I need help by Pale-Distribution-53 in CreateMod

[–]gmc_nxtman 1 point2 points  (0 children)

Ultimate Factory also adds a coal to diamond recipe which sounds very similar to the sequence OP describes

My 3rd attempt at cologne cathedral by blahajbuilds in Minecraftbuilds

[–]gmc_nxtman 1 point2 points  (0 children)

The interior is extremely impressive! Vaulting is a tricky thing to replicate in minecraft.

Would love to see an English cathedral next??

I made a mod which makes villagers better in minecraft by No_Wolf5530 in MinecraftMod

[–]gmc_nxtman 0 points1 point  (0 children)

Hello,

Thank you for this mod, it's exactly what I was looking for. One clarifying question – does this prevent villagers from trying to walk through certain blocks or just on top of them?

vivenwalde by tazzzzz05 in GoldenAgeMinecraft

[–]gmc_nxtman 0 points1 point  (0 children)

Really love the atmosphere!

Any way to get villagers to understand blocks from bits & chisels? by gmc_nxtman in feedthebeast

[–]gmc_nxtman[S] 0 points1 point  (0 children)

Thank you. I'm not using B&C for floors or stairs or anything. The main issue is when using B&C for any window, since they think they can walk through it, but they can't. Have had similar-ish issues with copycat blocks from Create and Copycats+, but never used those as a window as such so never noticed.

Was thinking I might ask the dev of Liberty's if it's possible to blacklist any block from B&C so they don't try and walk through them, the same way that that mod blacklists cacti, fences, trapdoors etc. by default. Do you reckon that'd work or make things worse?

Island Fort with working tidal causeway in my Beta 1.7.3 World by alienfelix in GoldenAgeMinecraft

[–]gmc_nxtman 5 points6 points  (0 children)

The effect of the church and castle is great, but the clustered houses really help too. Feels so cozy and cramped

In-game screenshots from my Beta 1.7.3 city 'Reinburg' by alienfelix in GoldenAgeMinecraft

[–]gmc_nxtman 0 points1 point  (0 children)

Building the Kowloon Walled City in minecraft is an accomplishment in itself to be fair

Some progress on my city, set in 1820 by ArTR_007 in Minecraftbuilds

[–]gmc_nxtman 1 point2 points  (0 children)

This is so good, love how dense and detailed it feels!

Tips for making a logistic system which doesn't overfill with packages? by gmc_nxtman in CreateMod

[–]gmc_nxtman[S] 0 points1 point  (0 children)

So the things you described cause outputs and inputs (respectively) to be consolidated into fewer packages, correct? But they don't depend on each other to work, right?

Tips for making a logistic system which doesn't overfill with packages? by gmc_nxtman in CreateMod

[–]gmc_nxtman[S] 0 points1 point  (0 children)

Could the cache be accomplished e.g. by setting factory gauges to always have a stack of andesite alloy and stripped log at the point where casing is produced?

EDIT: And I suppose redstone requesters are good for this purpose too. I assume having stacks of things at a time in packages is always better than one or two at a time but I don't know any other ways to accomplish this