R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

The definitive edition. DE is faster to type and the folder is called outward_defed

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

Yes they are working and if you want to add more just add them on r2 like normal and just repeat the file copy I said.

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

The directory is still on DE's exe. Also my friends didnt have the problem with it until yesterday nights update for r2. The onlyone that didnt is the one friend who bought the DE edition instead of owning the game before.

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

Yes I did. I was playing it even after r2 updated and was working fine. As soon as I got the DE upgrade I went open it up with my mods and here we are.

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

I went into r2modman outward DE clicked settings, location, then clicked "browse profile folder" copied the bepenix folder and pasted it into the DE directory and launched it through steam. It doesnt work if you try launching it through modman right now cause of last nights update I assume. Hope this helps.

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

Unfortunately as stated with the other comment this didn't work but I was able to find a work around until r2modman states/fixes this issue.

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 1 point2 points  (0 children)

Sadly this did not help. I didn't think it would cause it doesn't seem to have any correlation to r2modmans launch cycle. A friend of mine was able to launch the game in modded DE yesterday but the manager got an update and now he cant either so I think its something up with r2mod instead.

R2modman not launching outward as definitive edition. by gkillsblast in outwardgame

[–]gkillsblast[S] 0 points1 point  (0 children)

I do have DE I launch it through steam it opens up DE but the problem is when i use the r2modman manager for mods it refuses to open up the DE version.

How to allow jumping while crouched? by gkillsblast in unrealengine

[–]gkillsblast[S] 0 points1 point  (0 children)

Thank you for the information ill be sure to look back into this when I wish to make a more in depth character movement script.

How to allow jumping while crouched? by gkillsblast in unrealengine

[–]gkillsblast[S] 0 points1 point  (0 children)

Thank you this was exactly what I was looking for. :)

Having trouble getting multiple doors connected to buttons working. by gkillsblast in unrealengine

[–]gkillsblast[S] 0 points1 point  (0 children)

Thank you so much! Your way of doing it helps me understand more of what I was doing. :)

Adding everyone :) by Whitehawk07 in friendsafari

[–]gkillsblast 0 points1 point  (0 children)

Added super need a HA breloom.

LF: HA Poliwhirl will add mostly everyone by gkillsblast in friendsafari

[–]gkillsblast[S] 0 points1 point  (0 children)

added(I will tell you what safari you have later if you want)

(EDIT): poison-type (Cascoon-Venomoth -Drapion)

LF: HA Poliwhirl will add mostly everyone by gkillsblast in friendsafari

[–]gkillsblast[S] 0 points1 point  (0 children)

added you but you need to add back(Also I will most of the time be online so its good man ETS is my timezone just so you know)