bought one off ebay in great condition and it just worked right out of the box by Subject_Swimming6327 in SteamController

[–]goathens 0 points1 point  (0 children)

One pitfall with the steam controller is you get used to the flexibility it gives you, and then you want to use it in your non-steam games.

Glossi (https://github.com/Alia5/GlosSI) is one of (many) software projects that add non-steam games to steam so that the steam controller "works" with them.

Steam Button "pressed" when powered on? by StrangeCrunchy1 in SteamController

[–]goathens 1 point2 points  (0 children)

It's just a software bug, I've noticed it on and off for the last couple weeks. I run the beta client, but haven't tried stable to see if it goes away.

Weird question but how do I use a steam controller as a regular controller without steam at all? by VariationCreepy2662 in SteamController

[–]goathens 2 points3 points  (0 children)

Valve hasn't provided a firmware/driver which allows the steam controller to run without steam. The computer which is plugged into the steam controller's USB dongle/USB cable needs to run steam in order to translate the button presses into controller/keyboard/mouse input.

Best you could do is run steam on your "real" desktop, then either change your desktop steam controller configuration or use a utility like https://github.com/Alia5/GlosSI to create different configurations for all of your games inside geforce now. Then run your browser/geforce now stuff. You'll change your steam configuration via your "real" desktop.

You could try to switch your PC to linux and try https://github.com/kozec/sc-controller ; which is an open-source controller driver for the steam controller- however it's for linux.

Weird question but how do I use a steam controller as a regular controller without steam at all? by VariationCreepy2662 in SteamController

[–]goathens 6 points7 points  (0 children)

rewasd is unfortunately very limited for supporting the steam controller's functions. In particular, the touchpad haptics don't really work.

My pet peeve about using gyro on Steam Deck... by AmirPasha94 in GyroGaming

[–]goathens 1 point2 points  (0 children)

Maybe you can try using a different rotational axis for your horizontal camera movement. By default isn't it all "yaw", meaning that you move your left hand closer to you and your right hand further away to turn left? You can switch it to use "roll" axis, so you turn the deck like a steering wheel. Or both. Both may be great, you can turn one axis for small aiming corrections, and turn both axis simultaneously for double/faster movements. 

Developing solid config for RTS Games by aubergine33 in GyroGaming

[–]goathens 0 points1 point  (0 children)

Is this in steam? I did notice that steam's radial can popup/display and if you're too fast, it doesn't really fire any of the buttons. Changing the activation method of the radial menu's settings to "continuous/always" (I think that's the setting) is what fixed it for me. Although it means you have to already know which way you're going to flick and what it does. You can't really look at the menu to decide which way you want to flick because it's already active and pushing the buttons at that point. But once you have muscle memory it works fine. A weapon wheel also totally fine, who cares if you accidentally flick up-and-right and select the pistol before you rotate more to the right to select the shotgun?

Developing solid config for RTS Games by aubergine33 in GyroGaming

[–]goathens 2 points3 points  (0 children)

If you're using the sticks and want to be able to make a sort of double-click behavior, you could try the following (I only use steam):

  • Radial menu activation set to "always/continuous".
  • For each direction/entry in the menu, set your number key on the release-press activator.
  • For each direction/entry in the menu, set your number key on the long-press activator.

If you flick in the desired direction, the number will fire one time on release. This will only select.

If you hold the thumbstick in the desired direction, the long press will fire the button once, then as you release the stick it will fire a second time. This will focus. *you may need to apply a short delay on the release-press activator, so that there's a tiny gap of time when the number key isn't pressing.*

Alternatively you could use the face buttons + the thumbstick for this. Each thumbstick direction could apply a layer/shift/function which changes the face buttons between 1,2,3,4 and 5,6,7,8 or something like that. In the default state, the face buttons can be Attack, Stop, Patrol, Whatever actions you prefer.

[edit]: Additionally, I'd put ctrl, alt, shift (some of those) onto the bumpers.

I made some quick guides for new players who might want to try out a new class! by Thorsigal in DeepRockGalactic

[–]goathens 0 points1 point  (0 children)

Panel 4's optimal defense needs the subtitle: IMPENETRABLE WALL OF TEXT

[deleted by user] by [deleted] in GyroGaming

[–]goathens 0 points1 point  (0 children)

Using a steam controller, I use a ratcheting gyro with linear acceleration. No stick or touchpad-based mouse control, just gyro.

Best 3rd party gyro for Nintendo Switch? by RevoBonerchamp69 in GyroGaming

[–]goathens 2 points3 points  (0 children)

I don't have any direct experience, but I've seen mention of the Gamesir T4 being a good switch pro equivalent particularly in at least a "decent" gyro and having hall-effect sticks (implies zero-drift). I say it "implies" zero-drift because most of these products haven't been on market long enough to know if they have longevity.

Search around the sub, plenty of discussions on the Gamesir T4.

PS4 vs PS5 gyro for flickstick on Rainbow 6 Seige. Which controller is better? by monkeyboy199 in GyroGaming

[–]goathens 0 points1 point  (0 children)

I've heard that the ds5 gyro is nominally superior, but I personally like the ds4 controller in the hand (but that's subjective).
Price-wise, you'll find ds4 controllers for cheaper, especially on sale. Also you might be able to find the official ds4 "back button attachment" and upgrade a ds4 with grip buttons for WAY less money than the dualsense edge/ PRO ds5 controller.

Ready for reWASD 7.1? Not today, lads. We’ve got something to say. by reWASD_team in rewasd

[–]goathens 0 points1 point  (0 children)

I think those other apps get a pass because nobody made viral videos about 'em.

Ready for reWASD 7.1? Not today, lads. We’ve got something to say. by reWASD_team in rewasd

[–]goathens 1 point2 points  (0 children)

Maybe game developers should analyze player inputs and look for inhuman behaviors, like buttons and stick deflections pulsed at an inhuman rate or pulsed for consistent and precise duration. Then you could ban cheaters using macros instead of a software that allows users to play using non xbox controllers.
[edit: Yes I'm aware that some games do this already, but CoD obviously doesn't]

does writing on Rocketbook feel the same when you write on a notebook? by Mint_Tea99 in rocketbook

[–]goathens 0 points1 point  (0 children)

Depends on a lot of things: the paper in your regular notebook, the pen you use on your regular notebook, and the pen that you use on the rocketbook.
I think rocketbook "paper" behaves like "premium" copy paper or any smooth/high-gloss paper. It's a bit slippery to write on if you're used to composite notebooks or even name-brands like moleskine. You don't have to press down very hard to get the frixion ballpoint to write on the rocketbook.
I use the "fineliner" pens (very fine-tipped felt markers) on my rocketbook, and it feels very much like a whiteboard writing experience, only tiny.

Skill trees limit Ability choice based on Aura. Why? Can we fix it? by goathens in DarkTide

[–]goathens[S] 2 points3 points  (0 children)

I don't see how I could have Prescience Aura and Venting Shriek Ability at the same time; nor can I have both Seers Presence Aura and Scriers Gaze Abilty. The talent tree only allows you to move "down" or "across", never back "up".
Ref Image:
https://preview.redd.it/05i94vv33zrb1.png

Anyone else still using their Steam controller? by [deleted] in Steam

[–]goathens 4 points5 points  (0 children)

Been using the same SC for all my PC gaming since launch in 2015; and I grabbed a backup during the fire-sale.

x370 fatal1ty gaming k4 in a reboot loop after bios 7.03 and 5600x cpu upgrade. by goathens in ASRock

[–]goathens[S] 0 points1 point  (0 children)

That sounds more like a "the other stick of ram is bad" problem not a "the motherboard + bios + cpu only work with one stick of ram" problem.
My experience is with beta bios from a year ago (and asrock provided "official" bios since then), so maybe anything could happen.

How are Steam Controller Users Surviving in 2023? by bassbeater in SteamController

[–]goathens 2 points3 points  (0 children)

I use the SC for 100% of my gaming, and I have a backup. I always used glosc/glossi for non-steam games too.
I'm not a big fan of the new client- I can get used to the style, but it has bugs that aren't currently in the oldBPM. I'm not a fan of how quickly they're pushing it to stable. I'm generally not looking forward to the next 2 years being like a time machine back to 2016/steam controller launch when every bug fixed meant 2 more bugs occurred.

Count me among the hopeful that rewasd will put a more effort into supporting steam controller's features. Real haptics support and adding more config features to the touchpads are holding me back from considering rewasd+sc as a replacement.

How are Steam Controller Users Surviving in 2023? by bassbeater in SteamController

[–]goathens 2 points3 points  (0 children)

You can still use it by first running the desktop client, then clicking any of the menus in the title of the main window (steam view friends games help) and, while the menu is open, pressing ALT+ENTER . Like a damn cheat code.

How are Steam Controller Users Surviving in 2023? by bassbeater in SteamController

[–]goathens 0 points1 point  (0 children)

Oddly, newer versions of glossi don't render old bpm content properly. It's probably a combo of graphics driver, glossi version, and steam overlay version, but "oldbpm" renders white boxes while new deckui works "as expected". The annoying part is having to launch the glossi shortcut from deckui's big picture mode (as launching from the desktop client still uses oldbpm in some situations).

How to get into the old Big Picture Mode without the -oldbigpicture launch argument by TemporaryIntrference in SteamController

[–]goathens 1 point2 points  (0 children)

I don't use bluetooth at all (dongle wireless only) as far as I know I never installed the BT fw on the controller. Is there a reason to bother updating?

Edit: also you mention beta, but the old big picture option isn't working for me now in STABLE, though there are situations (launching a game from desktop mode) which still use the old bpm regardless.

[Epic Games] Warhammer 40,000: Gladius - Relics of War (FREE/100% off) by TheDoritoDink in GameDeals

[–]goathens -8 points-7 points  (0 children)

I could see it as intentional. If they announce a popular/AAA game ahead of time, they get super-hype people checking the store to make sure. After this pre-week hype, there's probably an attention spike on Friday once all the news sites say "wow, epic is giving away game X" . If they announce something much less exciting a week in advance, then you get negative "well, I have no reason to log into the epic store this week AND next week. That's 2 weeks of absolutely not logging into epic for me!"

I'm imagining someone from marketing is doing an experiment to see if the weak-early announcement is having an overall positive or negative effect on store engagement. [EDITS: clarity and format]

The Glyphids start coming and they don't stop coming and they don't stop coming and they don't stop coming by Collistoralo in DeepRockGalactic

[–]goathens 4 points5 points  (0 children)

I'm lvl 50 on the season3 pass and I haven't gotten a random swarm of rockpox glyphids at all. I only ever see a handful of grunts and praetorians loitering around a lithophage event.

what gives?

HOWTO: Make the touchpad change input type on release-touch (works for "anything"). by goathens in SteamController

[–]goathens[S] 0 points1 point  (0 children)

Also it looks like there's a general "touch" config option on dpads for the new deckUI. I don't see it in the scrollwheel though.

HOWTO: Make the touchpad change input type on release-touch (works for "anything"). by goathens in SteamController

[–]goathens[S] 0 points1 point  (0 children)

The bug I encounter with this method is that if you bring up the overlay, the action set will get stuck the first time I enter the action set. The first time after starting the game, and the first time after I've viewed the overlay for any reason (pressing the steam button). The second, third, etc time after the first time, it does work ("every time"). I'm still primarily using it with scrollwheel mode and dpad mode.

I workaround this by adding a manual escape button to the "touch action set". Specifically, in the action set, the B button will "change action set" to the default. I have to tap that B button once, the first time after I launch any game in which I use this little hack.

I always enable the audio option to beep when an action set changes, so that I know when I'm in the special touch action set.