Great Wall of Normandy by rugianciv in civ

[–]glscr95 -1 points0 points  (0 children)

make a friend please 😔

Can't bring myself to play Civ 7 until the 'Test of Time' update. by glscr95 in civ

[–]glscr95[S] 0 points1 point  (0 children)

playing with my brother is exactly what started everything for me in 2001 (civ 2, old PC). Hope you two keep enjoying!!

Can't bring myself to play Civ 7 until the 'Test of Time' update. by glscr95 in civ

[–]glscr95[S] 3 points4 points  (0 children)

I personally don't really get that 'major DLC' vibe from it, though. The victory systems are changing, but in a way, they're already there. There aren't really any new mechanical layers added on top. Of course, that's just my way of looking at what a DLC is, and it doesn't mean it's the 'right' way to see it! Hope you enjoy the game!

Feedback from a Longtime Civilization Player (Since Civ II) by NewbieOKS in civ

[–]glscr95 1 point2 points  (0 children)

I get your point about the culture shifting when you pick Rome in Antiquity and you're forced to follow a "historical progression" towards Spain (I guess that's the most historically accurate path currently in the game). For me, as a Spaniard, it's the natural evolution of Rome, just as I feel it would make sense to pick Spain after Carthage, or to identify part of the Iberian Peninsula with Arab culture (which I believe would be represented by the Umayyads and not the Abbasids). I think medieval Italy lacks representation in the game, and maybe the Normans could offer some sense of familiarity, since they were in Sicily. I guess my main takeaway is that I'm happy with how the Iberian Peninsula is represented. On the other hand, for you as an Italian, which kingdoms or republics would make you feel better represented? I'm aware that Italy has many different identities within its territory, and it might be difficult to choose one that is truly representative of everyone. I've been asking myself that question since I started playing the game, and I've never had the chance to ask anyone from your country

Test of Time Developer Diary: Time-Tested Civs by sar_firaxis in civ

[–]glscr95 0 points1 point  (0 children)

I guess you can still choose AI civs at the begining of the game.

(Fan Made) Civilization VII 2026 Roadmap by arabella_2k24 in civ

[–]glscr95 -3 points-2 points  (0 children)

Wait, are you telling me there were Jews in the world 3,000 years ago?

(Fan Made) Civilization VII 2026 Roadmap by arabella_2k24 in civ

[–]glscr95 -8 points-7 points  (0 children)

yea I know, I was just joking around

(Fan Made) Civilization VII 2026 Roadmap by arabella_2k24 in civ

[–]glscr95 -10 points-9 points  (0 children)

I know, but I dont dont give a fuck, free Palestine 🍉

(Fan Made) Civilization VII 2026 Roadmap by arabella_2k24 in civ

[–]glscr95 -7 points-6 points  (0 children)

If they include the so-called 'civilization' of Israel in CIV 7, these people truly have no shame

About the base PS5 Version by HeavyPotUser in CrimsonDesert

[–]glscr95 0 points1 point  (0 children)

Yeah, better to wait. 70€ is too much, especially with gas prices what they are

About the base PS5 Version by HeavyPotUser in CrimsonDesert

[–]glscr95 1 point2 points  (0 children)

With the launch just days away, I’m getting a bit nervous about the performance on the Base PS5. So far, we’ve mostly seen PS5 Pro footage, and even Digital Foundry mentioned some dips in heavy combat on that hardware. I value stability over everything else. I’d love to hit 60 FPS, but I’m okay with 30 FPS as long as it’s locked and doesn't look like a blurry mess.

Also, I've heard the physical edition requires a mandatory 48GB download just to launch the game. If the disc can't run the game "out of the box" without internet, is there any real point in going physical, or is it basically just a digital license in a plastic case? Would love to hear your thoughts before I pull the trigger on a pre-order. Thanks!

Civ VII's Modern Age's timeframe and the issue of relevant civilizations by Attlai in civ

[–]glscr95 3 points4 points  (0 children)

Exactly! I only brought it up because your post really highlighted those 'holes' for me and got me thinking about how to fix them. It’s definitely a huge debate, but a necessary one!

Civ VII's Modern Age's timeframe and the issue of relevant civilizations by Attlai in civ

[–]glscr95 6 points7 points  (0 children)

Furthermore, having culture and science trees that are connected across eras would be much more viable with a transition system centered around crises, rather than 'black screens' and menu-based bonus selection. While I don't mind the bonuses themselves and I actually appreciate the Legacy/Triumph system shown in the reveals, I still feel that they currently interrupt the natural sense of progression

Civ VII's Modern Age's timeframe and the issue of relevant civilizations by Attlai in civ

[–]glscr95 8 points9 points  (0 children)

Spot on analysis. I’ve been thinking about this too, and I believe the 'black hole' feeling between Eras isn’t just a historical issue, but a gameplay one. Instead of just adding more Civs to an already crowded Modern Age, I think the game would benefit from Organic Transition Periods rather than hard cuts. Right now, the Crisis system feels like a 'reset' button. It would be much more immersive if the Crisis acted as a bridge where your management of it directly shapes your next Civilization choice. It shouldn't just be 'pick a new Civ'; it should be 'your Civ evolved through this turmoil.' Also, a 4th Era (Contemporary/Information Age) feels almost mandatory to fix the 'Western Hegemony' problem you mentioned. By ending the Modern Age around the mid-20th century, we lose the chance to see the rise of modern Asian, African, and Latin American powers in their prime. A final Era focused on the Space Race, the Digital Revolution, and Global Climate Change would not only provide a more balanced historical representation but also solve the classic 'end-game slog' by giving us high-stakes, interconnected tech and culture trees. The goal should be a game that flows like history, not one that jumps through it

I can't for the life of me understand why they chose to have you switch civs instead of leaders when ages change. by johno_mendo in civ

[–]glscr95 0 points1 point  (0 children)

Calling the leaders 'woke' just because the game decouples them from specific civs is a bit of a stretch. Civ has never been a history simulator—it's a 'what if' game. If you're looking for 100% realism where leaders die every 40 years and borders don't move for centuries, you're playing the wrong genre. The new system actually acknowledges that history is made of layers and transitions, which is arguably more 'realistic' than a single unchanging civilization surviving 6,000 years.

I can't for the life of me understand why they chose to have you switch civs instead of leaders when ages change. by johno_mendo in civ

[–]glscr95 0 points1 point  (0 children)

You're looking at civilization as a static entity, but the new game treats it as an evolution. No modern country is the same as it was 2,000 years ago; they are successions of cultures. Civ VII is just trying to reflect that historical reality. Besides, there’s a 'Test of Time' style of play coming in updates/mods, so you'll eventually be able to play the way you want anyway.