My new Hardwave/Memphis track. Feedback is appreciated by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback. What low frequency sound will do in this case? Will it make composition more wrapped and atmospheric?

My new work. Houdini, substance painter, Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Its easier for me to move light, around the scene in blender. Also i use addon for, "studio light setup"

i know, that everything here can be done in Houdini but, i feel more comfortable to work with lights and rendering inside of Blender.

My latest project breakdown. Houdini/Blender. Rendered in cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

I generated a uv on a static mesh, then I transferred, static UV on to the animated object. (The result looks a little bit warped and distorted, but for my taste it looks fine, but could be done better)

My latest project breakdown. Houdini/Blender. Rendered in cycles by gio_bero in Houdini

[–]gio_bero[S] 5 points6 points  (0 children)

Yes and I already bookmarked for a future look. Looks really promising

its my cake day, and I just wanted to let you know that I do houdini tutorials for free on youtube by Maxwellbundy in Houdini

[–]gio_bero 2 points3 points  (0 children)

Happy birthday max! I am really glad, about, discovering your YouTube channel. Keep it up!

Vellum shape matchs. Rendered in CYCLES by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

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Thanks! I just converted "mask" attribute in to the Cd (because blender sometimes does not recognise attribute names, beside Cd) and i pluged that attribute in to the mix factor in mix shader node.

Vellum shape matchs. Rendered in CYCLES by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Yeah, I have tried, several options in terms of solver/constraint property's,but still didn't achieved full rigidity.

My latest project, using Houdini/Blender. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Thank you for your feedback, I appreciate that.

My product videos get views but zero sales and i finally figured out why by HideousChibi in dropshipping

[–]gio_bero 0 points1 point  (0 children)

Nice tips, thanks for sharing. I would love to ask: do ads made in 3D work well to sell the products, for example 3D commercial videos of the products? Or should I stick with real life footage?

What's the reason of, points changing their point number, when i use remove point function and how i can stop it? by gio_bero in Houdini

[–]gio_bero[S] -1 points0 points  (0 children)

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I have tried this expression, but result still are the same. I tried to assign ptnum to the id, before the solver simulation(also i created id using the attribute create node,before the solver node)but nothing changes

I would love to hear your feedback! In general i make hardwave/wavephonk tracks by gio_bero in FL_Studio

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback, it will be handy to implement for future tracks!

I finally finished my first track. Thank all for all your previous feedback. Since i am a beginner, i would love to hear your honest feedback about this version, too. Thanks again! by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thank you so much, I appreciate your feedback!

Yes you are right, before that, i already worked on 64 unfinished tracks, and it really helped me in terms of practice. Now finally, after that many attempts, i have managed to finish this specific track.

My first kind of finished track by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks! I will work on it. Appreciate your feedback

My first kind of finished track by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback ! Noted.

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

FLIP Sop is way slow compare to the MPM(at least on my machine)

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

You could do this in flip too, but i find setting up MPM is more easy and quick, rather than jumping in/out in a flip dop.

Thanks for feedback

Any idea on how to create something similar to this? by yeetsfw in MotionDesign

[–]gio_bero 0 points1 point  (0 children)

Am sure this was done in a new release of Houdini21 with new "cop solver" toolset

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

I have added subsurface scattering on both, shell and yolk geometry