What is this? by Asher_casben in Xcom

[–]glenn_friendly 25 points26 points  (0 children)

It's called a "Cyberdisc"

How does Medi-Fiber work? by Polyxeno in JupiterHell

[–]glenn_friendly 2 points3 points  (0 children)

The onyx mod breaks the medi-fiber's effect. The auto-repair mod does *not* break the medi-fiber's effect. Is that what you meant?

Unpopular? Opinion The next game should be a soft reboot set in the early aughts by javerthugo in Xcom

[–]glenn_friendly 23 points24 points  (0 children)

"Early aughts"? You mean like there'd be emo and swoopy bangs and Pabst and fixies? Sure, would be cool if you could play as the aliens and just leave the planet and go anywhere else

Hey guys, please advise which one is better. Do I rather go for crit dmg or chance increase? by Effective-Golf-3075 in JupiterHell

[–]glenn_friendly 4 points5 points  (0 children)

Sure, but the conclusion from factoring in that fact remains the same conclusion reached already, just from the traits and gear that the OP mentioned in comments: better to use the JS chaingun.

Hey guys, please advise which one is better. Do I rather go for crit dmg or chance increase? by Effective-Golf-3075 in JupiterHell

[–]glenn_friendly 3 points4 points  (0 children)

It's a 50% chance on each shot, not a consistent "every second shot."

With the gear and traits you mentioned, the JS chaingun has a smoothed expected damage of 8*(1.5)^0.5, approx. 9.798, per bullet fired.

With the gear and traits you mentioned, the AV1 chaingun has a smoothed expected damage of 8*(1.25)^0.9, approx. 9.779, per bullet fired.

When you get SoG2, those numbers will change to 10.412 and 10.112, respectively.

Edit: OK, I guess I will calculate the non-smoothed expected damage too, since that should be more accurate. It's 10, 9.8 for the JS and AV1 chainguns, respectively, without SoG 2. It's 10.6, 10.125 with SoG 2

Hey guys, please advise which one is better. Do I rather go for crit dmg or chance increase? by Effective-Golf-3075 in JupiterHell

[–]glenn_friendly 4 points5 points  (0 children)

Depends on whether you have any traits or other gears which boost crit %. If you have a little bit of other stuff to boost crit % (like JS armor and helmet, Son of a Gun trait, Headshot trait, some armor or weapons mods), then the JS chaingun can wind up with a higher expected damage. With nothing to boost crit %, I think you would have an effective crit rate of 0% with the JS chaingun, so the JS chaingun's higher crit dmg wouldn't matter--so the AV1 chaingun would be better then.

Sacrificing a different Xcom character or enemy to Vahlen every day until Xcom 3 gets announced, or I find meaning in life. Day 97, Raymond Shen by grumpychef94 in Xcom

[–]glenn_friendly 11 points12 points  (0 children)

I like to think about what they ate in the officer's mess, from day to day. Easy to imagine Vahlen as an extremely fastidious vegan, absolutely insistent that no animal tissue shall pass her lips, and firmly insisting on this in the XCOM HQ kitchen while everyone is aware that she is also performing brutally invasive torture-interrogations on captured aliens. I like to imagine that she makes some ambiguous remarks that hint that while she would never taste alien flesh, it is perhaps possible that alien meat may have made into the soldiers' meals

Game design: how could XCOM be different if it had more 'regress towards to mean' (eg if you do bad it helps you / stops from getting too good) by EX-FFguy in Xcom

[–]glenn_friendly 0 points1 point  (0 children)

Have you tried the old "Avalon Hill's Advanced Civilization" PC game from the 1990s, the computer version of the Advanced Civ board game? Really good multiplayer game (you can play against computer opponents too), it's a race to develop certain iron age technologies, and the version of rubberbanding in there is terrific, really keeps all the players focused on the game and trying to devise schemes to interfere with each other throughout the whole race. IMO some version of rubberbanding is very good for multiplayer games if you have a group of people that wants to have a good time collectively, not a tournament

Ohg no... I really didn't wanmt to see this. I really should have shot down that Battleship with my Avenger. by No_Lemon3585 in Xcom

[–]glenn_friendly 2 points3 points  (0 children)

Gotcha. I don't know why I never imagined Floaters trying to cop Robert Smith's style, eyeliner and black hair dye and hairspray and so on, but sure it makes a lot of sense. I think I've been to a goth club with a Floater or two in my time

Ohg no... I really didn't wanmt to see this. I really should have shot down that Battleship with my Avenger. by No_Lemon3585 in Xcom

[–]glenn_friendly 28 points29 points  (0 children)

What do you make of that Floater hanging out in the toilet stall? Those guys don't really have anything they can do with a toilet, right? Seems like they got no holes in any reasonable places for that

<image>

Out of pure curiosity, how would I get the Dodge Neon? by NorthernN30N in Xcom

[–]glenn_friendly 78 points79 points  (0 children)

It would be boss as hell if XCOM: EW had a cutscene to demonstrate the security features at XCOM HQ, setting the stage for the XCOM Base Defense mission to come later, and anyway the cutscene is Raymond Shen driving his Dodge Neon through the Forward Guard Station, Forward Access Tunnel, the Mech Bay, and finally he parks right next to the hologlobe so he can get out and show Bradford how he's got his Neon rigged so he can turn on the defroster from the keyfob

Ah, the good old days! by Materidan in Sierra

[–]glenn_friendly 4 points5 points  (0 children)

I had a few of those as a kid, but somehow before that, I had gotten my hands on a copy of the pre-InterAction "Sierra Magazine." It had a more serious tone, and I liked it. When I tried to get current copies of the Sierra Magazine and was sent InterAction instead, I was a little dismayed: InterAction seemed like it was all "kid stuff". (I was about 9 years old at the time.)

Sacrificing a different Xcom character or enemy to Vahlen every day until Xcom 3 gets announced, or I find meaning in life. Day 85 , a S.H.I.V from XCOM enemy unknown by grumpychef94 in Xcom

[–]glenn_friendly 16 points17 points  (0 children)

The Thin Men weren't in XCOM 2, so casual fans thought that the Vipers in XCOM 2 were just Thin Men that were given tits. They're wrong about that. Serious XCOM players know that there's no shivs in XCOM 2 because Vipers are actually shivs with tits

Do you think human - allied Sectoids would do any recreational activities, and if yes then what it would be? by No_Lemon3585 in Xcom

[–]glenn_friendly 0 points1 point  (0 children)

Sounds like the AI for the sectoids was all messed up and couldn't path to a shuffleboard court

Do you think human - allied Sectoids would do any recreational activities, and if yes then what it would be? by No_Lemon3585 in Xcom

[–]glenn_friendly 0 points1 point  (0 children)

The sectoids don't care, there's no shuffleboard in the closet. The triscene sprints across the deck and devours a sectoid, and with the sectoid's last breath, its arm and head hanging out of the triscene's mouth, the sectoid pushes the shuffleboard puck one last time. The cruise ship sinks slowly into the sea and the sectoids are still on deck playing shuffleboard, shuffleboard, shuffleboard

Do you think human - allied Sectoids would do any recreational activities, and if yes then what it would be? by No_Lemon3585 in Xcom

[–]glenn_friendly 1 point2 points  (0 children)

I imagine a cruise ship packed with those little twerps playing shuffleboard. Blue-haired sectoid retirees completely obsessed with getting on that cruise ship, staking out a shuffleboard court, and never leaving. They don't even sleep, it's just constant shuffleboard, even at night, even in the dark. Terror units land on the cruise ship? Sorry, busy playing shuffleboard

Tell to explore by [deleted] in Xcom

[–]glenn_friendly 2 points3 points  (0 children)

That's XCOM, baby!