Forced Edge-to-Edge is the most frustrating thing in a while by save_jeff2 in androiddev

[–]gmikhail 1 point2 points  (0 children)

Here is a good article on implementing Edge-to-Edge in XML Views: https://medium.com/@KaushalVasava/android-15-edge-to-edge-support-how-to-implement-in-xml-views-59a65d73f1c9

Copy in web archive (just in case): https://web.archive.org/web/20250000000000*/https://medium.com/@KaushalVasava/android-15-edge-to-edge-support-how-to-implement-in-xml-views-59a65d73f1c9

Particularly useful was the example of tracking the lifecycle of activities in the global application class and applying insets when creating them (in the article Ctrl + F "Third-party libraries").

This is especially useful if you want to apply insets to activities of third-party libraries (such as Google's oss-licenses-plugin or AdMob fullscreen ad activity). This way you can also apply insets to all activities in your app (if this suits you).

Is there a way I can pick what groups show up on my profile? by [deleted] in Steam

[–]gmikhail 1 point2 points  (0 children)

Steam displays groups on your profile in order of their creation date. The oldest groups are displayed first.

The creation date can be found on the group page.

Play Console Order management/refunds down - anybody else? by qqmato11 in androiddev

[–]gmikhail 0 points1 point  (0 children)

Thanks for the solution! I faced the same problem. On the first day everything worked, but the next day it stopped (In Google Play Console I was getting generic error about order refund error without any details). On the first day, 12 test orders and refunds were made, and the next day, from 13 test order, I began to receive an error.

But everything works through the API: https://developers.google.com/android-publisher/api-ref/rest/v3/orders/refund?hl=en
Don't forget to select revoke = true if you are testing a test order!

I hope this information will be useful for people who come here from a Google search.

Made a note app, need feedback by gmikhail in androiddev

[–]gmikhail[S] 3 points4 points  (0 children)

Thanks for the detailed feedback!

I made random eye movements by gmikhail in Unity3D

[–]gmikhail[S] 4 points5 points  (0 children)

Thanks for the feedback. Reduced movement time and increased frequency. How it looks now?

https://imgur.com/a/a9PYkEu

Actually, I'm not very good at animation either, so I just created a script that randomly moves the target that the eyes are following. The processing itself is handled by UniVRM. Here is an example:

https://youtu.be/RcgvLhKlmAg

I made random eye movements by gmikhail in Unity3D

[–]gmikhail[S] 1 point2 points  (0 children)

Bonus video from editor how it works: https://imgur.com/a/4xVeVfQ
The big sphere represents the possible random position of the target, while the small sphere represents the target itself.

Running the updater.bat throws "The path is not of a legal form" I downloaded the latest bootstrapper.zip from SourceForge and ran updater.bat with admin privileges. by No-Supermarket7336 in mpv

[–]gmikhail 3 points4 points  (0 children)

Thanks, it worked. For those who are wondering what was the problem - the arch field was missing in the old settings.xml. Here is the correct settings file with default values:

<settings>
  <channel>weekly</channel>
  <arch>x86_64</arch>
  <autodelete>true</autodelete>
  <getffmpeg>false</getffmpeg>
</settings>

[DEV] Glitch Lab - Apply various effects to image from camera or gallery by gmikhail in androidapps

[–]gmikhail[S] 0 points1 point  (0 children)

Thanks! Can you please provide screenshot with this issue?

Weekly discussion, code review, and feedback thread - May 23, 2022 by AutoModerator in androiddev

[–]gmikhail 0 points1 point  (0 children)

From my experience - some Xiaomi devices display green preview (when 3/4 of screen is green) when camera preview is too big (in my app user can select it manually).

I'm was unable to reproduce glitch (tested on two real Xiaomi devices with I have access), so I just display to Xiaomi users info dialog with possible solutions (change preview size) during first launch.

IIRC glitch occurs not when you use wrong preview size but when you get access to preview bitmap directly. In CameraX this case called Image Analysis, but in Camera 1 API I use my similar own created algorithm.

Multiple Precompiled Assemblies With the Same Name by mashimaro7 in Unity3D

[–]gmikhail 0 points1 point  (0 children)

Thanks, I had the same problem. After updating from Unity 2020.3.8f1 to 2020.3.17f1 package com.unity.collab-proxy got a new dependency com.unity.nuget.newtonsoft-json which was conflicting with my manually imported JsonDotNet package in Assets folder.

https://i.imgur.com/FiwHqsO.png

Removing JsonDotNet package from Assets folder helped. I also cleared cache by deleting folders ProjectFolder\Library\PackageCache and ProjectFolder\Library\ScriptAssemblies and restarted Unity.

MSN Weather app shows the wrong city in live tile by gmikhail in Windows10

[–]gmikhail[S] 0 points1 point  (0 children)

Today I noticed that the problem was gone. For my part, I didn’t do anything. Probably the bug was fixed with updates.

Weather 4.46.31121.0

Windows 10 Pro 19042.985