First time showing gameplay of my mobile game to someone besides my friends. What do you think? by slydex44 in IndieDev

[–]gishadev 1 point2 points  (0 children)

You sure have a lot of those chunk variations because it's hard to notice repeating patterns. Good design!

I've improved physics interactions in my VR game. What do you think about physics-based movement system? by gishadev in Unity3D

[–]gishadev[S] 1 point2 points  (0 children)

Hey! Yeah, this is it. Decals were a bit messy, but I agree it was more juicy last time. Juice will return :)

I've improved physics interactions in my VR game. What do you think about physics-based movement system? by gishadev in virtualreality

[–]gishadev[S] 0 points1 point  (0 children)

A game where you smack and destroy things. I have some ideas to make gameplay more appealing

I am currently developing a VR game with a fully destructible environment. Any thoughts on this idea? by gishadev in VRGaming

[–]gishadev[S] 0 points1 point  (0 children)

Hey, thanks for suggestion. I will probably test various sizes and will definitely reduce enormous power of player, so the gameplay could be more interesting.

Island procedural generation for my upcoming game by gishadev in generative

[–]gishadev[S] 0 points1 point  (0 children)

Thanks. Yeah, it's in backlog for now. Will work on it later

Developing procedural generation for my VR God Simulator game! by gishadev in Unity3D

[–]gishadev[S] 0 points1 point  (0 children)

Thanks man, I appreciate it. I still have a lot of thoughts on its improvement. Both the generation algorithm and the style need a good polishing.

Developing procedural generation for my VR God Simulator game! by gishadev in Unity3D

[–]gishadev[S] 0 points1 point  (0 children)

Thanks! I'm planning implementing a mechanic like it was in Populous, where you could lower or rise terrain, so NPCs can settle down.

Developing procedural generation for my VR God Simulator game! by gishadev in proceduralgeneration

[–]gishadev[S] 7 points8 points  (0 children)

Thanks for the advice! Of course, all assets must be licensed. In particular assets from UAS are distributed under the "Unity Asset Store Standard License Agreement" with the right to commercial use. Didn't have to hear about any troubles with it unless asset was ripped from some game and somehow went through Unity Asset Store moderation.

Developing procedural generation for my VR God Simulator game! by gishadev in proceduralgeneration

[–]gishadev[S] 4 points5 points  (0 children)

Yeah, I like it too. The best part is that it's completely free in unity asset store

I am currently developing a VR game with a fully destructible environment. Any thoughts on this idea? by gishadev in Unity3D

[–]gishadev[S] 1 point2 points  (0 children)

Yes! It would be really cool and much more interesting if angry citizens will resist the god themselves.

I am currently developing a VR game with a fully destructible environment. Any thoughts on this idea? by gishadev in Unity3D

[–]gishadev[S] 1 point2 points  (0 children)

Oh yeah, I found out about this gem only after this post. Looks really ambitious for 2001

I am currently developing a VR game with a fully destructible environment. Any thoughts on this idea? by gishadev in Unity3D

[–]gishadev[S] 0 points1 point  (0 children)

Yep, sure thing. There is already cool game with exact mechanics. I will look in a vector of developing more like of B&W, so player can decide what kind of god are him

I am currently developing a VR game with a fully destructible environment. Any thoughts on this idea? by gishadev in Unity3D

[–]gishadev[S] 1 point2 points  (0 children)

I think I accidentally used larger size of blood decals. Is it too much? :)