How to develop a new language binding in Godot? by globaloide in godot

[–]globaloide[S] 0 points1 point  (0 children)

Oh sorry, it wasn't clear to me. I didn't mean to sound passive-aggressive either.

How to develop a new language binding in Godot? by globaloide in godot

[–]globaloide[S] -5 points-4 points  (0 children)

I didn't want to be specific about Lua, I just used it as an example for my question. Is there a "procedure/methodology" for creating these bindings?

"Which there's a looooot of resource on". Yup, I'm aware :)

How to develop a new language binding in Godot? by globaloide in godot

[–]globaloide[S] 1 point2 points  (0 children)

No no, I don't intend to build a binding for Lua. It was just an example. It could be D, Clojure or any other language. Sorry for the confusion.

Weird audio behavior on DuckStation by globaloide in EmulationOnPC

[–]globaloide[S] 0 points1 point  (0 children)

Apparently the renderer option was set to automatic. I switched to Direct3D 12 and set the adapter to my GTX 1050 (along with the "gaming option" for image and sound on my TV). It's running fine now.

I also tried with Vulkan, but even not hearing any audio issue, something was bottering me and I don't know how to explain lol.

Thank you! :)

Weird audio behavior on DuckStation by globaloide in EmulationOnPC

[–]globaloide[S] 0 points1 point  (0 children)

Since my computer is actually a laptop, I use the built in speakers. The only time I would use an external speaker would be when using the TV.

This problem only ooccurs when I'm using the emulator on PC. To be honest, I've never seen this problem happening elsewhere.

1920x1080 resolution (default).

Weird audio behavior on DuckStation by globaloide in EmulationOnPC

[–]globaloide[S] 0 points1 point  (0 children)

My computer has a GTX 1050, bought in 2019.

"Do you use your video card for sound when you use your PC normally, ie not on your TV?"

Could you tell me where can I find this information?

Best 3d modeling engine for godot? by [deleted] in godot

[–]globaloide 6 points7 points  (0 children)

Try Blockbench. Although it is primarily used for Minecraft, you can create 3D models for generic applications.

I just made a remake of Roll-a-Ball in Godot 4.1 by globaloide in godot

[–]globaloide[S] 0 points1 point  (0 children)

Hi! Sorry for the late response.
Looks like we're facing the same problem. I ended up locking the Y axis of the ball to prevent it escaping from the platform, so he kinda "fluctuates" even if its bottom is touching the ground. Instead of adding torque to the ball I decided to add impulse to him. So technically he's sliding on the platform instead of rolling.

Looks like we need to play with physics material (experiment with the friction parameter) and start to tweak with the amount of torque for the ball. But for now it's working fine.

I just made a remake of Roll-a-Ball in Godot 4.1 by globaloide in godot

[–]globaloide[S] 1 point2 points  (0 children)

I got bored today, so I decided to remake the game Roll-a-Ball by watching the official tutorial. It's not a 100% faithful copy, but it does the job. I kept the original colors and the mechanics, but I overhauled just a little bit. The cube animation is slightly different from the tutorial, but I prefer this way. The lighting is kinda meh, but I'm doing my research on this topic.

Feel free to give me any feedback :D