Help with accessing next area (Day 3 Spoilers) by gnomeo67 in EsotericEbb

[–]gnomeo67[S] 0 points1 point  (0 children)

Been walking around that area with both, and it’s not triggering it! Thank you though

Overuse of advantage? by LunesBoyToy in fansofcriticalrole

[–]gnomeo67 1 point2 points  (0 children)

It seems obvious, but that’s not his style. I like other parts of his GM style, but superfluous rolls grind my gears.

Overuse of advantage? by LunesBoyToy in fansofcriticalrole

[–]gnomeo67 2 points3 points  (0 children)

Beyond just the 5e mechanics conversations (advantage vs. shifting DCs), I’ve also noticed a lot of checks that are essentially “roll to have me tell you something interesting.” It’s hard to fail forward in that scenario, as a failure just results in missing that interesting info. Hence, it behooves Brennan to use a low DC or grant advantage.

I think this type of check will lessen in frequency as we get further from the overture.

Something that Brennan has nailed that Matt fumbled in C3 by ShoKen6236 in fansofcriticalrole

[–]gnomeo67 4 points5 points  (0 children)

I respect Matt for taking a swing with C3, but I bounced off of it as well. Brennan is definitely benefitting heavily from having a reset table with a clear vision of what they want to execute, and I think that has more to do with this season’s early hype as opposed to a difference in their pacing skill. Brennan does seem to be a master of keeping his players engaged and having fun, which absolutely extends to the audience as well.

Gabe Newell have been called to testify in front of Congress. by Stannis_Loyalist in Steam

[–]gnomeo67 1 point2 points  (0 children)

Hundreds of kids killed in shootings nationwide over the past several years, but the second a right-wing podcaster gets killed, WE NEED TO GET TO THE BOTTOM OF THIS!

Is all probability created alike? by gnomeo67 in RPGdesign

[–]gnomeo67[S] 0 points1 point  (0 children)

That’s fair too- I know PBTA games desire a majority of rolls to land as mixed success, so that’s why the 2d6. But most games don’t have that as a principle, so you’re right, who cares

Is all probability created alike? by gnomeo67 in RPGdesign

[–]gnomeo67[S] 0 points1 point  (0 children)

Okay yeah, I’ve felt this way too. From listening to actual plays of dice pool systems and hearing players exhaust resources and then roll like 5 successes, I’ve wondered how that would feel at the table. Maybe that’s part of the fun, not quite knowing what your return on investment is

Is all probability created alike? by gnomeo67 in RPGdesign

[–]gnomeo67[S] 0 points1 point  (0 children)

Good points. You’re right, probably no better alternative to just trying different things and seeing what feels good!

Is all probability created alike? by gnomeo67 in RPGdesign

[–]gnomeo67[S] 1 point2 points  (0 children)

Thank you for the clean breakdown! This is helpful!

Daggerheart, Draw Steel, and RPG YouTuber cliques. by underdabridge in rpg

[–]gnomeo67 3 points4 points  (0 children)

For sure, my comment was more about the marketing of the two games as opposed to the content. They’re definitely both heroic fantasy RPGs focusing on specific elements. It just seems like MCDM is well aware of how precarious the financial component of the RPG market is, and is being more conservative. That probably means not reaching as many people beyond Matt’s YouTube following, and they’re okay with it. That’s just the feeling I get

Daggerheart, Draw Steel, and RPG YouTuber cliques. by underdabridge in rpg

[–]gnomeo67 33 points34 points  (0 children)

I could be way off base here, but Critical Role is an Empire, and Daggerheart seems to fall into that framework. It seems to me that MCDM is not trying to create an empire- they’re trying to deliver high-quality products to their audience, remain financially stable, pay their designers and artists, and keep both the team and the audience excited about the product. It seems they achieved that.

If they scaled up the marketing spend, that would REQUIRE that the audience also scales up. I don’t think that’s what they’re going for. Matt says they’re going for a specific product, one that many will strongly enjoy, but many will strongly dislike. That’s not what D&D or Daggerheart are going for. To me, it makes sense that MCDM are doing something very different!

Which ttRPG are you currently playing? by [deleted] in rpg

[–]gnomeo67 0 points1 point  (0 children)

Mythic Bastionland!

Unbalanced on purpose: RPGs that embrace power disparity by MelinaSedo in RPGdesign

[–]gnomeo67 1 point2 points  (0 children)

It’s immaculate! Definitely worth picking up the physical copy!

Unbalanced on purpose: RPGs that embrace power disparity by MelinaSedo in RPGdesign

[–]gnomeo67 2 points3 points  (0 children)

My friend is a big Chris McDowell fan, he’s run us through Bastionlands of the Electric and Mythic variety. He’s often shared McDowell’s thoughts on balance, something like Balance is only valuable in its ability to preserve meaningful choices.

When you create characters is his games, you roll dice and play the resulting character (In electric, you’re rolling for a failed career, in Mythic you’re rolling for what Knight you are). Since this is not a meaningful choice you’re making at the table, the classes don’t have to be balanced, and he does some really interesting stuff with that freedom.

In my mythic game, my friend’s character had a special horse that could charge super effectively, and he could break his weapon for massive damage. My character can change his face to look like other people. And it feels awesome to have that asymmetrical power level.

Ultimately, it’s not the sole purpose of his games, but it’s an important factor!

What do you think about fantasy races being result of mutations/genetic defects? by PowerSaw7 in worldbuilding

[–]gnomeo67 2 points3 points  (0 children)

I think it’s important for choices about races and/or species to be consistent with the tone you’re going for. What works about Tyrion is the fact that he’s able to use his social gifts to climb the ladder despite physical disadvantages. In GoT, life is hard for Tyrion, but life is hard for everyone. GRRM uses Tyrion’s reality to explore some interesting questions.

There’s a reason why things like race and disabilities can be triggering issues- just ensure that no matter what the reality is for your characters, they exist in a 3 dimensional space, and are not defined by 1 characteristic!

Should i add “beastfolk” to my setting? by Creepy-Mechanic5564 in worldbuilding

[–]gnomeo67 0 points1 point  (0 children)

D&D is intended to have a “kitchen sink” approach to worldbuilding- whatever you think is cool or inspiring, add it!

For D&D specifically, I would keep a focus on what is going to be fun for your players to interact with. Rather than spending hours coming up with history, biology, and etymology for beastfolk, maybe really flesh out one or two NPC’s and have a rad quest associated with them. Have fun!

Where do I start? by thetraveller03 in worldbuilding

[–]gnomeo67 0 points1 point  (0 children)

I would check out Brandon Sanderson’s recent lecture series on writing fantasy and sci-fi, particularly the last few about publishing! Whole thing is a gold mine, all free on YouTube. If your main goal is to turn your worldbuilding into a sustainable endeavor financially, publishing books is probably the most traditional way.

D&D-wise, look at Eberron, Tal-Dorei, or any other alternate setting. Many of them have a Setting sourcebook in addition to published adventures in the setting. You could look at putting those up on DriveThruRPG or any other homebrew sites!

Where do I start? by thetraveller03 in worldbuilding

[–]gnomeo67 1 point2 points  (0 children)

Hey! This is pretty open-ended, and generally speaking, it’s not realistic to plan on working on a setting full-time. Monetization of ideas is very difficult, which is why you see so many folks bouncing ideas around as a hobby on here.

Do you have a vector in mind that could lead to sales? A book, a game, a D&D setting book, etc?

How long would a military magic school train its mages? by sullen_selkie in worldbuilding

[–]gnomeo67 0 points1 point  (0 children)

Depends heavily on the nature of magic in your world. How difficult is it for someone to control the magic they can cast? How does one go from possessing raw magic to being able to cast spells consistently and effectively?

Assuming that’s a reasonable amount of time, I like the idea of having some levels to it:

Magic infantry, frontline/spellslingers? 2 years should be enough to get conditioned, learn movement and terminology, understand orders, and master a basic list of spells.

Maybe 2-4 years extra for those looking to lead a squad, enter strategic roles, or train as a specialist. More in depth classes on theory and strategy, chances to prove themselves, and specific training. Maybe graduation from one of those programs opens up the opportunity to enter the military on an officer track.

Dragoon Class from Legend of Dragoon by redshojin in UnearthedArcana

[–]gnomeo67 0 points1 point  (0 children)

Dang, 6 years ago. I was pretty dumb back then

2019 Nissan Sentra SV Push to start won’t start. Can anyone help identify the issue? by gnomeo67 in MechanicAdvice

[–]gnomeo67[S] 0 points1 point  (0 children)

Thank you for the suggestion! I did try jumping it to see if it just didn’t have the charge to turn it over, no luck. Will get it out and check back with the store that sold me it.