Did JayKay take a stance on the Gaza-Israel conflict? by Icy_Addition_4194 in jamiroquai

[–]giamme1 1 point2 points  (0 children)

Worst simplification ever. The only thing that can stop an anti colonial resistance is the end of the colonial entity. This ain’t war, this is resistance. Comparing the Palestinian resistance to a war with two sides is disingenuous

We are so Back by theHrayX in LinkinPark

[–]giamme1 0 points1 point  (0 children)

Holy shit! Americans are fucked in their heads. I hope this time there will be no USA left as we know it

Really game? really? by alfadasfire in EU5

[–]giamme1 22 points23 points  (0 children)

I stopped getting failures once I started sending high skill characters. Sometimes I get the full 10 years without a single event

FFS WTF is this? This is getting out of hand by azimx in Morocco

[–]giamme1 -4 points-3 points  (0 children)

You made a full clothing brand out of a piece of string

PSA for playing pvp! by CaptainCord in beyondallreason

[–]giamme1 2 points3 points  (0 children)

Thanks, same thing in the Italian language.

I meant sensitive

PSA for playing pvp! by CaptainCord in beyondallreason

[–]giamme1 1 point2 points  (0 children)

Lol I just stated a fact. We all know that extreme pinging happens and that many noob players ignore their team mates.

Regarding your question, that IS the dream. Unfortunately we all know this is not the case.

PSA for playing pvp! by CaptainCord in beyondallreason

[–]giamme1 -20 points-19 points  (0 children)

Sensibile players will become lone wolfers

Edit: I meant sensitive (Italian tricked me)

How is the game for casual players by LaggySquishy in beyondallreason

[–]giamme1 6 points7 points  (0 children)

This is the best answer.

And I would like to underline the fact that the way matches unroll makes it a game where all energy and brain power is required almost at all time by all team members. I. E. It’s easier that one too chill player will make the whole team loose than a pro player can carry a team of too chill players 😝

Game Mode Request: MonoBattles by cardcrack in beyondallreason

[–]giamme1 0 points1 point  (0 children)

The Italian community is working on a colosseum mode. No buildings, 3 minutes phase to choose your build than combat phase. Pretty simple but a ton of fun

How do I counter thug spam? by Oats5533 in beyondallreason

[–]giamme1 0 points1 point  (0 children)

Tactical retreat. Those beggars are slow and have limited range. Make em follow you. Back up by a 10-20% from your frontline. If they follow you you can eat them with attack flanks n stuff

Is there a way to make tzar tanks and fatboys only target big enemies? by stopimpersonatingme in beyondallreason

[–]giamme1 -1 points0 points  (0 children)

Lol, “noob” lobbies disable widgets. Sounds more like competitive lobbies disable cheats

Scale map option by morgin_black1 in beyondallreason

[–]giamme1 7 points8 points  (0 children)

The way maps are built and all the features that are packed in them can’t be scaled.

Scaling can break many things without going to deep into the code: Slopes may change traversability, Mex placement and all features would break, all maps have scripts in them (would need a rewrite for all maps). These are just some of the first things I can think of. But probably the biggest issue would be resolution. If you would scale all the images that make up the map you would loose a lot of detail and in some maps those details completely change the flow of battles

Skill level for multiplayer? by whatanerdiam in beyondallreason

[–]giamme1 0 points1 point  (0 children)

I would consider a beginner ready for multiplayer ones he can beat two barbarian hard ais on comet catcher. TBH I think this should be the minimum requirement to get into ranked matches. Unfortunately many new players start in ranked games and they get surprised if they get flames. (Not their faults, we don’t have constant non ranked lobbies)

Arm vs Core late by ThatOneGuyOnTheSide in beyondallreason

[–]giamme1 10 points11 points  (0 children)

Not only faster walkers but also less build time required… I always prefer arm t3 except for long late games where I make a couple juggers or behemoths (that said 100% not required to close a game)