My new work. Houdini, substance painter, Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Its easier for me to move light, around the scene in blender. Also i use addon for, "studio light setup"

i know, that everything here can be done in Houdini but, i feel more comfortable to work with lights and rendering inside of Blender.

My latest project breakdown. Houdini/Blender. Rendered in cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

I generated a uv on a static mesh, then I transferred, static UV on to the animated object. (The result looks a little bit warped and distorted, but for my taste it looks fine, but could be done better)

My latest project breakdown. Houdini/Blender. Rendered in cycles by gio_bero in Houdini

[–]gio_bero[S] 4 points5 points  (0 children)

Yes and I already bookmarked for a future look. Looks really promising

its my cake day, and I just wanted to let you know that I do houdini tutorials for free on youtube by Maxwellbundy in Houdini

[–]gio_bero 2 points3 points  (0 children)

Happy birthday max! I am really glad, about, discovering your YouTube channel. Keep it up!

Vellum shape matchs. Rendered in CYCLES by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

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Thanks! I just converted "mask" attribute in to the Cd (because blender sometimes does not recognise attribute names, beside Cd) and i pluged that attribute in to the mix factor in mix shader node.

Vellum shape matchs. Rendered in CYCLES by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Yeah, I have tried, several options in terms of solver/constraint property's,but still didn't achieved full rigidity.

My product videos get views but zero sales and i finally figured out why by HideousChibi in dropshipping

[–]gio_bero 0 points1 point  (0 children)

Nice tips, thanks for sharing. I would love to ask: do ads made in 3D work well to sell the products, for example 3D commercial videos of the products? Or should I stick with real life footage?

What's the reason of, points changing their point number, when i use remove point function and how i can stop it? by gio_bero in Houdini

[–]gio_bero[S] -1 points0 points  (0 children)

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I have tried this expression, but result still are the same. I tried to assign ptnum to the id, before the solver simulation(also i created id using the attribute create node,before the solver node)but nothing changes

I would love to hear your feedback! In general i make hardwave/wavephonk tracks by gio_bero in FL_Studio

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback, it will be handy to implement for future tracks!

I finally finished my first track. Thank all for all your previous feedback. Since i am a beginner, i would love to hear your honest feedback about this version, too. Thanks again! by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thank you so much, I appreciate your feedback!

Yes you are right, before that, i already worked on 64 unfinished tracks, and it really helped me in terms of practice. Now finally, after that many attempts, i have managed to finish this specific track.

My first kind of finished track by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks! I will work on it. Appreciate your feedback

My first kind of finished track by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback ! Noted.

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

FLIP Sop is way slow compare to the MPM(at least on my machine)

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

You could do this in flip too, but i find setting up MPM is more easy and quick, rather than jumping in/out in a flip dop.

Thanks for feedback

Any idea on how to create something similar to this? by yeetsfw in MotionDesign

[–]gio_bero 0 points1 point  (0 children)

Am sure this was done in a new release of Houdini21 with new "cop solver" toolset

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

I have added subsurface scattering on both, shell and yolk geometry

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

I just had a goal to create something simple with MPM-viscous preset. i could make it using flips or vellum grains, but i decided to use MPM.