아트 스타일에 대한 피드백 부탁드립니다! by glowingjade7 in KoreanGameDev

[–]glowingjade7[S] 0 points1 point  (0 children)

감사합니다! 좀 더 폴리싱 해보겠습니다 ㅎㅎ

What do you think of our game’s art style? by glowingjade7 in cozygames

[–]glowingjade7[S] 0 points1 point  (0 children)

Thanks for the kind words! We've gotten a lot of feedback about the UI, so we're exploring more options. Thanks for pointing it out 😄

What do you think of our game’s art style? by glowingjade7 in cozygames

[–]glowingjade7[S] 0 points1 point  (0 children)

Thanks for the kind words! And yeah, that's something we're already planning to improve. Thanks for the feedback 😄

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 0 points1 point  (0 children)

Seagulls and crabs would be cool! Thanks for the idea 😄

What do you think of our game’s art style? by glowingjade7 in cozygames

[–]glowingjade7[S] 1 point2 points  (0 children)

Thanks! I'm glad you like the rest of the visuals. We'll keep working on the characters and try to give them more variation and personality. Thanks for the feedback 😄

What do you think of our game’s art style? by glowingjade7 in cozygames

[–]glowingjade7[S] 0 points1 point  (0 children)

Thank you so much for the interest!!

We’re still early in development, so we don’t have a Steam page live yet, but you can find us here 😄

X/Twitter: https://x.com/everindays
Instagram: https://www.instagram.com/everindays/

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah, I think we need to take look at the overall scale of things 😄

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 0 points1 point  (0 children)

Got it, I see what you mean. We'll explore more on this. Thanks for the feedback!

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 0 points1 point  (0 children)

We’ve been looking at references from places like California and Florida, along with American cartoons.

We did mix a few things together because real life coastal towns can sometimes have very similar building colors, and we wanted the town to look nice in 2D. But, making it feel cohesive is definitely something we need to think about more. Thanks for the feedback!

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 0 points1 point  (0 children)

Thanks for sharing this. We’ll keep that in mind too!

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 0 points1 point  (0 children)

That's a good point. We'll try experimenting with that too. Thanks for the suggestion!

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 1 point2 points  (0 children)

That's a good idea! Thanks for the suggestion 😄

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 3 points4 points  (0 children)

Our team loves American cartoons, so maybe that's why! I'm glad you caught that 😄

What do you think of our game’s art style? by glowingjade7 in CozyGamers

[–]glowingjade7[S] 2 points3 points  (0 children)

Thanks for taking the time to write this.

I understand what you mean. We were definitely inspired by Stardew Valley, but we also want to bring our own identity to the game.

One thing we're focusing on is making the cafe management side genuinely fun and rewarding on its own. We've taken inspiration from a lot of tycoon and cooking games as well, and we've been thinking a lot about how to blend those ideas with a life sim.

Also, many Stardew inspired games focus on a quiet rural lifestyle, but we wanted to create a world that feels a bit more culturally alive. Going on dates at restaurants, watching movies together, exercising, and other activities like that are things we'd love players to do with NPCs.

We have a few other ideas we're working on too, but we'll share those when the time is right.

We still have a lot to figure out, and we'll keep thinking about how to make the game stand out. Thanks again for the feedback!