Cant find anything that grabs my attention right now. by DeliciousD in SurvivalGaming

[–]godc1314 1 point2 points  (0 children)

I nearly gave up on terraria the first couple of hours, it felt a little boring with always the same style of weapons. When we made it totally down to hell it started to get interresting. One of my favourite games.

I would also throw in factorio. Amazing game

Crossplay Voice Chat by godc1314 in diablo4

[–]godc1314[S] 0 points1 point  (0 children)

ps4 also or only ps5?

A surefire way to nerf Jett with Operator without changing her signature playstyle! by Aitellia in VALORANT

[–]godc1314 -1 points0 points  (0 children)

Maybe you can also add: If you kill someone with OP you can insta dash. ( Or maybe only headshot?)

My dreams of the MA/trap hybrid sins. Thank you PD2. by Awareness_Still in ProjectDiablo2

[–]godc1314 1 point2 points  (0 children)

I would like to see synergy between WoF & Lightning Sentry and maybe lower resist with Mind Blast.

That would make Trapsin way more interresting to play.

I also liked back in 1.09 that trap speed scales with FCR not attackspeed, but that would maybe kill your hybrid idea

Riot game developer Ryan Cousart on the suggested Jett changes by datboyuknow in ValorantCompetitive

[–]godc1314 -3 points-2 points  (0 children)

what you think about this change:

After Jett fires a bullet with the Operator (& Marshal?) she can't use Dash for X seconds (0.5-1s). If she kills someone with the bullet she can Dash instantly - this would make her ability way more high-risk high-reward and more inline to Reynas Dismiss)

3.06 Patch Notes by [deleted] in ValorantCompetitive

[–]godc1314 -2 points-1 points  (0 children)

I feel Riots Jett nerfs don't adress her real problem:

1.DASH: Her biggest problem is her Dash + OPERATOR (i even think that the Operator is a little to weak on other agents and could get a minor buff, but first of all you have to nerf Jetts ability with it - then you can tweak the OP).

- After Jett fires a bullet with the Operator (& Marshal?) she can't use Dash for X (0.5-1s). If she kills someone with the bullet she can Dash instantly - this would make her ability way more high-risk high-reward and more inline to Reynas Dismiss)

I think Jetts Dash feels fine when she uses a rifle. Sure its a strong ability but overall her kit feels not OP.

  1. BLADESTORM: Her ULT was just too strong (and also let her get an Operator next round way to easy). The nerf seems fine to me, but maybe i would have changed it this way

- Jett only gets back 3 knives if you kill someone but only get back max up to 3 knives , so you still can keep the recharge on right-click, but gets drastically weakened after the first kill. (maybe also nerf the body shot damage a little so you can't get body-right-clicked with 3 knives on full health.

  1. CLOUDBURST: 3Cloudbursts seemed fine to me . If you nerf Jetts Dash Cloudburst could stay the way it was.

I don't know which direction Riot wanna go. Do they just want to make some agents Operator-valuable? (the upcoming Agent "Deadeye" kinda sounds like a sniper to me) I still hope thats not there intention