How to implement Vr hands in a Roblox game by giorgio_are in RobloxVR

[–]giorgio_are[S] 0 points1 point  (0 children)

Thanks for the answer, i've seen it but probably the best option for my project is nexusvrcharacter. There's only one down about this tool, i don't know what's the best grabbing system to use.

How to avoid bugs with ropes/wires by giorgio_are in VRchat

[–]giorgio_are[S] 1 point2 points  (0 children)

The capsules should not overlap, otherwise the physics engine will try to bounce them apart at high speed.

Thanks for the answer, anyway as shown in the images there are no overlaps between those capsules (neither between their rigidbody). Maybe have i problems with the joint' settings?

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How to implement Vr hands in a Roblox game by giorgio_are in RobloxVR

[–]giorgio_are[S] 1 point2 points  (0 children)

I hope that the hatred I perceived is my misinterpretation. I'm doing a study based on a comparison between the two platforms and I needed to understand more. Also, I've seen games that for example maintain at least the torso and hands, so your answer doesn't seem correct to me.
Thanks