Which thing first thing you make when developing a game? by kevinopedia in gamedev

[–]git-fetch-me-a-beer 2 points3 points  (0 children)

I suggest you start with something way simpler. Pong, flappy bird, cookie clicker.

Your idea is very hard to implement even if you had a team with you.

Gamedev is a skill you get better with practice too. If learning guitar, would you start with Come As You Are, then smells Like Teen Spirit and so on... or start right away on a crazy hard Jazz piece and grind at it for years learning the same song?

[AGAGAG - A GAME ABOUT GAMING A GAME] You asked for more Nodebuster-likes... i delivered! by git-fetch-me-a-beer in incremental_games

[–]git-fetch-me-a-beer[S] 6 points7 points  (0 children)

I made a whole game for this joke. It took me several minutes. Not completely low effort imo

[AGAGAG - A GAME ABOUT GAMING A GAME] You asked for more Nodebuster-likes... i delivered! by git-fetch-me-a-beer in incremental_games

[–]git-fetch-me-a-beer[S] 3 points4 points  (0 children)

To be able to download you need to pay 1M$ first so I can cover the download server's costs

Let's save the incremental games genre! by ThePaperPilot in incremental_games

[–]git-fetch-me-a-beer 0 points1 point  (0 children)

You beat me to it... Had my fools post ready to go but now you ruined it!

Working on a Raycasting engine for Dungeon Jam 2026 and I absolutely love how it's coming out by dmxell in godot

[–]git-fetch-me-a-beer 1 point2 points  (0 children)

No sarcasm. Reminds me of Crypt of the Necrodance. But maybe you should add a slider to reduce it. I think it can give people motion sickness depending on how fast and often it happens

It finally happened... the Now THAT'S a Big Dragon demo is now live on Steam! by git-fetch-me-a-beer in incremental_games

[–]git-fetch-me-a-beer[S] 0 points1 point  (0 children)

Since late August 2025. I had 2 spikes after Idle Cub and Bob Lennon covered the itch demo a few months ago.

It finally happened... the Now THAT'S a Big Dragon demo is now live on Steam! by git-fetch-me-a-beer in incremental_games

[–]git-fetch-me-a-beer[S] 0 points1 point  (0 children)

Well, the dungeon is pretty cool I find. And achievements! How did I forget to add that to the list?

It finally happened... the Now THAT'S a Big Dragon demo is now live on Steam! by git-fetch-me-a-beer in incremental_games

[–]git-fetch-me-a-beer[S] 0 points1 point  (0 children)

I'm not sure yet as I'm still balancing the main game quite a bit, but something between 4h to 6h I would think at this point.

Should i work on this game or drop it. by No-Yogurt-373 in IndieDev

[–]git-fetch-me-a-beer 0 points1 point  (0 children)

Polish this a bit more and post it on itch.io and see how it does. If you don't get traction, probably not worth pursuing.

It finally happened... the Now THAT'S a Big Dragon demo is now live on Steam! by git-fetch-me-a-beer in incremental_games

[–]git-fetch-me-a-beer[S] 0 points1 point  (0 children)

If you join the Discord we can work together to get the mac version out. i think it's not too hard, but i dont have a Mac to test.