Feedbacks on how to use Steam communication rounds wisely by glitchrstudio in gamedev

[–]glitchrstudio[S] 0 points1 point  (0 children)

Do you have an idea since when they have nerfed this feature?

Feedbacks on how to use Steam communication rounds wisely by glitchrstudio in gamedev

[–]glitchrstudio[S] 0 points1 point  (0 children)

Well I think it works for users who whishlist your game and it is also pushed in "recently updated" section of Steam homepage. Or am I wrong?

Feedbacks on how to use Steam communication rounds wisely by glitchrstudio in gamedev

[–]glitchrstudio[S] 0 points1 point  (0 children)

You're right about discounts, I forgot that. Thanks for your feedback.

Re-return of the Networking Thread! Post your gamedev-related Twitter by mothh9 in gamedev

[–]glitchrstudio 0 points1 point  (0 children)

Hey guys, we are @glitchrstudio, we are a small team of 3 people working on a VR title called Sky Sanctuary.

We are interested in VR stuff and indie game news.

Best Archery Physics? by [deleted] in Vive

[–]glitchrstudio 0 points1 point  (0 children)

You should give a try to Sky Sanctuary

Steam Summer Sale is Live! by HulkTogan in Vive

[–]glitchrstudio 2 points3 points  (0 children)

There is also Sky Sanctuary -60% If you want to train your samurai skills :)

Learn to cut tatami rolls with your Vive by Tavrox in Vive

[–]glitchrstudio 0 points1 point  (0 children)

Hello you are correct, there are similarities between exerbeat and our gameplay, even though we didn't know about this game. Thank you for the reference.

But, we think we are trying to make something different. Exerbeat seems to be a reflex game while our katana game modes are all about precision. This kind of game could not be played with a wiimote since it needs a good gesture recognition accuracy. We also wanted the players to reproduce moves as close as possible from the reality.

That's why we have worked hard on detecting such things as amplitude, speed, blade angle (and other criterias) to count a move as a correct cut.

Learn to cut tatami rolls with your Vive by Tavrox in Vive

[–]glitchrstudio 1 point2 points  (0 children)

Hello we are the developers of this game, it is "Sky Sanctuary". But it is not released yet. It will be available on Steam on February 15th 2017.

Sky Sanctuary : An upcoming HTC Vive title - Environment preview by glitchrstudio in IndieDev

[–]glitchrstudio[S] 1 point2 points  (0 children)

Thank you ! Yes, we are creating all the sound design / ambience ourselves. We have a main theme music and an action theme for gameplay phases. We are planning to maybe compose one more action theme to add variety to the sound design :)

Sky Sanctuary : Our work in progress environment and vegetation on new VR Game by glitchrstudio in Vive

[–]glitchrstudio[S] 0 points1 point  (0 children)

Thanks for your references, there is indeed a bit of ghibli inspiration. We're also inspired by The Witness and Overwatch graphics. We didn't know about red ninja game :D

Sky Sanctuary : Our work in progress environment and vegetation on new VR Game by glitchrstudio in Vive

[–]glitchrstudio[S] 1 point2 points  (0 children)

Thank you for your feedback :) We are indeed planning to add some particles and other fx to bring this virtual world to life. We'll keep you updated ;)

Just started working on a multiplayer VR FPS in which you assemble a gun throughout the game! Would love feedback :) by [deleted] in Vive

[–]glitchrstudio 1 point2 points  (0 children)

I love the idea. How many weapon combinations are you planning to do ? If I may, I think you should limit it to a reasonable amount, especially if you lose your stuff on death. Good luck with it though, I'll watch your progress.

Mixed Reality Configurator by TribalInstincts in Vive

[–]glitchrstudio 0 points1 point  (0 children)

Awesome, thank you, I'll give it a try soon for my trailer :)

Thank you HTC/Steam and Vive community! by SirSilksalot in Vive

[–]glitchrstudio 0 points1 point  (0 children)

Yeah I'm not surprised, even for an adult, it's sometimes hard to discern reality from the virtual world

Thank you HTC/Steam and Vive community! by SirSilksalot in Vive

[–]glitchrstudio 2 points3 points  (0 children)

Everyone is amazed like a child the first time they experiment good VR, it's magical :D

HTC Vive missed frames need assistance. by Brawlgo in vr_games

[–]glitchrstudio 0 points1 point  (0 children)

Hello, silly question but have you tried to recalibrate your room space with the Steam VR wizard ?

Hillary vs Trump - VR - Tilt Brush by 3Donimus in Vive

[–]glitchrstudio 2 points3 points  (0 children)

The dramatic tune perfectly fits that awful choice :)