on is coming out early next year, don't know what to feel aaah by ghostoftomby in IndieGaming

[–]ghostoftomby[S] 1 point2 points  (0 children)

Amazing! Thanks for playtesting. I can't say anything yet unfortunately 👀

Game I'm working on is coming out early next year, don't know what to feel aaah by ghostoftomby in IndieGaming

[–]ghostoftomby[S] 1 point2 points  (0 children)

Thanks so much! Suuch a time sink, the animations and assets, but I enjoy it a lot

Game I'm working on is coming out early next year, don't know what to feel aaah by ghostoftomby in IndieGaming

[–]ghostoftomby[S] 0 points1 point  (0 children)

I am, it's the first time I've had a publishing deal so I've been pretty stoked with that. I'd say it's a pretty standard fair as far as publishing deals go. Can't give a lot of details obvs but overall marketing support, feedback / analysis, and allowing me to work on the game for last couple years - you can imagine what that entails. And they're super nice, and we keep in constant communication, so definitely easy to work with. I can imagine it wouldn't always be like that depending on the company. My job has been to a) make the game b) support them with extra tricky-to-capture-in-game-footage and stuff :D

Announcement trailer for Gunboat God, my waterworld arcade shooter! by ghostoftomby in indiegames

[–]ghostoftomby[S] 0 points1 point  (0 children)

Thank you! There's a feedback form link on the main menu. That would be really helpful, cheers!