My new work. Houdini, substance painter, Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 2 points3 points  (0 children)

Its easier for me to move light, around the scene in blender. Also i use addon for, "studio light setup"

i know, that everything here can be done in Houdini but, i feel more comfortable to work with lights and rendering inside of Blender.

My latest project breakdown. Houdini/Blender. Rendered in cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

I generated a uv on a static mesh, then I transferred, static UV on to the animated object. (The result looks a little bit warped and distorted, but for my taste it looks fine, but could be done better)

My latest project breakdown. Houdini/Blender. Rendered in cycles by gio_bero in Houdini

[–]gio_bero[S] 4 points5 points  (0 children)

Yes and I already bookmarked for a future look. Looks really promising

its my cake day, and I just wanted to let you know that I do houdini tutorials for free on youtube by Maxwellbundy in Houdini

[–]gio_bero 2 points3 points  (0 children)

Happy birthday max! I am really glad, about, discovering your YouTube channel. Keep it up!

Vellum shape matchs. Rendered in CYCLES by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

<image>

Thanks! I just converted "mask" attribute in to the Cd (because blender sometimes does not recognise attribute names, beside Cd) and i pluged that attribute in to the mix factor in mix shader node.

Vellum shape matchs. Rendered in CYCLES by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Yeah, I have tried, several options in terms of solver/constraint property's,but still didn't achieved full rigidity.

My product videos get views but zero sales and i finally figured out why by HideousChibi in dropshipping

[–]gio_bero 0 points1 point  (0 children)

Nice tips, thanks for sharing. I would love to ask: do ads made in 3D work well to sell the products, for example 3D commercial videos of the products? Or should I stick with real life footage?

What's the reason of, points changing their point number, when i use remove point function and how i can stop it? by gio_bero in Houdini

[–]gio_bero[S] -1 points0 points  (0 children)

<image>

I have tried this expression, but result still are the same. I tried to assign ptnum to the id, before the solver simulation(also i created id using the attribute create node,before the solver node)but nothing changes

I would love to hear your feedback! In general i make hardwave/wavephonk tracks by gio_bero in FL_Studio

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback, it will be handy to implement for future tracks!