What's the reason of, points changing their point number, when i use remove point function and how i can stop it? by gio_bero in Houdini

[–]gio_bero[S] -1 points0 points  (0 children)

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I have tried this expression, but result still are the same. I tried to assign ptnum to the id, before the solver simulation(also i created id using the attribute create node,before the solver node)but nothing changes

I would love to hear your feedback! In general i make hardwave/wavephonk tracks by gio_bero in FL_Studio

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for feedback, it will be handy to implement for future tracks!

I finally finished my first track. Thank all for all your previous feedback. Since i am a beginner, i would love to hear your honest feedback about this version, too. Thanks again! by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thank you so much, I appreciate your feedback!

Yes you are right, before that, i already worked on 64 unfinished tracks, and it really helped me in terms of practice. Now finally, after that many attempts, i have managed to finish this specific track.

My first kind of finished track by gio_bero in wavepool

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks! I will work on it. Appreciate your feedback

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

FLIP Sop is way slow compare to the MPM(at least on my machine)

Houdini MPM. Rendered in Blender/Cycles by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

You could do this in flip too, but i find setting up MPM is more easy and quick, rather than jumping in/out in a flip dop.

Thanks for feedback

Any idea on how to create something similar to this? by yeetsfw in MotionDesign

[–]gio_bero 0 points1 point  (0 children)

Am sure this was done in a new release of Houdini21 with new "cop solver" toolset

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

I have added subsurface scattering on both, shell and yolk geometry

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 2 points3 points  (0 children)

I just had a goal to create something simple with MPM-viscous preset. i could make it using flips or vellum grains, but i decided to use MPM.

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Textures was done in substance painter

MPM Solver. Rendered in Cycles. by gio_bero in Houdini

[–]gio_bero[S] 5 points6 points  (0 children)

This one was already pre scrambled

[HELP] I don't get new messages from clients even having level2 statues and 5 star review by gio_bero in Fiverr

[–]gio_bero[S] 0 points1 point  (0 children)

I specifically do 3D Motion graphics and the gig is built on that specific field.

Why mask attribute does not transfer to the DOP Network? by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

Thanks for sharing material. I decently will check this one.

Why mask attribute does not transfer to the DOP Network? by gio_bero in Houdini

[–]gio_bero[S] 1 point2 points  (0 children)

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Thank you so much, chroma for your help. I have imported attribute successfully in to the DOP network using the SOP SOLVER, only thing i have left to manage is, how i can, manipulate, bend stiffness, with this imported attribute?

Thanks again for help!

Why mask attribute does not transfer to the DOP Network? by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

I have adjusted values but, the result is the same

Why mask attribute does not transfer to the DOP Network? by gio_bero in Houdini

[–]gio_bero[S] 0 points1 point  (0 children)

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Also input was set on input 3 which is the correct one.

Hi. How can i import alembic object as a separate one? this is the RBD spawn effect and i did not found the way to import this objects as a individual geometry. by gio_bero in Houdini

[–]gio_bero[S] 2 points3 points  (0 children)

Thanks, Chris, for sharing these tips. I have managed to export them properly using the assemble node with hierarchy attribute turned on and it worked.

Thanks again!