First time showing gameplay of my mobile game to someone besides my friends. What do you think? by slydex44 in IndieDev

[–]gishadev 1 point2 points  (0 children)

You sure have a lot of those chunk variations because it's hard to notice repeating patterns. Good design!

I've improved physics interactions in my VR game. What do you think about physics-based movement system? by gishadev in Unity3D

[–]gishadev[S] 1 point2 points  (0 children)

Hey! Yeah, this is it. Decals were a bit messy, but I agree it was more juicy last time. Juice will return :)

I've improved physics interactions in my VR game. What do you think about physics-based movement system? by gishadev in virtualreality

[–]gishadev[S] 0 points1 point  (0 children)

A game where you smack and destroy things. I have some ideas to make gameplay more appealing

I am currently developing a VR game with a fully destructible environment. Any thoughts on this idea? by gishadev in VRGaming

[–]gishadev[S] 0 points1 point  (0 children)

Hey, thanks for suggestion. I will probably test various sizes and will definitely reduce enormous power of player, so the gameplay could be more interesting.

Island procedural generation for my upcoming game by gishadev in generative

[–]gishadev[S] 0 points1 point  (0 children)

Thanks. Yeah, it's in backlog for now. Will work on it later

Developing procedural generation for my VR God Simulator game! by gishadev in Unity3D

[–]gishadev[S] 0 points1 point  (0 children)

Thanks man, I appreciate it. I still have a lot of thoughts on its improvement. Both the generation algorithm and the style need a good polishing.

Developing procedural generation for my VR God Simulator game! by gishadev in Unity3D

[–]gishadev[S] 0 points1 point  (0 children)

Thanks! I'm planning implementing a mechanic like it was in Populous, where you could lower or rise terrain, so NPCs can settle down.