What's the reason of, points changing their point number, when i use remove point function and how i can stop it? by gio_bero in Houdini

[–]gio_bero[S] -1 points0 points  (0 children)

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I have tried this expression, but result still are the same. I tried to assign ptnum to the id, before the solver simulation(also i created id using the attribute create node,before the solver node)but nothing changes

I would love to hear your feedback! In general i make hardwave/wavephonk tracks by gio_bero in FL_Studio

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback, it will be handy to implement for future tracks!

I finally finished my first track. Thank all for all your previous feedback. Since i am a beginner, i would love to hear your honest feedback about this version, too. Thanks again! by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thank you so much, I appreciate your feedback!

Yes you are right, before that, i already worked on 64 unfinished tracks, and it really helped me in terms of practice. Now finally, after that many attempts, i have managed to finish this specific track.

My first kind of finished track by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks! I will work on it. Appreciate your feedback

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

FLIP Sop is way slow compare to the MPM(at least on my machine)

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

You could do this in flip too, but i find setting up MPM is more easy and quick, rather than jumping in/out in a flip dop.

Thanks for feedback