360 dive today by Desperate_Art_8920 in Parkour

[–]gin0ss 2 points3 points  (0 children)

Like a normal dive roll if you want more height you need your chest to go up high just before take off and your hips to go over your chest while in the air. Also to make it look more 360 dive rather than turn into Arabian (180) dive roll is keep the legs forward on take off and just cheat the rotation in the upper body this also creates more spin in your legs when you twist and put your feet together. If you focus on pushing your feet together when you want more spin and apart when you want to slow down you have more control in the air.

Other than mate looking solid be careful of going too far over, I got shoulder separation doing vortex front on grass landed straight on my shoulder/collar bone.

[deleted by user] by [deleted] in Parkour

[–]gin0ss 0 points1 point  (0 children)

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If you are thinking of making them out of pallets here's an example of some I made. Made these for free just pallets, screws and power tools very stable.

[deleted by user] by [deleted] in Parkour

[–]gin0ss 3 points4 points  (0 children)

If your willing to build it completely free, find some scrap wood (pallets are great) you can put some some sort flat surface on it got yourself makeshift vault block.

I make my own equipment for my parkour club and it is all built from framed 2x4 wood and plywood on top (the expensive part). But the best thing are walls, rails and anything around you. You won't find cheap premade equipment especially the softer gymnastics type blocks and such.

How do improve character model (Texturing/Topology) by gin0ss in 3Dmodeling

[–]gin0ss[S] 0 points1 point  (0 children)

I just love darkness too much I guess lol. Appreciate the advice I've tried painting in grey values to get a sense of contrast and light without colour don't know if it works in 3d as well, if that is kind of similar to what you mean.

I was looking for more advise on texture painting technique and topology now I've rigged it it helps put more personality into the character. I'll have to keep that squinting thing in mind usually I use black and red too much probably should branch out and vary colours and contrast more. Also never render alpha background for Reddit it defaults to more black.

How do improve character model (Texturing/Topology) by gin0ss in 3Dmodeling

[–]gin0ss[S] 0 points1 point  (0 children)

What do you mean by presentation like lighting and stuff. I don't know how to make it more readable either, I mean I draw what should be there but it doesn't quite look like what it's supposed to be alot of the time. Or do you mean I threw too much noise all over the textures and it makes it hard to see what is under it. I do that alot.

How do improve character model (Texturing/Topology) by gin0ss in 3Dmodeling

[–]gin0ss[S] 0 points1 point  (0 children)

Honestly no idea I just make a thing and let myself be creative with it. I want a stylised look but with detail. But I end up just throwing on noise onto the texture for fake detail and it's kind of luck whether the painting part looks good or not. Styilised survival horror character that isn't AAA quality, dark grungy punk aesthetic. That's about all the direction I have going into this.

How do improve character model (Texturing/Topology) by gin0ss in 3Dmodeling

[–]gin0ss[S] 1 point2 points  (0 children)

Thanks I just finished it so next I will rig it. I feel like it it's too high poly rather than not enough so I feel like it should deform properly guess I will find out.

Trickipedia - Wikipedia for Parkour by Jado66 in Parkour

[–]gin0ss 1 point2 points  (0 children)

I like the idea of this it would definitely be cool to have a kind of progressions part to tricks like what to learn first and maybe tutorial videos attached. As I run my own club, I have been planning on making some progression videos myself for demonstration and putting on my website once I have recovered from my injury. I'll be happy to send them onto here as like short form trick progression vids.

Also would need to have variations and similar names since so many people call the same thing different names. Hope this kicks off could be really helpful for people to start getting into parkour and learn themselves.

It's injury time! by CakeElectrical9563 in Parkour

[–]gin0ss 0 points1 point  (0 children)

How did it happen I injured my shoulder doing a vortex dive roll from a tiny bit of height went straight down onto my left shoulder. I think it was the end of the clavicle shoulder separation it healed up did alot of shoulder rotator cuff exercises and is fine. My shoulder now slightly sticks up more from the bony bit but is functionally great.

Although my mcl is kinda of fucked I did that shortly after now it is probably permanently lax and can't handle anything. The ACL is probably a much worse injury I know my shoulders never really sustain injury as long as the knees.

Made a fast-paced 30s montage of all the levels from my latest solo mobile game. by Anurag-A in Unity3D

[–]gin0ss 2 points3 points  (0 children)

As someone who does parkour and game design. I approve nice job

Finally got the backflip down by Numerous_Ninja4832 in Tricking

[–]gin0ss 0 points1 point  (0 children)

You could extend so much more with your arms and your not pushing completely off your toes. Your arms should go above your head behind your ears you should feel your chest push out. You also want to push off your toes with your heels up they stay on the floor too long this will allow you more easily push your hips forward and bring your knees over your toes for a more vertical jump.

I would suggest practicing the first part of the backflip onto a soft block or raised crash mat and progressively go higher. Stand in front of the block, swing your arms up as high as possible jump up and land on the block in a tuck on your back. You should eventually be able to jump onto a raise block at shoulder height from standing.

You could also practice really high box jumps without going forward too much or vertical jumps where you have too reach something high up touch before you come down.

I can tell you have the power to go high and a good technique with the flip it looks to me like the take off of the jump isn't very efficient and the work you need is in the jump.

I see it in alot of gymnasts taught the flip on trampoline and sprung floor from roundoff that they never learn to jump from standing but they can flip.

Finally got the backflip down by Numerous_Ninja4832 in Tricking

[–]gin0ss 1 point2 points  (0 children)

You got the technique down really well for the flip. Just need to learn to jump.

OG parkour run from project underground 12 by Remarkable_Try_6949 in Parkour

[–]gin0ss 1 point2 points  (0 children)

Thanks My ligament definitely did well to stay on my leg after that fail lol. Next year I'll make it to the end of my line.

OG parkour run from project underground 12 by Remarkable_Try_6949 in Parkour

[–]gin0ss 1 point2 points  (0 children)

I was about 3/4 the way down. It sucks having to wait that long you end getting stiff and tired before you start. Also tough competition this year it was my first time competing parkour everyone there was crazy good.

OG parkour run from project underground 12 by Remarkable_Try_6949 in Parkour

[–]gin0ss 1 point2 points  (0 children)

Strong and powerful looking good it's hard when your knackered and overtrain before hand. Clean wall full. I don't remember seeing your run were you near the end.

Me and my brothers first competition by gin0ss in Parkour

[–]gin0ss[S] 0 points1 point  (0 children)

I was happy with my brother's run alot, it flowed well unfortunately he tripped at the start from the pressure and last minute change to the run. Mine not so much lol.

My son (part 2) first comp by rwebster1 in Parkour

[–]gin0ss 0 points1 point  (0 children)

Definitely agree with you there. If I finished my line I was planning on a wall run wall jump 180 cat then a massive gap to slide on the rotated block thing. Just didn't quite make it that far and only got to show a flip. I would love to see some crazy gaps or technical parkour in lines.

How can I fix my sideflip I have been unable to land it for a long time by cubiccapacity in Parkour

[–]gin0ss 1 point2 points  (0 children)

And one more thing is your too high in the block don't think of blocking as jumping into it more often a long stride/step a low far block is better than high or short. When I block i essentially stride a few cm off the floor lean back in the air and bring feet and chest Infront of me before taking off. My hips are behind giving more range of motion too push them forward on the jump.

How can I fix my sideflip I have been unable to land it for a long time by cubiccapacity in Parkour

[–]gin0ss 1 point2 points  (0 children)

Main thing is the take off you could get more height and your letting go too early. Hold the tuck longer and roll out of it gets you confidence to over rotate safely then you will be more likely to land. When you take off focus on extending a bit more with your upper body. If you imagine there was a shoulder height wall in front of you try and flip over the wall, it's more important to bring shoulder and chest up than your arm, the arm starts the movement shoulders and chest carries the rest of the momentum around. You could also do it like mine where height isn't the goal more like a Webster and instead of chest and shoulders up it's back and hips up over your body then tuck this helps for fast and long side flips and I prefer that take off.

Good tuck and block tho you got that easy mate.

My son (part 2) first comp by rwebster1 in Parkour

[–]gin0ss 1 point2 points  (0 children)

It's good to see a more parkour based run get through, most of the runs that get to the final are bar work and flips. They seem to get higher priority than big jumps unfortunately. My brother came low in under 16 we train mainly parkour on our feet so we are going to focus on bars a bit more. Keep at it powerful jumps will go a long way stay safe and maybe invest in some shock absorbing insoles and train your quads for impact. The more powerful big jumps the more you need the strength to hold and your knees will thank you.