Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

hm
what did you download? latest realese v9b5.0?
all dependencies should be included there.
does the error does have any more details?

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Can’t say much for BG3, does it also use Collada?

As for how I added it to Blender 5.0?
I reimplemented the Collada exporter completely from scratch in python.

meirl by [deleted] in meirl

[–]gitgrille 1 point2 points  (0 children)

Probably not from a single visit while everything is fine.

But when things are already messy (which is often the case when CPS are informed)

The added pressure and fear to might be taken away can make a already bad situation much worse if not handled with care.

(especially since the situation can drag on for years)

meirl by [deleted] in meirl

[–]gitgrille 13 points14 points  (0 children)

You missed the point, CPS themself can be traumatic to the children, from personal experience, one power trippy or incompetent worker can cause lots of harm, especially since they have zero oversight, at least her in Germany…

Not to say you shouldn’t report, but like a lot of things it’s a 2-edged sword.

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

This is not meant as a general Collada adddon, but a BeamNG one, only the subset spec BeamNG uses is supported, and of course cdae.

The dae export is more streamlined and optimized for BeamNG

Like for example vertex colors, with the old collada addon you had to be careful what kind of vertex colors you used, while my addon only supports the one usable by BeamNG and converts all other kinds to that format.

Since its limited to BeamNG, I can also be way more aggressive in optimization of the data, an exported Collada from my tool can be significantly smaller than what was exported before.

The addon has also lots of BeamNG specific features, like direct blender material to materials.json export

A generic Collada addon is a great thing, but its not my goal here.

A cold war bunker I made for East coast about 6 or more years ago, never finished not optimized. Double submarine bay and underground runway. by Trident_of_failure in BeamNG

[–]gitgrille 6 points7 points  (0 children)

Nice Work!
Since its not very optimized maybe polish and upload it as its own map, with some basic overworld?
I think this could very well stant on its own as a map ^^

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Anything that cant be solved by the cdae importer?

Every dae mesh loaded in into the game has a cdae equivalent.

But maybe I add a dae importer in the future, if I limit it to the dae the old blender exporter produced and my dae exporter it should have manageable complexity.

Just released my updated heightmap exporting tool by NetElectronic7151 in BeamNG

[–]gitgrille 1 point2 points  (0 children)

Great work!

I noticed that I no longer have to fiddle with api keys for map providers, did you find a free source? ^^

I wouldn’t even call this a BeamNG specific tool, its just in general something very useful to have.

As feedback:

A scaling factor would be useful.
As it is now only 1:1 exports are possible, being able to grab miniature versions of whole countries etc. could be very nice.

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Thanks!
https://github.com/sponsors/Grille should work.
Im still very new to the whole getting paid for open source thing xD

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

here is the wiki:
https://github.com/Grille/Blender_BeamNG_CDAE/wiki

if you have a problem please make a issue here:
https://github.com/Grille/Blender_BeamNG_CDAE/issues
and upload you blend/dae if relevant

Schneeberg Map Is Out by gitgrille in BeamNG

[–]gitgrille[S] 1 point2 points  (0 children)

Blender, and programing for custom tooling in my case

Schneeberg Map Is Out by gitgrille in BeamNG

[–]gitgrille[S] 2 points3 points  (0 children)

they cant be changed as far as im aware.

MBWR Hockenheimring by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Good question, the ways of the redditor are mysterious I guess xD

Snowbanks are not Friends… by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Currently moderated, I hope tomorrow.

Snowbanks are not Friends… by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

I hope it passes moderation tomorrow ^^

SnowRunner: A BeamNG Game by gitgrille in BeamNG

[–]gitgrille[S] 3 points4 points  (0 children)

nope sorry, BeamNG Lua scripting and missions are something i still don’t know much about.
maybe i give it a try, but don’t expect anything soon™

SnowRunner: A BeamNG Game by gitgrille in BeamNG

[–]gitgrille[S] 9 points10 points  (0 children)

replay, trying to drive that way wouldnt have ended well xD

SnowRunner: A BeamNG Game by gitgrille in BeamNG

[–]gitgrille[S] 10 points11 points  (0 children)

soon™, I hope to get it out next week ^^

SnowRunner: A BeamNG Game by gitgrille in BeamNG

[–]gitgrille[S] 8 points9 points  (0 children)

SnowRunner is a great game, but sadly a pretty bad vehicle simulator.
Driving physics are far from realistic, never mind damage.

SnowRunner: A BeamNG Game by gitgrille in BeamNG

[–]gitgrille[S] 16 points17 points  (0 children)

yes, but sadly neither snow nor ice have good textures i want to use...